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TI Invaders (hacked)

game cartridge hack

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#51 sometimes99er OFFLINE  

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Posted Sat Jul 21, 2012 10:03 PM

This one has changes to shields (wider), saucers (code, color and patterns), text (color) and droppings (color).



#52 sometimes99er OFFLINE  

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Posted Sat Jul 21, 2012 11:04 PM

So far ...

Posted Image

Edited by sometimes99er, Mon May 27, 2013 1:02 AM.


#53 OLD CS1 OFFLINE  

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Posted Sun Jul 22, 2012 11:29 AM

So far ...


That's a pretty neat screen-shot effect. I notice that the change in the bottom row makes them more difficult to hit; adds to the complexity of the game.

Here's a quick show of game play. I would have double-sized it, but doing so killed Gimp and my poor 2GB Core2Duo laptop :)

Attached Files



#54 --- Ω --- OFFLINE  

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Posted Wed Jan 8, 2014 2:56 PM

I just found this digging around in the dust, and it looks interesting, but all the ZIP files seem to contain a virtual cartridge for an emulator.  Is there an E/A 3 or E/5 version available for a real TI?  



#55 sometimes99er OFFLINE  

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Posted Wed Jan 8, 2014 3:48 PM

Nope. You have to stick with emulation, or use SuperCart with GRAMKracker, or wait for the Super MultiCart (the one with GROM support).

 

http://atariage.com/...multicart +grom

 

The TI Invaders source in plain text is here for producing EA3/EA5. I haven't tried and assemble it. Obviously it does not include the changes I made. It's unlikely I will have/make time for doing so. Sorry.

 

http://atariage.com/...g/#entry2553313

 

:|

 



#56 --- Ω --- OFFLINE  

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Posted Wed Jan 8, 2014 4:34 PM

Nope. You have to stick with emulation, or use SuperCart with GRAMKracker, or wait for the Super MultiCart (the one with GROM support).

 

The TI Invaders source ...

.... Obviously it does not include the changes I made. It's unlikely I will have/make time for doing so. Sorry.

 

 Sad_Animated_Gif_Animation_Crying.gif



#57 sometimes99er OFFLINE  

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Posted Wed Jan 8, 2014 5:01 PM

Dude. I think I only made changes to like the first six invaders. Yet another unfinished project. Got notes for more invaders, sound effects and text. I might do it. Changing the source should be easier than changing the binaries. Planned for the removal of the saucer intermission.

 

:)



#58 OLD CS1 OFFLINE  

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Posted Wed Jan 8, 2014 6:00 PM

Dude. I think I only made changes to like the first six invaders. Yet another unfinished project. Got notes for more invaders, sound effects and text. I might do it. Changing the source should be easier than changing the binaries. Planned for the removal of the saucer intermission.

 

:)

 

The saucer intermission could be its own game, entirely.  Or, hey, how about fixing it so it cannot go up out of missile range.



#59 sometimes99er OFFLINE  

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Posted Thu Jan 9, 2014 1:42 AM

 

The saucer intermission could be its own game, entirely.  Or, hey, how about fixing it so it cannot go up out of missile range.

 

Oh, that's hardcore, I thought that you hit it like 10 times, got a bonus and moved on. I think I've often just hit it once and let it go. Always thought it a filler.

 

:|



#60 Guigui OFFLINE  

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Posted Thu Oct 9, 2014 9:54 AM

Does any one know what happens after the last 2 rows of aliens (called 'eyes') are defeated in TI INVADERS?



#61 sometimes99er OFFLINE  

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Posted Fri Aug 7, 2015 6:14 AM

Does any one know what happens after the last 2 rows of aliens (called 'eyes') are defeated in TI INVADERS?

 
This one is made a bit easier ... ;)
 


 
Oh, and at the Invaders titlescreen you can press Shift 8-3-8 ...  :)

GROM made from Debugger in Classic99.  :thumbsup:


Edited by sometimes99er, Fri Aug 7, 2015 11:42 AM.


#62 Ksarul OFFLINE  

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Posted Fri Aug 7, 2015 7:51 AM

I'll have to break this out to GROM and ROM parts and see what happens when I put it into an UberGROM board. . .then this could be played on real iron as a cartridge. . .although invoking the magic of Gazoo for that may get a much faster functional result!



#63 sometimes99er OFFLINE  

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Posted Fri Aug 7, 2015 2:07 PM

And the graphic hack. ;)





tiinvadershack6.gif

#64 JamesD OFFLINE  

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Posted Fri Aug 7, 2015 2:11 PM

That looks much more like the arcade game graphics



#65 sometimes99er OFFLINE  

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Posted Fri Aug 7, 2015 2:18 PM

That looks much more like the arcade game graphics


I actually tried to cram the Atari 2600 version into the TI-99/4(A).

The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game consoles.

Original Space Invaders release 1978.
 

spaceinvaders.png

 

Edit:
Gorf (1981) has the exact same invader graphics in stage one (both arcades from/licensed by Midway).


Edited by sometimes99er, Sat Aug 8, 2015 9:43 PM.


#66 Matthew Doucette OFFLINE  

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Posted Fri Sep 30, 2016 9:16 AM

Is it possible to give lots of lives -- maybe infinite -- and leave the rest the same? I would like to see how far I can get in this game.

 

Here's one of my runs:



#67 S1500 OFFLINE  

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Posted Fri Sep 30, 2016 9:41 AM

What did the shift 838 cheats enable? 



#68 sometimes99er OFFLINE  

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Posted Fri Sep 30, 2016 2:12 PM

Is it possible to give lots of lives -- maybe infinite -- and leave the rest the same? I would like to see how far I can get in this game.


Here you are ... 

;)


Edited by sometimes99er, Fri Sep 30, 2016 2:42 PM.


#69 --- Ω --- OFFLINE  

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Posted Fri Sep 30, 2016 2:43 PM

Which one works with the FR99?  I'd like to update the repository, but don't have time to personally check.



#70 sometimes99er OFFLINE  

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Posted Fri Sep 30, 2016 3:08 PM

What did the shift 838 cheats enable? 

 

The choice of ...

 

tiinvaders.shift838.png

 

;)



#71 sometimes99er OFFLINE  

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Posted Fri Sep 30, 2016 3:11 PM

Which one works with the FR99?  I'd like to update the repository, but don't have time to personally check.

 

None of the hacks, in this thread so far, work with the FlashROM99. They all require GROM.

  

:(



#72 sometimes99er OFFLINE  

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Posted Fri Sep 30, 2016 10:41 PM

Which one works with the FR99?  I'd like to update the repository, but don't have time to personally check.

 
And here's a hacked version for the FlashROM99. It needs a 32K RAM Expansion. You can't get hit by the invaders, but they will try and land.  ;)
 


Edited by sometimes99er, Wed Oct 5, 2016 3:26 PM.


#73 00WReX OFFLINE  

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Posted Sat Oct 1, 2016 2:47 AM

 

And here's a hacked version for the FlashROM99. ;)

 

attachicon.gifti-inva.unlimited.8.bin

  

  

 

 

Hi sometimes99er, I just tried this on the FlashROM 99 and a standard (unexpanded) TI but it just goes to a blank blue screen and hangs.
The usual soft reset does not work either, I had to power cycle the TI.

 

Cheers,

Shane


Edited by 00WReX, Sat Oct 1, 2016 2:48 AM.


#74 --- Ω --- OFFLINE  

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Posted Sat Oct 1, 2016 6:38 AM

You know, I like these hacked games, it might even give me a chance to see parts of games I've never seen before -or- play a game with improved graphics.  

 

Over the past few years there was the a hacked Parsec and an improved Car Wars both those games would make great additions to the FlashROM 99 repository under the new heading for hacked games.  I wonder what else is out there that could be included?



#75 sometimes99er OFFLINE  

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Posted Sat Oct 1, 2016 2:33 PM

Hi sometimes99er, I just tried this on the FlashROM 99 and a standard (unexpanded) TI but it just goes to a blank blue screen and hangs.

The usual soft reset does not work either, I had to power cycle the TI.

 

Cheers,

Shane

 

Thanks for feedback. Sorry, I think I forgot about inverted and non-inverted. Will check and correct soon.

 

I don't get it. It's non-inverted (as it should be with FlashROM99) and works fine with Classic99. I only have emulation, so I'm kinda of stuck. :(


Edited by sometimes99er, Sat Oct 1, 2016 10:20 PM.






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