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Posted Tue Jul 3, 2012 4:48 PM
Posted Tue Jul 3, 2012 5:51 PM
Posted Tue Jul 3, 2012 8:51 PM
This business model of using Hollywood budgets for video games is going to lead to major disaster for the entire industry.
Posted Tue Jul 3, 2012 9:05 PM
Posted Tue Jul 3, 2012 9:18 PM
Posted Wed Jul 4, 2012 8:48 AM
Production budgets have gone up consistently and drastically since the Atari 2600 days.
Posted Wed Jul 4, 2012 10:24 AM
the gaming market is much larger than in the 2600 days. how many consoles were sold in the 2600 days? 30 million. how many are sold now? The Wii has tripled that.
The 360, and PS3 have doubled it As well as the PS2 and a bunch of other consoles.
You say that blockbusters sell the same during the 2600 days and nowadays? the number of blockbusters is much greater these days.
Nowadays, you can sell a million copies and be considered a disappointment whereas back then, a million copies made you a star.
Posted Wed Jul 4, 2012 10:39 AM
It's simple economics. Video games, despite their bigger audience, do not have the market sustainability of the film industry so they need to stop spending film industry-like dollars for their productions. Also, movies make their money in theaters, rentals, DVDs/BluRays, premium cable, streaming, etc. That represents many formats and many opportunities where they can make money. And they don't have to do it within a certain time frame. They still play Star Wars: Revenge of the Sith, a seven year old movie, on cable). How many seven-year old video games are making money right now?
Video games exist on one platform and need to make their money within the first few months of release before they hit the bargain bin, a bin which they are usually dumped in within a year. Spending hundreds of millions of dollars to produce a video game just doesn't make financial sense.
Posted Wed Jul 4, 2012 10:52 AM
Posted Wed Jul 4, 2012 1:16 PM
Posted Wed Jul 4, 2012 1:33 PM
Posted Wed Jul 4, 2012 9:44 PM
Great post. I'm glad it has nothing to do with me because I haven't bought a system since my PS2 Slim.
LONG LIVE RETROGAMING!
Posted Thu Jul 5, 2012 10:35 AM
Posted Thu Jul 5, 2012 1:24 PM
Posted Sat Jul 7, 2012 3:17 PM
Posted Sat Jul 7, 2012 10:43 PM
Posted Mon Jul 9, 2012 6:11 AM
Edited by xg4bx, Mon Jul 9, 2012 6:18 AM.
Posted Tue Jul 10, 2012 1:20 AM
Posted Tue Jul 10, 2012 3:02 AM
Software prices had skyrocketed comparing to the Atari days, that's for sure
Posted Tue Jul 24, 2012 7:13 PM
This is what I love about Ninty. They recognize this problem, and they're trying to prevent it.
Sadly, other developers aren't as smart.
Posted Tue Jul 24, 2012 7:24 PM
Is there a solution? Nope because 'indie games' like Super Meatboy look WORSE than classic C64 games, cost more on Xbox Live and are just pure talentless shit sorry.
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