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Space Rocks (2600)


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#601 Trebor OFFLINE  

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Posted Sun Jun 12, 2016 3:22 PM

 

It'd be nice to loosen the spec someplace so as to avoid eventually fragmenting the market. Or develop a comprehensive test procedure to ensure each version of the console can be bought into specification without any ambiguity.

 

Hopefully over time other cartridges will either continue to work, all or none.

 

The Domestic Field Service Manual denotes at least 16 revisions of the VCS\2600.  From revision 16 and newer, they are grouped as "16 and up".  Software and hardware developers have done one heck of a job having so few compatibility issues in light of the aforementioned.

 

Interestingly, it seems Sega picked up where Atari left off.  Just check out all the variations of the Genesis.



#602 Thomas Jentzsch OFFLINE  

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Posted Mon Jun 13, 2016 8:03 AM

I hope that eventually, when someone volunteers to overhaul the emu core of Stella, we will be able to exactly emulate multiple console variations.



#603 Jin ONLINE  

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Posted Sun Oct 23, 2016 1:24 PM

I'm always a little hesitant to bump up an inactive thread but I just played Space Rocks (release candidate #7 on a Harmony Encore cart) for the first time today and I am absolutely blown away! With the colors set to black and white and the Magna-Mines turned off this feels almost identical to the arcade version of Asteroids, and it's hard to believe the Atari 2600 can do such an incredible job of replicating vector style graphics. I had just played the original arcade version of Asteroids this morning and the only real difference in gameplay that I could find with Space Rocks is that there doesn't seem to be any chance of your ship self-destructing from a hyperspace jump, which isn't necessarily a bad thing. :lol:

Really outstanding work all around. I'll definitely be picking up a physical copy of Space Rocks from the AtariAge store as soon as funds allow. :)

#604 sramirez2008 OFFLINE  

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Posted Sun Oct 23, 2016 4:42 PM

I'm always a little hesitant to bump up an inactive thread but I just played Space Rocks (release candidate #7 on a Harmony Encore cart) for the first time today and I am absolutely blown away! With the colors set to black and white and the Magna-Mines turned off this feels almost identical to the arcade version of Asteroids, and it's hard to believe the Atari 2600 can do such an incredible job of replicating vector style graphics. I had just played the original arcade version of Asteroids this morning and the only real difference in gameplay that I could find with Space Rocks is that there doesn't seem to be any chance of your ship self-destructing from a hyperspace jump, which isn't necessarily a bad thing. :lol:

Really outstanding work all around. I'll definitely be picking up a physical copy of Space Rocks from the AtariAge store as soon as funds allow. :)

 

100% agree!  This game is excellent and always in my 2600 rotation.

 

http://atariage.com/...-now/?p=3336686



#605 Keatah OFFLINE  

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Posted Sun Oct 23, 2016 11:15 PM

In another thread I was saying that only 2 or maybe 3 top-flight VCS games come out every year. This would be one of them.



#606 GoldLeader ONLINE  

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Posted Tue Oct 25, 2016 2:58 PM

In another thread I was saying that only 2 or maybe 3 top-flight VCS games come out every year. This would be one of them.

 

Agreed!!!



#607 AtariLeaf OFFLINE  

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Posted Sat Oct 29, 2016 5:13 AM

In another thread I was saying that only 2 or maybe 3 top-flight VCS games come out every year. This would be one of them.

 

It's my favorite for sure. The greatest praise I can give it is that it is in regular rotation with my other favorite non-homebrew games that get played anytime I play the 2600.



#608 Nathan Strum OFFLINE  

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Posted Fri Dec 23, 2016 7:39 PM

Was just playing PinOut! on my iPad and found something interesting...

IMG_0263.PNG

No relation, of course ;)

Edited by Nathan Strum, Fri Dec 23, 2016 7:39 PM.


#609 SpiceWare ONLINE  

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Posted Sat Jun 24, 2017 7:03 AM

Space Rocks predates the Harmony Encore and was written using a version of the DPC+ driver which has a bug in it which prevents it from working on the Encore.  batari released the 1.06 BIOS which will allow the Encore to run Space Rocks, however it's for NTSC.   I was contacted yesterday by somebody in Europe who wished to run Space Rocks, but didn't wish to use the NTSC BIOS.

 

I took a look, but am not able to rebuild Space Rocks at this time because the Linux Virtual Machine I was using to compile the C code was corrupted during an update to Parallels (which is why I now use VirtualBox).

 

I then remembered I'd helped spendidnut with Chaotic Grill(a very impressive port of BurgerTime).  He'd been using a really old version of the DPC+ driver with a bug in it that would crash the program under certain conditions.  I was able to replace the driver in his ROM without having to recompile.

 

So I've run the following via Terminal on my Mac (these commands also work under Linux) to replace the DPC+ driver used in Space Rocks:

dd skip=3 count=29 if=spacerocks20121129_NTSC.bin of=srn29K.bin bs=1024
cat DPC+20121020.arm srn29K.bin > spacerocks20121129_NTSC_encore.bin
 
dd skip=3 count=29 if=spacerocks20121129_PAL.bin of=srp29K.bin bs=1024
cat DPC+20121020.arm srp29K.bin > spacerocks20121129_PAL_encore.bin

 

It can now be used on the Harmony Encore running the 1.05 BIOS.

 

Attached File  spacerocks20121129_NTSC_encore.bin   32KB   162 downloads

Attached File  spacerocks20121129_PAL_encore.bin   32KB   46 downloads



#610 Arenafoot OFFLINE  

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Posted Sat Jun 24, 2017 11:28 AM

Space Rocks predates the Harmony Encore and was written using a version of the DPC+ driver which has a bug in it which prevents it from working on the Encore.  batari released the 1.06 BIOS which will allow the Encore to run Space Rocks, however it's for NTSC.   I was contacted yesterday by somebody in Europe who wished to run Space Rocks, but didn't wish to use the NTSC BIOS.

Any way of getting a Space Rocks version for the AFP??  ;)



#611 Thomas Jentzsch OFFLINE  

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Posted Sat Jun 24, 2017 12:16 PM

I have created a PAL version of 1.06 for myself, by patching the NTSC version with a PAL menu. I can post it here, when I am back from vacation.



#612 DaveC1964 OFFLINE  

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Posted Tue Aug 1, 2017 9:39 PM

I tried this on the AFP but it doesn't run :(  I am not surprised though considering how this game pushes the real hardware.  The AFP is just a crap emulator I guess.

 

Great work, can't believe how good some of these games are, it almost seems like magic for such old hardware.



#613 Keatah OFFLINE  

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Posted Tue Aug 1, 2017 11:25 PM

In this context, AFP is an incomplete/unfinished emulator.



#614 Kosmic Stardust OFFLINE  

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Posted Sat Aug 5, 2017 7:59 PM

I tried this on the AFP but it doesn't run :(  I am not surprised though considering how this game pushes the real hardware.  The AFP is just a crap emulator I guess.

 

Great work, can't believe how good some of these games are, it almost seems like magic for such old hardware.

 

 

In this context, AFP is an incomplete/unfinished emulator.

You actually attempted to run melody homebrew on the Flashback portable, and it didn't explode or catch fire??? :rolling:



#615 CrazyChris OFFLINE  

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Posted Wed Aug 9, 2017 9:27 AM

Who, over the age of 30, changes the default settings? :rolling:

:lol:



#616 dphirschler OFFLINE  

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Posted Sun Sep 24, 2017 3:26 PM

The game is so good as it is.  I feel guilty even asking for a feature.  I would just like your previous score to stay on screen longer, so I have time to take a picture.

 

Darryl



#617 SpiceWare ONLINE  

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Posted Sun Sep 24, 2017 5:34 PM

The game is so good as it is.  I feel guilty even asking for a feature.  I would just like your previous score to stay on screen longer, so I have time to take a picture.

 

Darryl

 

 

Thank you!

 

The game is finished, so no new features will be added; however, it's not actually needed as if you let it sit idle at the menu for about 20 seconds it'll enter demo mode, which displays the scores for the last game.



#618 dphirschler OFFLINE  

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Posted Sun Sep 24, 2017 9:03 PM

 

 

Thank you!

 

The game is finished, so no new features will be added; however, it's not actually needed as if you let it sit idle at the menu for about 20 seconds it'll enter demo mode, which displays the scores for the last game.

Well I'll be!  How could I have missed that?

 

Darryl






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