Larry, on Thu Jun 14, 2012 5:20 AM, said:
IIRC, you are not the original author of AspeQt. Then it's terrific that you have chosen to add improvements and fixes. And I sincerely hope that you keep on improving it. AspeQt has certainly opened up new possibilities.
You're right, I am not the original author, Fatih Aygun is, who unfortunately took a sabbatical
(for an unspecifed period of time - which may even be permanent-) from coding due to personal matters. Since I build SIO2PC hardware and was once a programmer by profession with some Atari background too, it seemed natural to me to take over the project - at least until he's back - and add my own enhancements. I am not doing this for money as you can imagine. It's a great hobby to keep me coding - which I enjoy - and keep learning. I will do so as long as my circumstances allow, so AspeQt will have more features for sure, what and when is anybody's guess :-)
Larry, on Thu Jun 14, 2012 5:20 AM, said:
But I don't understand your comment about APE being limited to 3X SIO speeds? That's only on an RS232 system. The AtariMax USB adapter + registered APE goes all the way to zero on my stuff (using Hiasoft's wonderful driver). I routinely run it conservatively from 3-5. Perhaps you could clarify what you are referring to?
I can not comment on APE's proprietary USB interface as I don't own an APE device and don't have registered version of the sw. What I am referring to is either the classic RS232 mode or USB connected VCP (FTDI - Virtual Com Port) mode.
APE version 3.0.2 - unregistered has no limitation on READ speeds but writes are limited to 1 x SIO. That's the version of the software I tried with both RS232 and USB VCP connections.
I tested APE with APE WARP MyDos 4.53 Utilities Disk
(using the .atr made by AtariMax), and my own FTDI chip based SIO2PC/10502PC Dual-USB device,
I tested AspeQt with Hias's SIO patch over Atari DOS 2.5, and again my own FTDI chip based SIO2PC/10502PC Dual-USB device.
APE can not go beyond 3xSIO on reads while AspeQt was screaming along 6xSIO (Pokey 0) with no problems. Did not compare write speeds due to unregistered limitation. However I am aware that APE is slightly faster on writes
(as I've noticed in a Atarimax youtube video demo). I am not sure why AspeQt is slower on writes but I am hoping that I will find that out.
Larry, on Thu Jun 14, 2012 5:20 AM, said:
APE Pokey=8 3452
AspeQt Pokey=8 3206
APE Pokey=5 4032
AspeQt Pokey=5 3653
APE Pokey=3 4420
AspeQt (would not respond to Pokey=3)
APE Pokey=0 5118
AspeQt (would not respond to Pokey=0)
AspeQt runs at all Pokey divisors including 0, using my own FTDI based SIO2PC/10502PC dual-USB interface,
with Hias's SIO patch with no problems.
125,000bps shown on the video corresponds to Pokey divisor 0. If AspeQt doesn't respond to Pokey 3 or 0 in your case, I would say it's probably due to the chipset in your FTDI adaptor.
There is no speed limit built into the AspeQt 0.8.3 software.
Larry, on Thu Jun 14, 2012 5:20 AM, said:
Yes, folks have to pay for registered APE -- that's the way it is. If folks think that's Steve's time and efforts should be free, then they can use a slightly crippled version of APE or use Atari810 or AspeQt, etc. And like the extra features, the user/purchaser has to decide if the incremental amount of added speed from APE is worth the added cost.
I am not suggesting that anybody's time and efforts should be free. I should know that as I worked many years as a programmer to make a living. Having said that, I support open source especially when a hobby is involved. Atari software is no longer commercially viable and no one will ever get rich
(or even make a living) writing/selling 8 bit sw, so Steve could have made it easier for the hobbiest to own his excellent hardware, had he chose to build some of the sw cost into the hw and offer a fully functional device instead of a half functional hw with crippleware. In any case this is my opinion and everybody is entitled to their own.
Larry, on Thu Jun 14, 2012 5:20 AM, said:
But I do think that it is great that Atari users have viable choices, including a lower cost solution.
I agree...
Edited by atari8warez, Thu Jun 14, 2012 4:25 PM.