rockman_x_2002, on Tue Apr 24, 2012 10:34 PM, said:
These Kickstarter fundraisers just fascinate the heck out of me. It shows that people are willing to pay for games that "push the envelope," typically exactly the kind of games that big-time publishers don't
want to do in lieu of chasing down the almighty dollar.
I'm glad there is now something out there for developers with a passion for game design and development to put out pet projects that aren't under the purview of developers, tied to the graces of marketing-minded folks who hold a Sword of Damocles over a project like this one, with the threat of letting it drop most any minute.
The game itself sounds very interesting, and I've always loved Crystal Castles
in both arcade and 2600 form. Definitely bookmarking and keeping an eyeball on this one, and wouldn't mind pitching a little money at the project. Thanks for posting about it and getting the word out. I'll spread the work at my workplace as well.
First off, thanks Albert for bringing this to everyone's attention. I'm definitley going to go take a look...and perhaps make a contribution (phew....this will make my 3rd in the last month and a half!
Second, @rockman, I couldn't agree with you more. At the same time, I wonder if some of these types of games are not in fact even more
sucessful than they would be if they were even released through a more traditional publishing deal/route. I've been thinking about this for the past few weeks, and (surprise surprise!) gamers are a pretty fickle bunch of people. Many of whom know that a game will go down in price, typically at least, the longer you wait to make the purchase. Doesn't matter if the game starts at $60 or $20, chances are you'll be able to get it cheaper down the road. Once a game is released, at least a little bit of the drama and worry of it ever coming out is now gone. So the consumer can really bide their time and wait to make the purchase. Even if it's not a calculated move on their part to get the price down as much as simply trying to get through their backlog of games, they may not make that purchase right away, and then it slips by. Contrast that with the stark decision: 'hey guys, we've got this game that we really want to make, but it simply will not happen without you, your faith and your money'. For those people wanting that game, there's no waiting now, it's just a simple decision between helping out or potentially never seeing your game.
Personally, I like it. Aside from the obvious benefit of getting games into the wild that publishers have simply become jaded to, it kind of (in my mind at least) places a bit of responsibility, if you can call it that, back on gamers. For all the complaining we do as a community (myself included) I think that's a good thing.