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Images generated by RastaConverter

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421 replies to this topic

#1 Philsan OFFLINE  

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Posted Mon Jul 9, 2012 2:56 PM

It would be nice to have a thread completely dedicated to the beautiful images generated by the awesome converter made by Jakub "ilmenit".
That tool really gave colors, once reserved to the classes, to the masses.

Original image (optional), converted image preview, Atari .xex file (filenames format: "Author's name_imagename" to keep Kaz atarionline.pl's format).

Posts without images are not allowed! ;)

Feel free to post images already posted in the Quantizator WIP thread that you're proud of!

I start with the machine that makes all this (fun) possible.
Philsan_Atari800XL.png
Attached File  Philsan_Atari800XL.xex   21.99KB   200 downloads

#2 MrFish ONLINE  

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Posted Mon Jul 9, 2012 3:00 PM

I would suggest posting "number of evaluations" too.

#3 JohnBuell OFFLINE  

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Posted Mon Jul 9, 2012 4:00 PM

Also, how about quick links to the download source and a usage guide/tutorial?

#4 frogstar_robot OFFLINE  

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Posted Mon Jul 9, 2012 6:46 PM

Stare at the center of it. ;-)

purple_nurple.png

Attached Files


Edited by frogstar_robot, Mon Jul 9, 2012 6:48 PM.


#5 frogstar_robot OFFLINE  

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Posted Mon Jul 9, 2012 7:02 PM

Another bit of perceptual evil

sakuras2b.png

Attached Files



#6 frogstar_robot OFFLINE  

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Posted Mon Jul 9, 2012 9:17 PM

original after being converted to a 256 color laoo indexed pallette in GIMP and resized to 320x240.
output.png-src.png

Output around 4M evaluations : ./rastaconv pegasus006.png /filter=box /pal=Palettes/laoo.act
output.png

Attached Files


Edited by frogstar_robot, Mon Jul 9, 2012 9:24 PM.


#7 Rybags OFFLINE  

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Posted Mon Jul 9, 2012 9:31 PM

The canyon looks pretty good but is suffering due to the closeness of the original luma's.

Those eye trick ones... they look like they're 4 colour to begin with, so what's the point?

#8 frogstar_robot OFFLINE  

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Posted Mon Jul 9, 2012 10:03 PM

The canyon looks pretty good but is suffering due to the closeness of the original luma's.

Those eye trick ones... they look like they're 4 colour to begin with, so what's the point?


Heck of it.

#9 Philsan OFFLINE  

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Posted Tue Jul 10, 2012 1:14 PM

The purpose of this topic is to have a place to show people Atari graphic capabilities and display our best conversions.
In my opinion, tests or tips for Jakub should be posted in Quantizator thread.
Instead of replies, please use "Like this" buttons (unless you want to reply with a picture!).
As they say, a picture is worth a thousand words.

To obey my own rule ("posts without images are not allowed!"), I post again my Giger's Alien conversion (original, converted, .xex).
Please follow filenames rule: "Author's name_imagename".
alien3.png Philsan_Alien.png
Attached File  Philsan_Alien.xex   21.95KB   159 downloads

#10 snicklin OFFLINE  

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Posted Tue Jul 10, 2012 2:02 PM

Original
Atari_xc12_cassette_data_recorder.jpg

Converted with 100M evaluations
output.png

XEX:
Attached File  snicklin_xc12.xex   17.16KB   160 downloads

#11 Gury OFFLINE  

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Posted Wed Jul 11, 2012 1:41 AM

Fantastic tool... I had to try it. Picture proportions are not the same, but anyway.

Original:
fj_scary.jpg

Converted with 39,6M evaluations
fj_scary_out.png

Atari executable file (XEX):
Attached File  fj_scary.xex   18.68KB   135 downloads

Edited by Gury, Wed Jul 11, 2012 1:46 AM.


#12 ilmenit OFFLINE  

ilmenit

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Posted Wed Jul 11, 2012 4:22 AM

Large collection of my conversions

Attached Thumbnails

  • ilmenit-aftermath-output.png
  • ilmenit-ancient-output.png
  • ilmenit-autumn-new-output.png
  • ilmenit-breath.xex-output.png
  • ilmenit-bunny.xex-output.png
  • ilmenit-dawn-scanlines.xex-output.png
  • ilmenit-desert.xex-output.png
  • ilmenit-dragon.xex-output.png
  • ilmenit-elmore.xex-output.png
  • ilmenit-fairey_wood.xex-output.png
  • ilmenit-fall.xex-output.png
  • ilmenit-goater.xex-output.png
  • ilmenit-hendrix.xex-output.png
  • ilmenit-landscape.xex-output.png
  • ilmenit-lonely-new.xex-output.png
  • ilmenit-metal.xex-output.png
  • ilmenit-smugglers.xex-output.png
  • ilmenit-snow_woods.xex-output.png
  • ilmenit-stones.xex-output.png
  • ilmenit-swamp_castle.xex-output.png
  • ilmenit-tavern.xex-output.png
  • ilmenit-waterfall.xex-output.png
  • ilmenit-winter.xex-output.png
  • ilmenit-winter_castle.xex-output.png
  • ilmenit-winter2.xex-output.png
  • ilmenit-winter-beauty.xex-output.png

Attached Files



#13 analmux OFFLINE  

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Posted Wed Jul 11, 2012 4:26 AM

@ Ilmenit, thanks again for these awesome pics!!!

#14 Kaz atarionline.pl OFFLINE  

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Posted Wed Jul 11, 2012 5:27 AM

Ilmenit - incredible!!!!

#15 Stephen OFFLINE  

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Posted Wed Jul 11, 2012 9:54 AM

Amazing work Ilmenit.

#16 emkay OFFLINE  

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Posted Wed Jul 11, 2012 1:31 PM

Large collection of my conversions



In "thumbnail" , they all look good.

In "fullscreen" things get real.

Following Picture look "really" good, because colourisation fits to the image and Banding is very low :

Aftermath
Ancient
Autumn-New
Dawn-Scanlines (this one gives a regular distortion to the image, so banding doesn't disturb)
Fairey Wood
Landscape
Lonely-New
Smugglers
Snow__Woods
Stones
Tavern
Waterfall
Winter
Winter-Castle





#17 emkay OFFLINE  

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Posted Sun Jul 15, 2012 2:46 AM

Katze.png

Attached File  Katze.xex   18.58KB   141 downloads

This picture was most interesting to me just for the cat and the innocent look into the scene.
I think , It got captured well, with the A8's "real" brightness values.

#18 Kaz atarionline.pl OFFLINE  

Kaz atarionline.pl

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Posted Sun Jul 15, 2012 5:53 AM

I hope that nice graphics user interface will help us to make more experiments and create better pictures. Arek Lubaszka aka ArSoft aka Larek has prepared "RC GUI" for us:

http://atarionline.p...at=1&ct=nowinki

Posted Image

Steps:
1. Depack RCGUI0013.7z in folder where you keep RastaConverter.exe file.
2. Run RCGUI.exe.
3. Enjoy.

(remember that pictures to load have to be in the same folder)

#19 emkay OFFLINE  

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Posted Sun Jul 15, 2012 12:34 PM

I allowed myself to make another "Alien" adaption.

gigerbw.png
Attached File  gigerbw.xex   21.95KB   98 downloads

And made a different light to it....

gigercol.png
Attached File  gigercol.xex   21.96KB   103 downloads


If if is possible to have the colours indexed, Palette-Animations still could be possible...

example:

giger.GIF



#20 Philsan OFFLINE  

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Posted Sun Jul 15, 2012 1:01 PM

Mario, why don't you post your .xex using the filename format "Autor's name_Image name"?

#21 emkay OFFLINE  

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Posted Sun Jul 15, 2012 1:04 PM

Mario, why don't you post your .xex using the filename format "Autor's name_Image name"?

Good question :D

Next ones get the name ...

#22 Stephen OFFLINE  

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Posted Sun Jul 15, 2012 5:26 PM

I hope to post my 1st this evening. I spent an hour removing dithering from the original. It's currently at 3.4 million evals, and there are only really 3 bands in the picture that need to go away.

Apologies for not knowing the original author - go to http://www.theman-ca...lraiser-on.html to see the original.

Edited version:
hellaraiser_edit.png

Rasta Convertor: (Laoo palette, no dither, random initial, YUV colour space, 10 million evaluations)
output at 10 million evals.png

I think this could be much better if I was to cut the logo. The Atari can do kick ass logos due to the DLI nature of the machine. Let the top portion of the screen be a nice shaded logo, and use all the resources for the remainder of the screen to display the picture.

#23 Stephen OFFLINE  

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Posted Sun Jul 15, 2012 7:07 PM

Keeping with the Hellraiser theme (and the unknown authors):

Source image (converted in Photoshop to indexed (laoo) palette 1st):
hellraiser2_laoo.png

Rasta (2.5 million evals, laoo palette, knoll dithering, smart initial state, yuv colour distance):
output.png

Next post will be just pinhead, without the Hellraiser logo

#24 Stephen OFFLINE  

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Posted Sun Jul 15, 2012 8:11 PM

Source : (same as above - laoo 256 colour palette, no dithering)
pinhead_laoo.png

Rasta (no dither, smart initial, yuv colour space, 10 million evals)
output.png

Rasta (altirra palette, knoll dither, 20 million evals)
pinhead - 20 million evals, knoll dither.png

#25 Stephen OFFLINE  

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Posted Sun Jul 15, 2012 11:07 PM

Now some of my all time favourites - although sad. They are from the troubled artist Louis Wain (google him if you are not familiar). I hope if I go off the deep end that I end up in a happier place than this poor soul did. Anyhow - here are my 1st attempts at his cats (I am redoing #3 with a details mask. I will let the machine run as long as it needs to in order to eliminate the banding). I have two machines running image #3 over night (both do around 4 thousand evals per second). One is doing knoll dithering laoo palette, the other is chess dithering with altirra palette. So far, neither is looking very promising.

Details are in the filenames.
cat 8.5 million evals.png
cat2 at 2 million evals.png
cat3 15.5 million evals.png EDIT cat3-67 million evals.png
cat 4 - 11 million evals.png
cat5 10million evals.png

Post edited with new version of cat#3. I think this one is just too much for the little Atari to render.





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