Was the sideways Degz logo during gameplay a stylistic choice or due to a constraint?
The gfx at the sides are just something to fill gaps. The game play area is exactly the same width as the ardcade game... black borders are boring... simple as that. I could have drawn the logo the same way up as the title screen, in fact in an earlier build I had that on the right of the screen. It was a bit cramped and pixelated, so I dumped it.
Try running the Degz video side-by-side with the xbox 360 port of scramble on youtube, you'll see a very similar setup. The width of terrain displayed is exactly the same size and speed throughout the level in both games - the same as the arcade game. The 360 game had some nice spacey graphics with some other layers of random stuff, I chose to stick a logo in there 'cause, well, just because
I'm not sure there's much point analysing Degz in any great detail, it is what it is - a port of a 1981 arcade game that takes advantage of the Jaguar in few ways, but is another by-product of Raptor development and another tutorial game that will be simple to follow and learn from Some people think that's all RaptoR is capable of... hehe... a few people have seen a bit more...