I see the VCS Q*bert port as no less a shortcoming than Pac Man.
I have no problem with this. I have a problem with you talking shit about the programmer when you obviously don't understand the limits of the Atari, even after they're been explained
, and the tradeoffs required to make a game within those limits.
Lots of people have complained that VCS Pac Man was a poor programming job, and do you tell them to "program" a better version?
I've seen lots of people complain about the quality of the port, but don't recall seeing anybody blame the programmer about it because we know
the constraints (time and ROM) he was put under.
As DEBRO has shown
Programming was handled by Tod Frye, who completed the task in 6 weeks. The game uses a 4KB ROM cartridge, chosen for its lower manufacturing costs compared to 8KB cartridges, which had just become available at the time. After Atari acquired the rights to produce the game, Frye began work on a prototype version. The company wanted to release the prototype to capitalize on the 1981 holiday season.
, a rather nice version of Pac Man can be done in 4K - if you have the time. DEBRO was not under a holiday season constraint like Tod Frye was - DEBRO's initial post was January 14, 2006, the first "final build"
was over a year later on March 14, 2007, while the last "final build"
was 3 years later on January 27, 2009.
Also as Atari itself showed with Ms. Pac Man(8K) and Jr. Pac Man (16K + extra RAM) that more resources can compensate for lack of time.
Edited by SpiceWare, Fri Jun 15, 2012 8:37 AM.