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Posted Mon Jun 11, 2012 3:54 PM
Posted Mon Jun 11, 2012 3:57 PM
Posted Mon Jun 11, 2012 6:31 PM
Posted Mon Jun 11, 2012 7:27 PM
Edited by atari8warez, Mon Jun 11, 2012 7:32 PM.
Posted Mon Jun 11, 2012 8:14 PM
I think the answer is yes. You're coding in BASIC. All you have to do is "SAVE "D:MYPROG.BAS". Since you said you're using APE, you can't be using it if you haven't been using a DOS, unless you just
Been searching and trying to get an answer but I have failed to find any. I have an Atari 400 and I am using APE. Simple question is, can I save a program I am working on to a 'virtual' drive? I really cannot work it out!
Many thanks and apologies if this is a repeat post (please point me in the right direction!)
Edited by russg, Mon Jun 11, 2012 8:28 PM.
Posted Tue Jun 12, 2012 11:10 AM
Posted Tue Jun 12, 2012 11:52 AM
Edited by atari8warez, Tue Jun 12, 2012 11:55 AM.
Posted Tue Jun 12, 2012 2:46 PM
Posted Tue Jun 12, 2012 10:15 PM
Nick Kennedy was the original developer,
Posted Wed Jun 13, 2012 4:55 AM
Posted Wed Jun 13, 2012 1:32 PM
Edited by atari8warez, Wed Jun 13, 2012 1:36 PM.
Posted Thu Jun 14, 2012 5:20 AM
Posted Thu Jun 14, 2012 4:19 PM
IIRC, you are not the original author of AspeQt. Then it's terrific that you have chosen to add improvements and fixes. And I sincerely hope that you keep on improving it. AspeQt has certainly opened up new possibilities.
But I don't understand your comment about APE being limited to 3X SIO speeds? That's only on an RS232 system. The AtariMax USB adapter + registered APE goes all the way to zero on my stuff (using Hiasoft's wonderful driver). I routinely run it conservatively from 3-5. Perhaps you could clarify what you are referring to?
APE Pokey=8 3452
AspeQt Pokey=8 3206
APE Pokey=5 4032
AspeQt Pokey=5 3653
APE Pokey=3 4420
AspeQt (would not respond to Pokey=3)
APE Pokey=0 5118
AspeQt (would not respond to Pokey=0)
Yes, folks have to pay for registered APE -- that's the way it is. If folks think that's Steve's time and efforts should be free, then they can use a slightly crippled version of APE or use Atari810 or AspeQt, etc. And like the extra features, the user/purchaser has to decide if the incremental amount of added speed from APE is worth the added cost.
But I do think that it is great that Atari users have viable choices, including a lower cost solution.
Edited by atari8warez, Thu Jun 14, 2012 4:25 PM.
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