Jump to content
Posted Sun Apr 21, 2019 11:39 AM
Posted Sun Apr 21, 2019 12:02 PM
It looks like that emulator is a port of a very old version of Stella (version 2.2), so there's no way ARM-based games like Space Rocks would work without a total rewrite. A better bet would be to see if anyone is willing to port a more recent version of Stella to run a wider variety of games on the PSP.
Posted Sun Apr 21, 2019 1:14 PM
Correct, Space Rocks needs to be run on Stella 3.7.1 or newer due to it using the DPC+ coprocessor. Older versions of Stella, like the one available for the PSP, are unable to run Space Rocks because they don't know how to emulate DPC+. Other DPC+ games include, but are not limited to,
Most recently we've developed the CDF coprocessor, which requires Stella 5.0.2 or newer so they won't work on the PSP either. So far it's been used in:
Posted Sun Apr 21, 2019 9:46 PM
Wow, I just got a tip about this game and as I was always an Asteroids god on the 2600, I had to try this. I am amazed--THIS is what Asteroids should have been! I like the fact that there are enemy ships regardless of difficulty switch settings. The graphics are awesome and the collision detection is spot-on. The post-hit invincibility is a nice touch as well. The magma mines are a pain so I keep those disabled. If there is anything I would take issue with it's one minor thing--there seems to be a short delay after destroying all the asteroids before new ones appear but that's no real problem. I have turned the score over twice in one session on the original Asteroids cart but haven't done it even once on this game. My highest score is 58,650
Edited by classicgeek, Mon Apr 22, 2019 8:29 PM.
0 members, 0 guests, 0 anonymous users