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#51 Heaven/TQA OFFLINE  

Heaven/TQA

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Posted Fri Jul 20, 2012 7:25 AM

sure it would be possible... ;) for games like The Pawn, Guild of Thieves, Jinks...

#52 José Pereira OFFLINE  

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Posted Fri Jul 20, 2012 11:17 AM

sure it would be possible... ;) for games like The Pawn, Guild of Thieves, Jinks...


For MK (the game ;)... :D)

Edited by José Pereira, Fri Jul 20, 2012 11:19 AM.


#53 emkay OFFLINE  

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Posted Fri Jul 20, 2012 11:18 AM



:(
If this was possible to use on the game!...
:woozy:


You know, Bankswitching is your friend.
If you decide to use a fixed background, the combinations of possible different pictures to store will be relatively low.

#54 José Pereira OFFLINE  

José Pereira

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Posted Fri Jul 20, 2012 11:22 AM




:(
If this was possible to use on the game!...
:woozy:


You know, Bankswitching is your friend.
If you decide to use a fixed background, the combinations of possible different pictures to store will be relatively low.

Would like to see that working on Mortal Kombat...


P.s.- My name changed and I didn't notice:"José Pereira, on Fri Jul 20, 2012 12:24 PM, said:"

Edited by José Pereira, Fri Jul 20, 2012 11:22 AM.


#55 R4ngerM4n OFFLINE  

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Posted Fri Jul 20, 2012 1:19 PM

I like the Ilmenit vs. MK picture...

#56 miker OFFLINE  

miker

    Stargunner

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Posted Fri Jul 20, 2012 2:02 PM

Ok, not much an artism but here's some mine:

ninja_eyes.jpg ninja_eyes.png Attached File  miker_NinjaEyes.xex   9.83KB   108 downloads

friends31.GIF friends31.png Attached File  miker_friends31.xex   21.37KB   94 downloads

Done using /s=10000 and "laoo" pallette and oh, for "friends" I've also used /filter=box /dither=chess. Both after over 80 million evals, still WIP but I'll rather give up. :P

Enjoy!

Edited by miker, Fri Jul 20, 2012 2:03 PM.


#57 Eagle OFFLINE  

Eagle

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Posted Fri Jul 20, 2012 3:40 PM

In progress. So far 6 million evals....

Attached Thumbnails

  • curiousatari.png
  • output.png


#58 ProWizard OFFLINE  

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Posted Fri Jul 20, 2012 4:27 PM

Large collection of my conversions


It is NOW time that someone starts porting Secret of Monkey Island!
Schermafbeelding 2012-07-21 om 00.26.04.png

Can someone btw. explain me how to quote someone with picture in the quotation?

Edited by Marius1976, Fri Jul 20, 2012 4:28 PM.


#59 rdea6 OFFLINE  

rdea6

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Posted Fri Jul 20, 2012 6:50 PM

this is just a TEST..

Edited by rdea6, Fri Jul 20, 2012 6:51 PM.


#60 emkay OFFLINE  

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Posted Sat Jul 21, 2012 1:31 AM

Old version test, run to 2000 Million evaluations. It took a while ;)


C64 hires into Atari "Hold and Modify" mode ...


emkay-aaaten2000.png

Attached File  emkay-aaaten2000.xex   18.7KB   100 downloads

#61 snicklin OFFLINE  

snicklin

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Posted Sat Jul 21, 2012 5:09 AM

Work in progress.

Park-scene, 150M evaluations.

Attached File  snicklin_park_scene.xex   21.66KB   143 downloads

Attached Thumbnails

  • output.png

Edited by snicklin, Sat Jul 21, 2012 5:10 AM.


#62 snicklin OFFLINE  

snicklin

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Posted Sat Jul 21, 2012 5:14 AM

Work in progress again...

Scene from Royksopp's 'What Else is There?' video.

output.png

Attached File  snicklin_schroder.xex   21.19KB   89 downloads

#63 Wrathchild OFFLINE  

Wrathchild

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Posted Sat Jul 21, 2012 1:29 PM

Mrs Wrathchild

:love:

Original image pre-processed with xn-view (cropped and reduced to 160 * 200) and then Timanthes (mapped to 'gray' palette).
Processed overnight using: /pal=laoo /filter=box /dither=none /s=1 /h=200

(This highlighted an issue when processing using palette 'gray' as the resulting xex uses colours > $0F in the palette which then come out in the running xex as non-gray scale colours)

Attached Thumbnails

  • output.png

Attached Files



#64 Synthpopalooza ONLINE  

Synthpopalooza

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Posted Sat Jul 21, 2012 9:28 PM

Work in progress.

Park-scene, 150M evaluations.

Attached File  snicklin_park_scene.xex   21.66KB   143 downloads


Awesome pic. Can I have the source pic for that please? I want to try some stuff with it ...

#65 snicklin OFFLINE  

snicklin

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Posted Sun Jul 22, 2012 4:26 AM

Awesome pic. Can I have the source pic for that please? I want to try some stuff with it ...


Yes, of course you can. I'm not a person that tests out every combination of parameters, so I guess that you could get some better results.

Here you go:

park.jpg

#66 ZebCorpse OFFLINE  

ZebCorpse

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Posted Sun Jul 22, 2012 6:55 AM

What a fascinating tool! Here's, some results some of my little experiments. By the way, if someone is looking for the "inspiration" for "quantinizning", the site - http://www.pixeljoint.com/default.asp - has a many "low colour/low resolution" examples of really great pixel art works.

Attached Thumbnails

  • bike.png
  • butcher.png
  • city.png
  • dragon.png
  • gothic.png
  • meadow.png
  • monster.png
  • robots.png
  • trees.png
  • wolf.png

Attached Files



#67 Philsan OFFLINE  

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Posted Sun Jul 22, 2012 7:04 AM

Nice pictures ZebCorpse and welcome on AA!

As written in the first post, could you please use filenames format "Author's name_imagename"?
Eg. "ZebCorpse_Gothic.xex"

#68 Synthpopalooza ONLINE  

Synthpopalooza

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Posted Sun Jul 22, 2012 12:09 PM

Yes, of course you can. I'm not a person that tests out every combination of parameters, so I guess that you could get some better results.



I was actually going to try to render the pic in that MIN 80 color flicker mode (Graphics 12 + 9) to see what it would look like in 16 shades, in addition to trying my own Rasta render, to compare. I'm going to post the results in my own thread tho, don't want to hijack this thread too much.

#69 ZebCorpse OFFLINE  

ZebCorpse

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Posted Mon Jul 23, 2012 2:31 PM

Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name?

Attached Thumbnails

  • vangogh.png
  • airplane.png
  • art.png
  • autumn.png
  • dragon2.png
  • experiment1.png
  • explosion.png
  • green1.png
  • green2.png
  • vader.png
  • spider.png

Attached Files



#70 emkay OFFLINE  

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Posted Mon Jul 23, 2012 8:10 PM

Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name?


This is a software generated mode.... nothing new, but never used that way before. Which means in that automated way.
It uses a linear graphics mode and puts all PM ito the overlay with "on the fly" CPU commands.
The limits were in the linear graphics mode, while charset mode give a colour more. And the limits depend on the used algorithm of the converter's author.
You know Graph2Font?

#71 ilmenit OFFLINE  

ilmenit

    Moonsweeper

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Posted Tue Jul 24, 2012 1:19 AM

ilmenit_surreal1.png Attached File  ilmenit_surreal1.xex   22.01KB   117 downloads
ilmenit_surreal2.png Attached File  ilmenit_surreal2.xex   22.08KB   108 downloads
ilmenit_surreal3.png Attached File  ilmenit_surreal3.xex   22.07KB   112 downloads

#72 Stephen OFFLINE  

Stephen

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Posted Tue Jul 24, 2012 6:46 AM

ilmenit_surreal1.png Attached File  ilmenit_surreal1.xex   22.01KB   117 downloads
ilmenit_surreal2.png Attached File  ilmenit_surreal2.xex   22.08KB   108 downloads
ilmenit_surreal3.png Attached File  ilmenit_surreal3.xex   22.07KB   112 downloads

Those are awesome! How many evaluations are you running? Are you doing any pre-processing?

#73 ilmenit OFFLINE  

ilmenit

    Moonsweeper

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Posted Tue Jul 24, 2012 6:53 AM

Those are awesome! How many evaluations are you running? Are you doing any pre-processing?


About 500M evaluations in Beta5.1
No preprocessing other than setting RastaConverter parameters (laoo palette, more contrast for the ship picture, knoll or 2d dithering, 10000 solutions). I should have used the details mask for the ship, btw.

Edited by ilmenit, Tue Jul 24, 2012 6:53 AM.


#74 ZebCorpse OFFLINE  

ZebCorpse

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Posted Tue Jul 24, 2012 7:37 AM

500M...! I usually stuck about 30-60M and then my patience ends... ;) Anyway, I'm sure, careful prepared pictures (masks etc) can be really amazing. Btw, Emkay, yes, I know G2F, but that program requires fairy amount knowledge of Atari inner work (and has a "lower" detail resolution overall, because of characters use, if I understand correctly how it works, but please, don't cite me...). Rasta is wonderful easy to use. Anyway, some of pictures, reminds me a bit Amiga HAM mode (those stripes (sprites?) artifact...).

Attached Thumbnails

  • castle.png
  • dude.png

Attached Files


Edited by ZebCorpse, Tue Jul 24, 2012 7:37 AM.


#75 Heaven/TQA OFFLINE  

Heaven/TQA

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Posted Tue Jul 24, 2012 8:30 AM

I guess Emkay mentioned "HAM"-like, too. I only know HAM decades ago while using Personal Paint on my A1200.





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