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Images generated by RastaConverter


Philsan

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If you want to have a crack at it, here's what I used as input. I thought I'd resized it to a suitable size but apparently not.

 

attachicon.gifYosemite1.jpg

Here is my version. Cropped to 4:3 ratio, Altirra palette, YUV color distance, contrast 15, no dither, 1024 solutions, 2 threads, smart start, 50 million evaluations. All else at default levels. 49 colors.

post-149-0-91463300-1511231985.png

Yosemite2.xex

Edited by Gunstar
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Gunstar, if you don't mind would you please give this PAL picture a try on real hardware?

 

It's still a WIP but it's close to done (I hope).

 

post-9154-0-42174900-1511312822.png

 

Program

cuba_56chevy_PAL.xex

 

Palette

pal_241_15start_30sat.zip

 

Typical command

atari800 -windowed -pal -palettep pal_241_15start_30sat.pal -run cuba_56chevy_PAL.xex

Edited by a8isa1
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Gunstar, if you don't mind would you please give this PAL picture a try on real hardware?

 

It's still a WIP but it's close to done (I hope).

 

attachicon.gifcuba_56chevy_atari800_screenshot.png

 

Program

attachicon.gifcuba_56chevy_PAL.xex

 

Palette

attachicon.gifpal_241_15start_30sat.zip

 

Typical command

atari800 -windowed -pal -palettep pal_241_15start_30sat.pal -run cuba_56chevy_PAL.xex

Looks awesome on the PVM here!

post-650-0-33984900-1511314005_thumb.jpg

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Gunstar, if you don't mind would you please give this PAL picture a try on real hardware?

 

It's still a WIP but it's close to done (I hope).

 

attachicon.gifcuba_56chevy_atari800_screenshot.png

 

Program

attachicon.gifcuba_56chevy_PAL.xex

 

Palette

attachicon.gifpal_241_15start_30sat.zip

 

Typical command

atari800 -windowed -pal -palettep pal_241_15start_30sat.pal -run cuba_56chevy_PAL.xex

Sure...I'm not sure what the command line is for though, is that for RastaConverter command line? I use the GUI front, so I don't use commands.

 

Edit: Looks good on my setup! The colors all look good, bright red car. looks even better in real life than the screen shot here. The greens are more olive colored than in the emulator. There's a bit of red banding in the trees that doesn't show up on your screen shot. Of course I have been playing with my 1200XL's color pot recently and may not have reset it perfectly.

post-149-0-83146200-1511359595_thumb.jpg

Edited by Gunstar
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Sure...I'm not sure what the command line is for though, is that for RastaConverter command line? I use the GUI front, so I don't use commands.

 

Edit: Looks good on my setup! The colors all look good, bright red car. looks even better in real life than the screen shot here. The greens are more olive colored than in the emulator. There's a bit of red banding in the trees that doesn't show up on your screen shot. Of course I have been playing with my 1200XL's color pot recently and may not have reset it perfectly.

Ugh! Banding is always a concern but the red at the edge of the shadow of the Chevy is more of an issue. That's false color. I didn't see it in the emulator. Using the regular palettes.

 

Command was just the invocation of the emulator, Atari800, from which I get screens. Users need my palette to get the same saturated colors in my image (if not using real hardware).

 

[EDIT]

Give my palette a try for Rastaconverter. My palette has lowered contrast. I find I always need at least " /contrast=15". If you use "/S=1" you will get usuable test renderings almost immediately (well, in a couple of minutes). If you get bright pink pixels where they don't belong then /dither_val is too strong. If you get charcoal gray pixels prominent in dithers (where gray doesn't belong) try combinations of lower gamma and higher contrast. This tip seems to work best with 'chess' and 'line' dithers. Less so with 'jarvis'. Not at all with 'knoll'

Edited by a8isa1
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In the screen shot I took above, the grays have a blue tinge to them from my camera phone, that is not there in real life on my monitor, my monitor's grays are identical to the emulator screen shot.

Edited by Gunstar
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Command was just the invocation of the emulator, Atari800, from which I get screens. Users need my palette to get the same saturated colors in my image (if not using real hardware).

 

[EDIT]

Give my palette a try for Rastaconverter. My palette has lowered contrast. I find I always need at least " /contrast=15". If you use "/S=1" you will get usuable test renderings almost immediately (well, in a couple of minutes). If you get bright pink pixels where they don't belong then /dither_val is too strong. If you get charcoal gray pixels prominent in dithers (where gray doesn't belong) try combinations of lower gamma and higher contrast. This tip seems to work best with 'chess' and 'line' dithers. Less so with 'jarvis'. Not at all with 'knoll'

Invocation understood.

 

I totally agree about almost always needing a minimum of 15 contrast, but that's under the usual palettes, not yours, so I'll probably need to go straight to 30 for my liking. Though I often go as high as 30-50 and once in a while higher, Thanks for the dithering tips, the issues you talk about is exactly why I rarely use dithering, and when I do, it's usually set at .5 or .6 (less than 1 default). Because when viewed on real hardware many dithers blend strangely or create strange colored baring/banding instead of dithering. The other reason being I feel the image resolution of 160 is just too low for dithering in most circumstances. And dithering really isn't dithering on the output image, it's done on the destination image and then Rastaconverter copies the dithering in the same way it does everything else, losing detail, which never looks as good in the end as the destination dithering.

 

All that said, I'm hopeful to try some of your suggestions for dithering. ;)

Edited by Gunstar
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It looks good, in the .png image above, and probably on an emulator and NTSC machines...but not the PAL version, sorry. half the colors fit, half do not. I spent some time making sure my color pot was adjusted right, checking it with multiple images I have made. Below is what your .xex looks like on real PAL equipment, with video upgrade. With the caveat that my camera changes colors too, the blues in the sky are different than what you see in the image below, most of the rest is relatively close. Of course when I view the NTSC version, the sky and water are all different shades and hues of green. So you've sort of found a 50/50 NTSC/PAL palette.

post-149-0-56017400-1511553212_thumb.jpg

Edited by Gunstar
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It looks good, in the .png image above, and probably on an emulator and NTSC machines...but not the PAL version, sorry. half the colors fit, half do not. I spent some time making sure my color pot was adjusted right, checking it with multiple images I have made. Below is what your .xex looks like on real PAL equipment, with video upgrade. With the caveat that my camera changes colors too, the blues in the sky are different than what you see in the image below, most of the rest is relatively close. Of course when I view the NTSC version, the sky and water are all different shades and hues of green. So you've sort of found a 50/50 NTSC/PAL palette.

I used the NTSC version of the output.png file to source a quick conversion to PAL. Perhaps I can't do that. However, even with default PAL palettes with both emulators I see reasonable presentations.

 

With my prior picture I went from PAL to NTSC. Quick conversions saved many hours of processing.

 

Really hard to judge what I do when I don't own any PAL gear.

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This picture does not exit to DOS with any key START or Trigger. And so needs a coldstart with real hardware.

I don't know how the base display code works. I just convert the pictures and run MADS assembler against the supplied source, "no_name.asq", which builds the executable from all the output.* files.

Edited by a8isa1
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This one is a WIP, I'm showing this version now, because it's far beyond what I usually stop conversions at. This one is over 305 million evaluations. The remarkable thing for me is no line errors yet! I've notice these errors appearing less often and much later, since I have started using more than a thousand solutions in my conversions. I've started a new version of this image now, changing some parameters, because I'm still not happy with the output even at this point. This image is a tuff cookie; a picture of an original pastel or water color artwork (I think pastel really, but I could be wrong). Screen shot and source image also attached, if anyone else wants to take a crack at it. Resized and cropped to 4:3. 320x240. If anyone wants the pre-resized original image, let me know and I'll post it.

 

'72 Ferrari. 92 colors.

post-149-0-75688100-1512229385.png

72Ferrari.xex

post-149-0-71117300-1512229433_thumb.jpg

post-149-0-81746000-1512229492.png

Edited by Gunstar
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I think the issue is it's more an impressionistic work of art, so true detail is at a minimum anyway. and it's not picking up all of what there is. But I'm going to keep trying...

 

But go ahead and explore what you said, if you want, as I'm still not into changing the original to try and make it fit the Atari. Nothing against doing it, I just don't want too.

Edited by Gunstar
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I forgot to mention that '72 Ferrari above is the first re-attempt ( attempted it before, back when I was doing images of cars, and gave up for a while) with all settings at default except Altirra palette and 1024 solutions.

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I think the issue is it's more an impressionistic work of art, so true detail is at a minimum anyway. and it's not picking up all of what there is. But I'm going to keep trying...

 

But go ahead and explore what you said, if you want, as I'm still not into changing the original to try and make it fit the Atari. Nothing against doing it, I just don't want too.

Like you and Rybags say it's interesting that Rasterconverter over exaggerates that Impressionist style. Maybe reduced saturation and contrast? Edited by Sheddy
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