It's worth mentioning that non-DPC+ score code can display 16 characters with a bit of minor hacking. (not sure about the DPC+ score code)
Just put the attached score_graphics.asm in your project directory, and adjust the score digits like so...
It works in DPC+ but the scoregraphics seems to go in bank 1 so I could only fit one letter (after commenting out vblank and minikernel) Any smart solution to that? Doesn't have to be pretty
Keeping the numbers where they are (if that's for speed) and putting the letters in another bank/table with inline assembly maybe?
I want to have waves so when the wave changes I will jump to a wave change loop that doesn't do much else except change bg and pfcolors so I'm picturing something like this..
_sc1=$AB somehow from a different bank òr table or with inline assembly
_sc2=$CD somehow from a different bank òr table or with inline assembly
WAVEPS=wave.pavse, PERFECT! the two words I really want in my game, I hope there's a way.
Edited by Lillapojkenpćön, Sun Apr 8, 2018 10:46 AM.