16-bit, on Thu Apr 26, 2012 10:29 PM, said:
As sad as the whole situation is, I can see the point of view of the developers. Gamestop and the like of stores are doing a lot of damage to the game industry IMO. You buy a game for $60 and a week later you're lucky if you get maybe $20 for it, then they turn around and sell it for $50. Multiply that by the thousands of copies they sell of each game and Gamestop is pulling in money hand over fist. After the initial sale to the retail store, the developers aren't seeing a dime of that money.
Then what does the consumer do? Pay an outrageous price for a used game, or pirate it. Either way the developer loses. Not to say that it doesn't suck for us a video game fans, we get stuck in the middle picking the lesser of two evils. Either way the developers lose, and we end up losing in the long or short run.
I'm not seeing a problem here. Every other industry that produces nonperishable goods deals in used sales: Cars. Houses. Bandsaws. Clothing. Books. Appliances. Music. Computers. Sporting goods. Every last one of these manufacturers understands that there will be a used market for their products, and they won't see any of that profit. Somehow, they all manage to get by without some sort of industry-wide crisis. Video games are "different" somehow? We need to make sure the developers get a cut out of every transaction that takes place? Why? No one else gets that. (Well, okay, the IRS does...)
Second, there are places to buy used games other than Gamestop. At these places, the sellers will usually get better returns, and the buyers will have a much better overall discount. Amazon, eBay, Craigslist, even Best Buy is getting in on the act. There's no reason to hold them in contempt for this. They aren't the only game in town, nor are they doing ANYTHING that hasn't been done since way before video games were invented.
The developer's problems, which they continue to keep quiet about in the face of all their histrionics, are their gigantic budgets and shorter product life cycles. They've pushed themselves to create very expensive games that only sell for a very short period of time, and in order to maintain that business model, they need to guarantee that every single title they make will sell a maximum number of copies and for a premium price. It's to the point now where every release needs to be a mega hit
or it's considered a complete failure, and literally could ruin the company. This is a strategy that WILL end in disaster.
I'm sorry, I don't see the developer's point AT ALL.