NE146, on Sun Apr 22, 2012 8:08 PM, said:
Regardless.. you're still going to have
Trebor, on Sun Apr 22, 2012 7:40 PM, said:
I do not believe "all" is familar with the MAME version I posted in the links mentioned earlier. It is not a typical/ordinary build of MAME. This includes a special ""glow" effects around the shots, etc.". Same as AAE.
Allright point taken. I hadn't fully realized you were linking to a custom build of Mame.

That being said, ok cool. Which one has the better glow effect?
The one thing I disliked in Mame Asteroids were the shots were just tiny pale pellets rather than physically glowing bullets of doom. But that version of Mame definitely looks 10x better than the original emulated version. But check out these shots from AAE.
You gotta admit that's pretty nice. Again no emulator will be able to replicate that effect from the real hardware (where the shots literally GLOW out of the monitor, beyond the brightness of anything else on the screen, and leave phosphour traces). But you gotta admit the attempted simulation is pretty nice.
And don't take me the wrong way.. I'm no emulator zealot. I use all emu's freely with zero bias. And will definitely check out that build you posted as well.
Cool. Those screens look pretty nice, but IMHO I think AAE is a little too exaggerated with their effects (Agreeing with comments noted here:
http://www.mameworld...o=&fpart=1&vc=1 - Just perhaps not as harshly..lol)
Besides MAME, I use dsemul, CPS3 Emu, Crystal, Daphne, Final Burn Alpha, Makaron T12, SuperModel (Sega Model 3) and a bunch of others.
One of the features I like about MAME is how well you can customize inputs with numerous different controls all for the same function. But hey, to each their own. I just didn't want this version of MAME to slip under the radar.
P.S. Down the road all the vector effects discussed here and then some will be added via HLSL to "main" MAME...It just going to take some time.
Edited by Trebor, Sun Apr 22, 2012 8:25 PM.