When they are aproaching us they obviously increase their size and then just the four PMGs don't cover all their dimensions.
Even if we have two cars/trucks like here:
(even the Tunnels are 4colours with DLIs./Road but C64 have the sprites to get the cars and the sides Panels)
The track would be good and better to implement on A8 if we go for GR.15 Bitmap Mode and the turning of the road be done by each scanline scrolling (like in Pole Position and Elektraglide) but this way the cars would need to be just PMGs (like on Elektaglide) and this way we would have them in just one colour each or:
-> Each car two PMs Multicolour it's a maximum of 10pixels wide and we get them in 3colours but this way:
a.)- Only two per scanline are possible (what isn't bad at all)
b.)- But they would increase their PMG's width and would turn 'blocky' like in Pole Position...
Anyone have thought in these type of games and how they could be done on A8?
Edited by José Pereira, Thu Jul 5, 2012 5:42 AM.