Galeforcerm Posted May 8, 2012 Share Posted May 8, 2012 I was at http://schells.com/cc3.shtml downloading the cuttle cart software and noticed that it says that it's sold out if everybody who's ordered pays. Glad I got mine before they were gone. Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted May 8, 2012 Share Posted May 8, 2012 Glad I finally got mine recently. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted May 8, 2012 Share Posted May 8, 2012 Same here! Quote Link to comment Share on other sites More sharing options...
RedRaider Posted May 8, 2012 Share Posted May 8, 2012 DAMN !!! I was just about to buy one too. DAMN !!! Quote Link to comment Share on other sites More sharing options...
RedRaider Posted May 8, 2012 Share Posted May 8, 2012 Come on, somebody fail to pay PLEASE !!!!! Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted May 8, 2012 Share Posted May 8, 2012 Sorry, my check is in the mail allready. Quote Link to comment Share on other sites More sharing options...
TrickyMoon Posted May 8, 2012 Share Posted May 8, 2012 double damn.... i knew i should have order last week when I was looking at it... i assume this will not go into production again? Quote Link to comment Share on other sites More sharing options...
Rev Posted May 9, 2012 Share Posted May 9, 2012 Glad I finally got mine recently. Just in the nick of time! Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted May 9, 2012 Share Posted May 9, 2012 If anyone wants to trade me for one, I'll give you a sweet deal. Wow, I phrased that badly. I WANT A CC3. I've been selling off games just so I could get one. If you have one to sell, I'll give you a great deal for trade. Quote Link to comment Share on other sites More sharing options...
Rev Posted May 9, 2012 Share Posted May 9, 2012 If anyone wants to trade me for one, I'll give you a sweet deal. Wow, I phrased that badly. I WANT A CC3. I've been selling off games just so I could get one. If you have one to sell, I'll give you a great deal for trade. LOL, Yeah it could of worked either way. Good luck trying to get one! I wonder if the price will jump up on ebay now....not that they come up the often. Quote Link to comment Share on other sites More sharing options...
RedRaider Posted May 9, 2012 Share Posted May 9, 2012 I'm talking throwing down cash for a CC3, no trades here. Everyone likes Mr. BENJAMIN Quote Link to comment Share on other sites More sharing options...
RedRaider Posted May 9, 2012 Share Posted May 9, 2012 Revolutionika... I'll do some nice photo shoots for you brother... Quote Link to comment Share on other sites More sharing options...
Rev Posted May 9, 2012 Share Posted May 9, 2012 Revolutionika... I'll do some nice photo shoots for you brother... No way you are getting mine! I just got it! Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted May 9, 2012 Share Posted May 9, 2012 Revolutionika... I'll do some nice photo shoots for you brother... No way you are getting mine! I just got it! RR, I'm pretty sure Rev sleeps with his now, it seems unlikely he'll give it up. Quote Link to comment Share on other sites More sharing options...
Rev Posted May 9, 2012 Share Posted May 9, 2012 Revolutionika... I'll do some nice photo shoots for you brother... No way you are getting mine! I just got it! RR, I'm pretty sure Rev sleeps with his now, it seems unlikely he'll give it up. My CC3 is right beside my double barrel sawed off shot gun. Quote Link to comment Share on other sites More sharing options...
RedRaider Posted May 10, 2012 Share Posted May 10, 2012 That's all. lol You better go procure a Saiga 12 w/50 round drum brother! Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted May 10, 2012 Share Posted May 10, 2012 My CC3 is right beside my double barrel sawed off shot gun Hello Kitty change purse. Fixed that for you. We strive for accuracy here. 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted May 10, 2012 Share Posted May 10, 2012 My CC3 is right beside my double barrel sawed off shot gun Hello Kitty change purse. Fixed that for you. We strive for accuracy here. pppttff.........More like Hello Kitty Tank, BBBEEEEEOOTTCHHH!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Rev Posted May 10, 2012 Share Posted May 10, 2012 How do all these threads get so far off topic? Now all we need is Carl, Intvnut, and Dz-Jay to come in here and post a wall of coding text. (j/k guys...we love ya!) # # # # # # # $ $ $ $ $ $ $ Did I just program a moving sprite? Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted May 10, 2012 Share Posted May 10, 2012 How do all these threads get so far off topic? Well, you know what they say ... shift happens. As for the CC3, it's a fine product and I'm glad I got mine when I had the chance. That's usually the way it goes with homebrew products: the economics often dictate limited quantities, and you've just got to grab it as soon as you can or you'll miss out. I actually own two of them: one for everyday game-playing, and another that I plan to use for development. My second one is actually in my office at my university at the moment; I bring an Intellivision into my classroom every once in a while, when I want to show the kids what gaming was like in the good old days. Quote Link to comment Share on other sites More sharing options...
Rev Posted May 10, 2012 Share Posted May 10, 2012 How do all these threads get so far off topic? Well, you know what they say ... shift happens. As for the CC3, it's a fine product and I'm glad I got mine when I had the chance. That's usually the way it goes with homebrew products: the economics often dictate limited quantities, and you've just got to grab it as soon as you can or you'll miss out. I actually own two of them: one for everyday game-playing, and another that I plan to use for development. My second one is actually in my office at my university at the moment; I bring an Intellivision into my classroom every once in a while, when I want to show the kids what gaming was like in the good old days. I almost bought a back-up copy, now I wish I had! oh well..... Jay, since you have experience with PCB's or maybe at least designing them (i think). How difficult would it be to design a new pcb for a new multicart, maybe even using an sd card. but without directly stealing Chad Schells design? Does the CC3 pcb 'pre-programmed' with any data/program/info or is it 'off the shelf' parts and the sd card is the brain and what makes it work? Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted May 10, 2012 Share Posted May 10, 2012 My CC3 is right beside my double barrel sawed off shot gun Hello Kitty change purse. Fixed that for you. We strive for accuracy here. pppttff.........More like Hello Kitty Tank, BBBEEEEEOOTTCHHH!!!!!!!!!! Lol! Sweet Hello Kitty armored vehicle! Where the hell do you find this stuff Rev? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted May 10, 2012 Share Posted May 10, 2012 How difficult would it be to design a new pcb for a new multicart, maybe even using an sd card. but without directly stealing Chad Schells design? Its not hard to develop a multicart if you have the right skills. It just takes a bit of research, some electronics design and some software. In my mind the main problem is the lack of market. Look how long it took Chad to sell his stock of CC3s. If you made a new cart now it would need to offer something new to attract customers that already have a C3 otherwise there would be no reason to get one other than to add to your collection. Does the CC3 pcb 'pre-programmed' with any data/program/info or is it 'off the shelf' parts and the sd card is the brain and what makes it work? The parts are off the shelf but you'd need to make a BIOS for it that would read a menu from the SD card and present it on screen for the player to pick a title to play. 1 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 10, 2012 Share Posted May 10, 2012 (edited) How do all these threads get so far off topic? Now all we need is Carl, Intvnut, and Dz-Jay to come in here and post a wall of coding text. (j/k guys...we love ya!) # # # # # # # $ $ $ $ $ $ $ Did I just program a moving sprite? Happy to oblige! Here, want to draw a circle? ;; ======================================================================== ;; ;; DRAW_CIRCLE: ;; ;; Procedure to draw a circle on the BACKTAB by painting background cards ;; ;; with a solid colour. ;; ;; ;; ;; There are two entry points to this procedure: ;; ;; DRAW_CIRCLE: Draws a circle on the screen. ;; ;; ;; ;; DRAW_CIRCLE.1: Same as DRAW_CIRCLE, but expects the data record ;; ;; to be initiated. ;; ;; ;; ;; NOTE: The procedure uses a data record to store its state. This ;; ;; record must be defined in contiguous memory and has the ;; ;; following format: ;; ;; ;; ;; --------------------------------------------------- ;; ;; Origin X coordinate. 1 BYTE ;; ;; Origin Y coordinate. 1 BYTE ;; ;; Formatted word for background card. 2 BYTES ;; ;; --------------------------------------------------- ;; ;; ;; ;; Example: ;; ;; CIRCLE STRUCT 0 ;; ;; @@originX SCRATCH 1 ;; ;; @@originY SCRATCH 1 ;; ;; @@card SCRATCH 2 ;; ;; ENDS ;; ;; --------------------------------------------------- ;; ;; ;; ;; The algorithm used is a variation of Bresanham's Line Algorithm, often ;; ;; called the Mid-Point Circle Algorithm. ;; ;; ;; ;; This version was adapted from a compact implementation in C I found at: ;; ;; ;; ;; http://free.pages.at/easyfilter/bresenham.html ;; ;; ;; ;; That page is attributed to and copyrighted by: ;; ;; Alosi Zingl, Vienna, Austria <easyfilter@free.pages.at> ;; ;; ------------------------------------------------------------------------ ;; ;; Bresenham's Algorithm applied to circles: ;; ;; Copyright © Alosi Zingl, Vienna, Austria ;; ;; ------------------------------------------------------------------------ ;; ;; ;; ;; void plotCircle(int xm, int ym, int r) ;; ;; { ;; ;; int x = -r, y = 0, err = 2-2*r; /* II. Quadrant */ ;; ;; do { ;; ;; setPixel(xm-x, ym+y); /* I. Quadrant */ ;; ;; setPixel(xm-y, ym-x); /* II. Quadrant */ ;; ;; setPixel(xm+x, ym-y); /* III. Quadrant */ ;; ;; setPixel(xm+y, ym+x); /* IV. Quadrant */ ;; ;; r = err; ;; ;; if (r > x) err += ++x*2+1; /* e_xy+e_x > 0 */ ;; ;; if (r <= y) err += ++y*2+1; /* e_xy+e_y < 0 */ ;; ;; } while (x < 0); ;; ;; } ;; ;; ;; ;; ------------------------------------------------------------------------ ;; ;; ;; ;; INPUT for DRAW_CIRCLE ;; ;; R5 Pointer to invocation record, followed by return address. ;; ;; Pointer to data record. 1 DECLE ;; ;; Circle origin (packed). 1 DECLE ;; ;; Card formatted word. 1 DECLE ;; ;; Radius (in cards). 1 BYTE ;; ;; ;; ;; INPUT for DRAW_CIRCLE.1 ;; ;; R0 Radius (in cards). ;; ;; R4 Pointer to data record. ;; ;; R5 Pointer to return address. ;; ;; ;; ;; OUTPUT ;; ;; R0 Trashed. ;; ;; R1 Trashed. ;; ;; R2 Trashed (zero). ;; ;; R3 Trashed. ;; ;; R4 Trashed. ;; ;; ======================================================================== ;; DRAW_CIRCLE PROC ;--------------------------------------- ; Retrieve arguments ;--------------------------------------- MVI@ R5, R4 ; Get pointer to data record REPEAT(2) MVI@ R5, R0 ; Get argument MVO@ R0, R4 ; \ SWAP R0 ; > Save in data record (double-byte data) MVO@ R0, R4 ; / ENDR MVI@ R5, R0 ; Get radius SUBI #4, R4 ; Reset pointer to data record @@1: BEGIN NEGR R0 ; \_ R2: x = -r MOVR R0, R2 ; / CLRR R3 ; R3: y = 0 SLL R0, 1 ; \_ R0: err = 2 - (2 * r) ADDI #2, R0 ; / ;--------------------------------------- ; Draw circle quadrants ;--------------------------------------- @@__next: PSHR R0 ; Save current err value ; I. Quadrant ;--------------------------------------- @@__quad1: MVI@ R4, R0 ; \_ R0: (xm - x) SUBR R2, R0 ; / MVI@ R4, R1 ; \_ R1: (ym + y) ADDR R3, R1 ; / ; Put tile in Q-I ;--------------------------------------- CALL GET_BTAB_ADDRS.TileCheck ; \ BC @@__quad2 ; | MVI@ R1, R0 ; | ANDI #STIC.cs_advance, R0 ; > put_tile(xm-x, ym+y, color) MOVR R4, R5 ; | SDBD ; | ADD@ R5, R0 ; | MVO@ R0, R1 ; / ; II. Quadrant ;--------------------------------------- @@__quad2: SUBI #2, R4 ; Reset pointer to data record MVI@ R4, R0 ; \_ R0: (xm - y) SUBR R3, R0 ; / MVI@ R4, R1 ; \ R1: (ym - x) SUBR R2, R1 ; / ; Put tile in Q-II ;--------------------------------------- CALL GET_BTAB_ADDRS.TileCheck ; \ BC @@__quad3 ; | MVI@ R1, R0 ; | ANDI #STIC.cs_advance, R0 ; > put_tile(xm-y, ym-x, color) MOVR R4, R5 ; | SDBD ; | ADD@ R5, R0 ; | MVO@ R0, R1 ; / ; III. Quadrant ;--------------------------------------- @@__quad3: SUBI #2, R4 ; Reset pointer to data record MVI@ R4, R0 ; \_ R0: (xm + x) ADDR R2, R0 ; / MVI@ R4, R1 ; \ R1: (ym - y) SUBR R3, R1 ; / ; Put tile in Q-III ;--------------------------------------- CALL GET_BTAB_ADDRS.TileCheck ; \ BC @@__quad4 ; | MVI@ R1, R0 ; | ANDI #STIC.cs_advance, R0 ; > put_tile(xm+x, ym-y, color) MOVR R4, R5 ; | SDBD ; | ADD@ R5, R0 ; | MVO@ R0, R1 ; / ; IV. Quadrant ;--------------------------------------- @@__quad4: SUBI #2, R4 ; Reset pointer to data record MVI@ R4, R0 ; \_ R0: (xm + y) ADDR R3, R0 ; / MVI@ R4, R1 ; \ R1: (ym + x) ADDR R2, R1 ; / ; Put tile in Q-IV ;--------------------------------------- CALL GET_BTAB_ADDRS.TileCheck ; \ BC @@__upd_xy ; | MVI@ R1, R0 ; | ANDI #STIC.cs_advance, R0 ; > put_tile(xm+y, ym+x, color) MOVR R4, R5 ; | SDBD ; | ADD@ R5, R0 ; | MVO@ R0, R1 ; / ; Update coordinates ;--------------------------------------- @@__upd_xy: SUBI #2, R4 ; Reset pointer to data record PULR R0 ; Get last known value for error MOVR R0, R5 ; r = err ;--------------------------------------- ; R0: err ; R2: x ; R3: y ; R5: r ;--------------------------------------- @@__chk_ex: CMPR R2, R5 ; if (r > x) // (e_xy + e_x) > 0 BLE @@__chk_ey ; INCR R2 ; \ MOVR R2, R1 ; | SLL R1, 1 ; > err += (++x * 2) + 1 INCR R1 ; | ADDR R1, R0 ; / @@__chk_ey: CMPR R3, R5 ; if (r <= y) // (e_xy + e_y) > 0 BGT @@__upd_err ; INCR R3 ; \ MOVR R3, R1 ; | SLL R1, 1 ; > err += (++y * 2) + 1 INCR R1 ; | ADDR R1, R0 ; / ; Updated error value and loop ;--------------------------------------- @@__upd_err: TSTR R2 ; \_ while (x < 0) BMI @@__next ; / RETURN ENDP Edited May 10, 2012 by DZ-Jay Quote Link to comment Share on other sites More sharing options...
Intymike Posted May 10, 2012 Share Posted May 10, 2012 My CC3 is right beside my double barrel sawed off shot gun Hello Kitty change purse. Fixed that for you. We strive for accuracy here. pppttff.........More like Hello Kitty Tank, BBBEEEEEOOTTCHHH!!!!!!!!!! OMG, a german Fuchs transport tank. But Hello Kitty is good for almost every thing: Quote Link to comment Share on other sites More sharing options...
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