Let's look at it with open eyes: the harlequin-coloured asteroids stink, the way they move only vertically at game start is disappointing, the game action only vaguely recalls that of the arcade, the game is definitely on the easy side (and when it gets hard it's not for the right reason), the idea to put the saucers into a "variant" is as bad as it can be.
That said, these are limits we may accept had it been stored in a standard 4K cart. But they programmed it into one of the first 8K carts released, didn't they? How did they manage to make such a poor game with 8Kb? Were programmers forced to use it mainly to override hardware limitations (I'm thinking to the great number of big objects floating on screen, which is unusual for the 2600 architecture)?
I mean: look at what they did with Ms. Pac-Man, that's a great port and it's no wonder it took 8Kb, but Asteroids is mean in both graphics and gameplay, it looks like one of those primitive releases like Space Wars...
Edited by highinfidelity, Wed Jun 13, 2012 5:45 AM.