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8bit Pac-man "Arcade" - Final Version - Accepting Orders


145 replies to this topic

#26 Jacques OFFLINE  

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Posted Thu Apr 26, 2012 1:53 PM

Because it's in the cartridge.


OK, I get it. Poorer no intro xex version, so the cartridge sells better. Otherwise there's no reason for file version not to have it.
All those RAM/HDD upgrades and yet we need to swap carts to play full version...

#27 McKong OFFLINE  

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Posted Thu Apr 26, 2012 2:21 PM


Because it's in the cartridge.


OK, I get it. Poorer no intro xex version, so the cartridge sells better. Otherwise there's no reason for file version not to have it.
All those RAM/HDD upgrades and yet we need to swap carts to play full version...


Don't you think if he was doing this for the money he might be charging a bit more than $25?

Edited by McKong, Thu Apr 26, 2012 2:28 PM.


#28 McKong OFFLINE  

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Posted Thu Apr 26, 2012 2:22 PM

Oops double post

Edited by McKong, Thu Apr 26, 2012 2:30 PM.


#29 Jacques OFFLINE  

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Posted Thu Apr 26, 2012 2:27 PM

I don't know, but I just don't see a reason for poorer file version. As for charging more, I don't think so. It's still a copyrighted game originally invented by someone else, I guess...

#30 Goochman OFFLINE  

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Posted Thu Apr 26, 2012 2:31 PM

I don't know, but I just don't see a reason for poorer file version. As for charging more, I don't think so. It's still a copyrighted game originally invented by someone else, I guess...


These msgs crack me up............the guy put alot of hard work updating a title that wasnt as good as it could be for the 8bit - he's producing carts to play like the original did and *might* make a few shillings at it - he is selling 10 carts.

He's providing a file to play Pac Man like you never could on your 8bit - enjoy it. Im sorry if you dont want to buy a cart you wont see the 'attract screen' - if you dont like the situation dont complain - produce your own version.

#31 Jacques OFFLINE  

Jacques

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Posted Thu Apr 26, 2012 3:42 PM

Didn't mean to complain, I just was curious why there is such difference, that's all. I could still program my maxflash with cart version, but file is much more user-friendly having SIDE, SIO2SD, etc.
No offence thanks for good work to the Author.

#32 tep392 OFFLINE  

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Posted Thu Apr 26, 2012 5:21 PM

Please if you can post maxflash 8mbit version as well :)


That will have to wait until I get the first 10 carts shipped out. :)

#33 tep392 OFFLINE  

tep392

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Posted Thu Apr 26, 2012 6:03 PM

I don't know, but I just don't see a reason for poorer file version. As for charging more, I don't think so. It's still a copyrighted game originally invented by someone else, I guess...



Trust me, I'm making hardly anything on the carts. Just enough to motivate me to go through the effort to produce and ship carts for those who would like to buy them. Some people, myself included, like having physical carts for our collections.

As for the animated intro, I wanted to give something extra to the people who are buying the carts. I guarantee you that the xex will play identically to the cart version, so you are losing nothing in game play. Game play is what this project was all about for me.

#34 labrat OFFLINE  

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Posted Thu Apr 26, 2012 7:05 PM

I want one. PM on its way...

#35 snicklin OFFLINE  

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    Stargunner

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Posted Fri Apr 27, 2012 10:25 AM

The gameplay has improved immensely compared to the normal 8 bit version. Congratulations and thank you for all of your hard work, it is very much appreciated.

#36 JamesD ONLINE  

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Posted Fri Apr 27, 2012 10:12 PM

And I already have a tracking number for my cart exactly when promised.
Thanks!

#37 Sleepy OFFLINE  

Sleepy

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Posted Sun Apr 29, 2012 3:01 AM

Hi tep392,

nice work!

Please put down one cart for me!

Thanks, Sleepy

#38 Sleepy OFFLINE  

Sleepy

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Posted Sun Apr 29, 2012 3:52 AM

Hi tep392,

nice work!

Please put down one cart for me!

Thanks, Sleepy

#39 w1k OFFLINE  

w1k

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Posted Sun Apr 29, 2012 4:18 AM

me to one please :)

#40 JamesD ONLINE  

JamesD

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Posted Mon Apr 30, 2012 7:23 PM

My cart arrived today and I will be testing it later tonight. I love the clear blue plastic!

#41 Firedawg OFFLINE  

Firedawg

    Moonsweeper

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Posted Mon Apr 30, 2012 9:57 PM

Hi tep392,

Add me to your list for 1 cart.

Thanks,
Mike

#42 rdea6 OFFLINE  

rdea6

    Stargunner

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Posted Tue May 1, 2012 1:50 AM

This cartridge is great. Gameplay brings back memories of playing Pacman on Coctail Tables back in the 80's and 90's.

#43 Fletch ONLINE  

Fletch

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Posted Tue May 1, 2012 7:57 AM

I also received my cart yesterday. The label and clear plastic case are top notch. The included instruction sheet is also very nicely done. I am very pleased.

#44 JamesD ONLINE  

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Posted Tue May 1, 2012 9:07 AM

I finally got to play late last night. I brought back memories... mostly the memory that I suck horribly at Pac-man! LOL
It looks and sounds great!

#45 keitaro OFFLINE  

keitaro

    Moonsweeper

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Posted Tue May 1, 2012 9:59 AM

I think he's made a great effort updating this game.
Please add me to your list if there still have any cart left.

#46 tep392 OFFLINE  

tep392

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Posted Tue May 1, 2012 2:26 PM

Thanks for the compliments everyone! I'm out of carts but will order enough for everyone later this week. Please pm me with how many you want and your address. I'll send you a total with shipping when the carts are ready to ship. I hope that will be next week.

Perry

#47 olavese@online.no OFFLINE  

olavese@online.no

    Moonsweeper

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Posted Tue May 1, 2012 3:09 PM

When is the next batch planned? When do I pay you?

#48 kenjennings OFFLINE  

kenjennings

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Posted Tue May 1, 2012 8:05 PM

Got mine. #5. Simply marvelous. Makes me wonder why Atari's PacMan was so, so... so not like this one.

#49 JamesD ONLINE  

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Posted Wed May 2, 2012 4:05 AM

Got mine. #5. Simply marvelous. Makes me wonder why Atari's PacMan was so, so... so not like this one.

Tools are better now and I'm sure the original authors were under a tight deadline.
Besides, I think there is more info on how to get the most out of the machine now.

#50 Tin_Lunchbox OFFLINE  

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Posted Wed May 2, 2012 5:28 AM


Got mine. #5. Simply marvelous. Makes me wonder why Atari's PacMan was so, so... so not like this one.

Tools are better now and I'm sure the original authors were under a tight deadline.
Besides, I think there is more info on how to get the most out of the machine now.


I think that's true and I'd also point out that the original 8-bit Pac-Man was a 16K cartridge, whereas this new "Arcade Pac-Man" has not been said to run on less than a 48K computer.




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