Jump to content

Photo

Degz - new game released for Jaguar

push the button

116 replies to this topic

#101 Sauron OFFLINE  

Sauron

    Quadrunner

  • 5,318 posts
  • In the land of Mordor.
  • Location:North of the Black Sea

Posted Tue Jul 24, 2012 9:38 PM

Looks like the RGCD site had a very positive review about Degz: http://www.rgcd.co.u...ari-jaguar.html

Thanks, guys! :)

#102 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Wed Jul 25, 2012 12:18 AM

Looks like the RGCD site had a very positive review about Degz: http://www.rgcd.co.u...ari-jaguar.html


Interestingly, also posted the same day is a review of the Amiga version of Downfall from the same reviewer. He liked that as well (and his other half did, too - not an uncommon comment to hear WAGs & offspring enjoy the game). So just to recap where Downfall is concerned (yes, wrong thread, sorry, I'm not bumping the DF thread for this), that's the Jaguar version, Falcon port, Amiga version, two Atari 8-bit versions (simonl's unreleased one and one that looks amazing and one that beat 6 other games to win at a coding party in Poland earlier this year), one for PC (DownFall - Down To Hell) and one for Tandy CoCo (Fahrfall - linville even designed a special controller for it). Haven't spotted any more yet but I hope Herbs64 realises what he started, I know CJ does ;-) The game must have some redeeming qualities to inspire such activity. :lol:

Edited by sh3-rg, Wed Jul 25, 2012 12:19 AM.


#103 Stephen OFFLINE  

Stephen

    Quadrunner

  • 7,588 posts
  • A8 Gear Head
  • Location:No longer in Crakron, Ohio

Posted Wed Jul 25, 2012 7:34 AM

Looks like the RGCD site had a very positive review about Degz: http://www.rgcd.co.u...ari-jaguar.html


Interestingly, also posted the same day is a review of the Amiga version of Downfall from the same reviewer. He liked that as well (and his other half did, too - not an uncommon comment to hear WAGs & offspring enjoy the game). So just to recap where Downfall is concerned (yes, wrong thread, sorry, I'm not bumping the DF thread for this), that's the Jaguar version, Falcon port, Amiga version, two Atari 8-bit versions (simonl's unreleased one and one that looks amazing and one that beat 6 other games to win at a coding party in Poland earlier this year), one for PC (DownFall - Down To Hell) and one for Tandy CoCo (Fahrfall - linville even designed a special controller for it). Haven't spotted any more yet but I hope Herbs64 realises what he started, I know CJ does ;-) The game must have some redeeming qualities to inspire such activity. :lol:

In a related way, don't forget Llamasoft's "Goat Up" for the iPad series, and the 2600's "Man Goes Down".

#104 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Wed Jul 25, 2012 8:33 AM

Looks like the RGCD site had a very positive review about Degz: http://www.rgcd.co.u...ari-jaguar.html


Interestingly, also posted the same day is a review of the Amiga version of Downfall from the same reviewer. He liked that as well (and his other half did, too - not an uncommon comment to hear WAGs & offspring enjoy the game). So just to recap where Downfall is concerned (yes, wrong thread, sorry, I'm not bumping the DF thread for this), that's the Jaguar version, Falcon port, Amiga version, two Atari 8-bit versions (simonl's unreleased one and one that looks amazing and one that beat 6 other games to win at a coding party in Poland earlier this year), one for PC (DownFall - Down To Hell) and one for Tandy CoCo (Fahrfall - linville even designed a special controller for it). Haven't spotted any more yet but I hope Herbs64 realises what he started, I know CJ does ;-) The game must have some redeeming qualities to inspire such activity. :lol:

In a related way, don't forget Llamasoft's "Goat Up" for the iPad series, and the 2600's "Man Goes Down".


Yep, Herbs 64 is the guy who made MGD, mentioned above. Dunno if Minter played any of those before making Goat Up, or if he played Time Pilot/KM before making 5 a day :P

I started making a Downfall Family Tree, but had difficulty finding any info on the game(s) that inspired Man Goes Down, and I didn't want to do it half-arsed.

#105 ggn OFFLINE  

ggn

    Stargunner

  • 1,472 posts
  • Location:Athens, Greece

Posted Thu Jul 26, 2012 4:42 AM

Yep, Herbs 64 is the guy who made MGD, mentioned above. Dunno if Minter played any of those before making Goat Up, or if he played Time Pilot/KM before making 5 a day :P


I remember reading Minter's twitter feed while he was making goatup about having played MGD. IIRC I even sent him a link of Downfall :)

#106 Sauron OFFLINE  

Sauron

    Quadrunner

  • 5,318 posts
  • In the land of Mordor.
  • Location:North of the Black Sea

Posted Thu Jul 26, 2012 7:22 AM

I remember reading Minter's twitter feed while he was making goatup about having played MGD. IIRC I even sent him a link of Downfall :)


Yes, in fact he cites Man Goes Down as being the primary influence on GoatUp.

#107 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Thu Jul 26, 2012 7:35 AM

I remember reading Minter's twitter feed while he was making goatup about having played MGD. IIRC I even sent him a link of Downfall :)


Yes, in fact he cites Man Goes Down as being the primary influence on GoatUp.


Great, that's going in the family tree.

#108 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

  • 7,781 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Sat Aug 18, 2012 10:37 AM

This was and is a lot of fun. I have this loaded on my Skunkboard. I never got much into Scramble, but this does remind me of Super Cobra which I used to play on the Atari 400 for hours. :)

#109 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Sat Aug 18, 2012 10:50 AM

This was and is a lot of fun. I have this loaded on my Skunkboard. I never got much into Scramble, but this does remind me of Super Cobra which I used to play on the Atari 400 for hours. :)


Super Cobra was based on the same code as Scramble with only minor alterations

#110 Orion_ OFFLINE  

Orion_

    Dragonstomper

  • 522 posts
  • Location:France

Posted Sun Aug 19, 2012 12:38 PM

I think I played a preview version at AC2012, but now I just tested the final one and it's a really great and very fun game !
and well polished as always with reboot's guys ;)

nyan easter egg is t3h ultimate extra bonus !

who needs 64bits when you got fun ?

#111 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Tue Mar 5, 2013 9:17 AM

Unsatisfied with how YouTube mangles our 60fps video, we're looking to use something else as well as YT to display short videos of our games.

This is the YouTube version:

http://www.youtube.com/watch?v=mUXEWIsayaY

This is the first alternative solution we're trying, you'll have to follow the link to the dbug site and start the player there (wish I could drop it into this post but I don't think it's doable... and excuse the picture, GGN is poking fun at me :P ):

http://dbug.kicks-as...playa/test.html

Any feedback would be handy, especially including the spec of your hardware and the theoretical max speed of your connection. Cheers!

#112 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,331 posts

Posted Tue Mar 5, 2013 9:20 AM

Sometimes I fire up the YouTube video just to rock the soundtrack. The new player seems adequate. Though on my connection it buffers and stutters like no tomorrow.

#113 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Tue Mar 5, 2013 11:18 AM

Though on my connection it buffers and stutters like no tomorrow.


OK, that's the kind of feedback we need, cheers. Hopefully we can adjust some settings and make it buffer up a good chunk before it starts to play.


Sometimes I fire up the YouTube video just to rock the soundtrack.


Here's 5o5's excellent "reshoot" mod that he made for the game, there are some nice subtle echos and other things that really shine through on a PC tracker



EDIT: Here's Degz @ 60fps at capped.tv - I think we'll be using this in future:
http://capped.tv/reboot-degz

#114 ls650 OFFLINE  

ls650

    Quadrunner

  • 7,464 posts
  • Atari rocks!
  • Location:British Columbia

Posted Tue Dec 24, 2013 12:58 PM

I was playing Degz last night on my Skunk for about an hour.  After looking through this thread I just discovered that there is a hidden Easter egg that I'll have to check out tonight when I get home.

 

Good job guys - this is a a great update to a classic 80s arcade game!



#115 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • Topic Starter
  • 3,397 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Tue Dec 24, 2013 2:15 PM

Hope you're using the auto-fire version, the button-mashing version would be torture for an hour+ :)



#116 Jakandsig OFFLINE  

Jakandsig

    Star Raider

  • 96 posts

Posted Fri Dec 27, 2013 7:34 PM

Looks like an easy port for the Lynx, make it happen.



#117 CyranoJ OFFLINE  

CyranoJ

    RAPTOR Wrangler

  • 5,805 posts
  • reBOOTed
  • Location:Adelaide, SA

Posted Fri Dec 27, 2013 7:52 PM

Patches welcome...

 

Looks like an easy port for the Lynx, make it happen.







Also tagged with one or more of these keywords: push, the, button

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users