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Line Runner final version and a little surprise :)

line runner game cartridge

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#26 Rybags ONLINE  

Rybags

    Quadrunner

  • 12,576 posts
  • Location:Australia

Posted Fri Jun 22, 2012 1:30 AM

Another great release.

The music from Caruso is real good and matches the atmosphere and tempo just right.

#27 ProWizard OFFLINE  

ProWizard

    River Patroller

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Posted Fri Jun 22, 2012 2:39 AM

Thanks. I'm sorry. I have one 1200XL NTSC and I tested the game of course. But I never thinked that something can be wrong after a few minutes into playing... O_o
I'll try to debug it but it can be hard.


Any chance there is (simply) one or two scanlines too much used? I had a slight problem when I popped into MyIDE config menu and back to game. That usually only happens when there are too many scanlines used, so perhaps that is the issue here too?

#28 Fox-1 / mnx OFFLINE  

Fox-1 / mnx

    Stargunner

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Posted Fri Jun 22, 2012 6:41 AM

Wow! 41 orders in 1 day! I'm really surprised O.o


I'm not.

Just a confirmation that 1000 interlaced colors, manipulated stereo wave tables and 14 multiplexed sprites will never beat game play.


Another factor is that it's everything but expensive. I have no idea how it's possible one can make a complete packaged product for that price.

#29 Yautja OFFLINE  

Yautja

    Chopper Commander

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Posted Thu Jun 28, 2012 1:49 PM

Hard to play in emulator... but not impossible to beat a couple of levels. =)

- Y -



#30 labrat OFFLINE  

labrat

    Moonsweeper

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Posted Thu Jun 28, 2012 7:55 PM

That looks fun, but it looks like I'm too late to get a cart :(

If anyone does not want to follow through with purchase or has an extra, please let me know.

#31 snicklin OFFLINE  

snicklin

    Stargunner

  • 1,204 posts
  • Location:UK

Posted Sun Jul 15, 2012 4:27 AM

Can I ask, is that attract mode that kicks in after a while or is it a night time scene?

And if anyone knows how to get past the first few blocks on level 3, it would be appreciated if you could let me know. I've attached a save state for the start of level 3.

Attached File  LineRunner_Level3.zip   25.72KB   57 downloads

#32 snicklin OFFLINE  

snicklin

    Stargunner

  • 1,204 posts
  • Location:UK

Posted Sun Jul 15, 2012 4:31 AM

Ignore the above message, I've managed to get past them. An up and and a quick down seems to work.

#33 Stephen OFFLINE  

Stephen

    River Patroller

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  • A8 Gear Head
  • Location:Akron, Ohio

Posted Sun Jul 15, 2012 9:24 AM

I am refusing to play the game until my cart arrives (it has shipped) :) That will make it seem like more of a new game. Call me crazy.

#34 ProWizard OFFLINE  

ProWizard

    River Patroller

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  • MyIDE 2 Conversions in Progress!
  • Location:$d500-$d57f

Posted Sun Jul 15, 2012 9:34 AM

It is a fabulous game, with a superb song. I think the music is really a great add to the experience!

One strange thin: I really suffer from nausea when I play this game too long; anyone else got this? I might try to switch off the background scrolling. I also have this problem with River Rescue.

#35 snicklin OFFLINE  

snicklin

    Stargunner

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  • Location:UK

Posted Sun Jul 15, 2012 10:46 AM

I find that if you look too closely at the squares that you're approaching then that'll make me feel a bit sick. I try to sort of gaze at the screen, not looking at the detail in ... well, ... too much detail.

@Stephen, how did you find out that it has been shipped? I'm waiting for mine. I checked on Paypal but that tells you nothing. Did you ask Nosty direct?

#36 Stephen OFFLINE  

Stephen

    River Patroller

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Posted Sun Jul 15, 2012 10:53 AM

No - I just got an email from nosty on the 6th, saying it would be shipped within 7 days.

#37 nosty OFFLINE  

nosty

    Chopper Commander

  • Topic Starter
  • 132 posts
  • Location:Poland

Posted Sun Jul 15, 2012 6:24 PM

Hi,
Almost all LR carts has been shipped. I'll send today the last 11 packages.
So I'm sorry for a little delay and thank you for your patience.

#38 Stephen OFFLINE  

Stephen

    River Patroller

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Posted Sun Jul 15, 2012 7:18 PM

Awesome - I cannot wait to try this out.

#39 Godzilla OFFLINE  

Godzilla

    Quadrunner

  • 6,773 posts
  • Location:Jacksonville, Fl

Posted Mon Jul 16, 2012 7:55 PM

looks sweet!

#40 manopac OFFLINE  

manopac

    Space Invader

  • 44 posts
  • Location:Vienna, Austria

Posted Tue Jul 17, 2012 3:53 PM

still hoping you are gonna do a second run - I would so have loved to have one as well (and I am sure I am not the only one ...)

#41 therealbountybob OFFLINE  

therealbountybob

    Quadrunner

  • 5,154 posts
  • sweating the abbuc software compo deadline
  • Location:High Score Club - play any time!

Posted Thu Jul 19, 2012 4:40 PM

Nice game; great work Nosty thanks for supporting our Ataris :thumbsup:
So far I've beaten a couple of levels; gameplay reminded me of Aztec Challenge too :)

I'm sure Line Runner will feature in the High Score Club - will be running a games from 2012 round at some point :)

#42 Official Ninja OFFLINE  

Official Ninja

    River Patroller

  • 2,600 posts
  • Location:NJ, USA

Posted Sat Jul 21, 2012 3:12 PM


Copied the xex to a MYPICODOS disk and launched it from there on the Indus GT disk drive.
Same thing happened only a few minutes into playing.


Thanks. I'm sorry. I have one 1200XL NTSC and I tested the game of course. But I never thinked that something can be wrong after a few minutes into playing... O_o
I'll try to debug it but it can be hard.


Hi. Was this ever worked out? I just tested on both my USA 130XE and 65XE. They both have the same problem. Graphic glitches that can lead to undesired play, like the player falling through the floor over and over, or just a straight out lock up.

It does not happen with the music off. I was just playing for a while with the music on and the glitches seem directly related to the "Thunder" sound effect that plays with the music as part of the song...

#43 snicklin OFFLINE  

snicklin

    Stargunner

  • 1,204 posts
  • Location:UK

Posted Sun Jul 22, 2012 1:50 AM

I received mine 3 days ago and it is great. Especially with the volume up!

#44 rdea6 OFFLINE  

rdea6

    Stargunner

  • 1,646 posts
  • Location:Arizona USA

Posted Mon Jul 23, 2012 3:07 PM

Emulators (Altira and Atari800win) works good. But if you can compare fast horisontal scroll in this game on emulator+LDC and real Atari+CRT you'll see difference clearly. On real Atari road's scrolling is smooth and squares looks sharp. On emulator on LCD you can see that the squares are blurry and a scrolling looks not smooth.

In practice: the level that seems very hard on emulator, is notably easier on real Atari.

Yes this is much easier on real hardware..
Postman delievered mine today


Thank you!

rdea6

#45 Philsan OFFLINE  

Philsan

    River Patroller

  • 2,738 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Mon Jul 23, 2012 3:19 PM

Today Line Runner arrived in Switzerland.

GR8 Software 5th awesome game.

GR8 rulez!
Awesome games, beautiful packages, nice prices!

#46 Stephen OFFLINE  

Stephen

    River Patroller

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  • A8 Gear Head
  • Location:Akron, Ohio

Posted Thu Jul 26, 2012 8:00 PM

I received mine today. I am usually not one for leaving stuff sealed, but in this case, I decided not to open it. I am however playing the XEX on my real machine. What an awesomely addictive (and difficult) game. I did get the odd display bug when playing with the music on. ESCaping back to the menu and restarting fixed it. Not a big deal - I could continue to play.

#47 Stephen OFFLINE  

Stephen

    River Patroller

  • 4,589 posts
  • A8 Gear Head
  • Location:Akron, Ohio

Posted Thu Jul 26, 2012 8:14 PM

OK - after continually getting my a$$ handed to me, I watched one of the YouTube videos. This game definitely plays faster on NTSC machines. I know I am getting old(er) but my reflexes shouldn't be that bad :)




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