I started thinking about what defines a Rogue-like and how that could apply to the 2600.
I remember something about going to the bottom of a dungeon to defeat a boss then climbing back up to win.
I remember having potions armor weapons and rings.
I remember stupid permadeath and starvation.
isn't that about all a Rogue-like is? In that case, ALL of the above seems doable for the 2600. Anything I'm missing or over-simplifying? Any perceived show stoppers?
What would a Rogue-like for 2600 look and play like?
Edited by theloon, Thu Jun 21, 2012 10:17 PM.