rush6432, on Sun Jun 3, 2012 11:38 AM, said:
Just a word to the wise.... dont do all development on the emulator when starting... make sure you have a good functioning base program with good obj list refresh method and a "core" to work with. If it works perfectly fine on the real hardware then id say start development on the emulator if you must, however you'll find more often than not that you may have something working on an emulator and on the jaguar it wont run....
VJ is probably the most accurate of the emulators out there for sure, but nothing beats testing/development on the real hardware its intended for....
I am totally aware of that. However, I do not own Jag at the moment and am not sure if I can justify spending ~$300-$400 during those few short summer months (we don`t really get more then 2 months of summer in Chicago) on "OMG, you brought another stupid console in the house ?!?"
Besides, it`s also a space problem. We`re quite literally, kicking into XBOX`es and PS3 (each must have endured at least a hundred kicks or so

) lying on the ground, since there`s only so much you can fit into those TV tables in each room...
I don`t think I could that to poor Jag and sleep well...
So, I guess l`ll just have to rely on this community to try out the builds in the meantime
At least, the Removers library will undergo a heavy test under VJ
Edited by VladR, Sun Jun 3, 2012 6:27 PM.