A. $35 Flash Cart with Large 32M ROM and 4 banks of 32k save game RAM.
No restriction on minimum order but only 8 in stock.
Cons: Worst up-front cost per cart. Save game battery runs out faster than normal cart. Manufacturer may stop selling these.
Pros: Can order 1-8 with no price change. If no one likes my game (or I find a last minute bug) I can re-flash. 32M ROM and 32k+ SRAM is huge. Can customize each cartridge per customer - unique names, items, levels, etc..
B. $20 "Ask a Friend to Build It" 2M with 8k save game RAM.
Minimum 25 pieces.
Cons: Asking a buddy for a favor requires different expectations then a business. $500 dollars up front is alot to an individual hobbyist. Once I send the final game binary there's no further updates - it is what it is.
Pros: Best price.
C. $25 "Proven Reproduction Maker" 2M with 8k save game RAM.
Minimum 50 pieces.
Cons: $1250 makes it the worst up-front cost total. I might end up with 50 unsold carts and a smaller bank account. I may have 50 carts with unexpected bugs that cannot be corrected.
Pros: Proven track record means better expected output.
D. Get a homebrew publisher.
No minimum since customers buy through them.
Cons: You give up full control of your work. Now I've got to "prove" my game is worthy to a business instead of the individual gamer.
Pros: Boards are now more like AtariAge. New parts all around. The only cart to purchase is my own copy.
Edited by theloon, Fri May 11, 2012 2:01 PM.














