Smeghead, good to hear from you! It has been a while
I have done some cataloguing of differences in the protos vs official releases, but really want to go a little more in depth. The main thing I want to do is take some picture and video evidence of the differences. I have been so caught up in current events, it will be nice to escape into my gaming quiet place
Blue Lightning Demo-
I have the gold label cart and a green PCB proto. Ive played them through a few times and they always go in the same sequence, like youre watching a recording . The two carts dont have the same sequence though.
Gold label sequence- Dogfight, Mission 3, Mission 5, etc.
Proto sequence- Dogfight, Mission 9, Mission 6, etc.
Rygar- No difference.
The first thing that jumped out at me was the massive Pinocchio like honker that was on Pac-Man in the proto, versus the tiny nub of a nose in the main release. It was a bit humorous when Pac-Man dies and is lying on his back with this big appendage sticking in the air. I also noticed that the timing of the baddies is a bit different. In the proto the timing of each set of baddies is later in the level than in the release.
Tennis- No difference
Super Asteroids and missile command-
I have three carts that I compared; the official release, a proto on a green PCB, and a reproduction label unreleased version. The proto was buggy when played on the Lynx two, frequently freezing and seemly skipping menus at times. On the Lynx I though the proto played fine. The demo was longer than on the release but all the game play seemed the same. The reproduction was also glitchy but it was just as bad on the Lynx I as on the Lynx II. It would sometimes freeze up and one glitch I noticed was that the flame that appears at the back of the ship when you engage the engine in asteroids would sometimes appear on the nose of the ship. The game play in asteroids was also a lot different. In the repro the ship would stays positioned near the middle of the screen while the background moved, giving the illusion of flying through space. There are yellow arrows that appear at the edges of the screen letting you know where the asteroids are and the ship itself is about twice the size of the released version. In the released version the background is static while the ship flies around and destroys the asteroids. There was no apparent difference in the missile command versions.
Road Riot-I have a reproduction cart and a proto cart. The proto cart is dated 1993 on the intro screen while the repro is dated 1994. It seemed that it was easier to crash in the 93 version but other than that they seemed the same.
Malibu Bikini Volleyball- I have the official release and a reproduction cart labeled Malibu Debug. The debug cart starts up to a debug screen. Arrow keys take you to a black screen but nothing else seems to do anything except the a/b buttons which take you to the game. The opening credits are different with the debug showing a graphic of the title instead of the swimsuit girl and then later the debug shows a girl in a bikini laying down below the title. Everything else seems the same.
Gauntlet- I have the official release and a reproduction labeled Gauntlet 2.0. The opening credits are different. Also the repro version doesnt seem to drop your stuff when you die like on the release version.
Basketbrawl- I have the official release and a proto. The proto is dated 1991 on the opening credits while the official release is dated 1992. The proto also has no intro music. Everything else seems the same.
Batman- No difference.
Fat Bobby- The proto is buggy but no noticeable difference.
Chips Challenge- No difference
Dirty Harry-No Difference
Klax- No Difference
Shadow of the Beast- No Difference.
Zarlor Mercenary- No Difference.
Well that's it for now. Now if I can just knock out some videos and pics
Edited by MrBland, Thu Dec 3, 2015 9:19 PM.