Heaven/TQA, on Wed Aug 8, 2012 6:53 AM, said:
so you are one of those lazy sods who puts the score panel down the right hand side of the screen then?
Posted Wed Aug 8, 2012 8:53 AM
Heaven/TQA, on Wed Aug 8, 2012 6:05 AM, said:
Posted Wed Aug 8, 2012 9:28 AM
Posted Wed Aug 8, 2012 9:36 AM
TMR, on Wed Aug 8, 2012 7:21 AM, said:
Posted Wed Aug 8, 2012 11:38 AM
Heaven/TQA, on Wed Aug 8, 2012 9:47 AM, said:
Posted Wed Aug 8, 2012 2:36 PM
Posted Fri Aug 10, 2012 10:53 PM
Heaven/TQA, on Wed Aug 8, 2012 9:47 AM, said:
Posted Sat Aug 11, 2012 2:46 AM
carmel_andrews, on Wed Aug 8, 2012 7:44 AM, said:


Posted Sat Aug 11, 2012 2:54 AM
emkay, on Fri Aug 10, 2012 10:53 PM, said:
; Unrolled nasty draw loop for player 0 ; A is object shape, X is horizontal position, Y is vertical position nasty_draw_pm0 sta rt_store_1 tya asl @ tay cpy #$c8 bcc *+$03 rts ldx rt_store_1 ; Render the player lda spr_plyr_data+[spr_cnt*$00],x sta spr_buffer+$401,y lda spr_plyr_data+[spr_cnt*$01],x sta spr_buffer+$402,y lda spr_plyr_data+[spr_cnt*$02],x sta spr_buffer+$403,y lda spr_plyr_data+[spr_cnt*$03],x sta spr_buffer+$404,y lda spr_plyr_data+[spr_cnt*$04],x sta spr_buffer+$405,y lda spr_plyr_data+[spr_cnt*$05],x sta spr_buffer+$406,y lda spr_plyr_data+[spr_cnt*$06],x sta spr_buffer+$407,y lda spr_plyr_data+[spr_cnt*$07],x sta spr_buffer+$408,y lda spr_plyr_data+[spr_cnt*$08],x sta spr_buffer+$409,y lda spr_plyr_data+[spr_cnt*$09],x sta spr_buffer+$40a,y lda spr_plyr_data+[spr_cnt*$0a],x sta spr_buffer+$40b,y lda spr_plyr_data+[spr_cnt*$0b],x sta spr_buffer+$40c,y lda spr_plyr_data+[spr_cnt*$0c],x sta spr_buffer+$40d,y lda spr_plyr_data+[spr_cnt*$0d],x sta spr_buffer+$40e,y lda spr_plyr_data+[spr_cnt*$0e],x sta spr_buffer+$40f,y lda spr_plyr_data+[spr_cnt*$0f],x sta spr_buffer+$410,y lda spr_plyr_data+[spr_cnt*$10],x sta spr_buffer+$411,y lda spr_plyr_data+[spr_cnt*$11],x sta spr_buffer+$412,y ; Render the missile lda spr_miss_data_1+[spr_cnt*$00],x ora spr_buffer+$301,y sta spr_buffer+$301,y lda spr_miss_data_1+[spr_cnt*$01],x ora spr_buffer+$302,y sta spr_buffer+$302,y lda spr_miss_data_1+[spr_cnt*$02],x ora spr_buffer+$303,y sta spr_buffer+$303,y lda spr_miss_data_1+[spr_cnt*$03],x ora spr_buffer+$304,y sta spr_buffer+$304,y lda spr_miss_data_1+[spr_cnt*$04],x ora spr_buffer+$305,y sta spr_buffer+$305,y lda spr_miss_data_1+[spr_cnt*$05],x ora spr_buffer+$306,y sta spr_buffer+$306,y lda spr_miss_data_1+[spr_cnt*$06],x ora spr_buffer+$307,y sta spr_buffer+$307,y lda spr_miss_data_1+[spr_cnt*$07],x ora spr_buffer+$308,y sta spr_buffer+$308,y lda spr_miss_data_1+[spr_cnt*$08],x ora spr_buffer+$309,y sta spr_buffer+$309,y lda spr_miss_data_1+[spr_cnt*$09],x ora spr_buffer+$30a,y sta spr_buffer+$30a,y lda spr_miss_data_1+[spr_cnt*$0a],x ora spr_buffer+$30b,y sta spr_buffer+$30b,y lda spr_miss_data_1+[spr_cnt*$0b],x ora spr_buffer+$30c,y sta spr_buffer+$30c,y lda spr_miss_data_1+[spr_cnt*$0c],x ora spr_buffer+$30d,y sta spr_buffer+$30d,y lda spr_miss_data_1+[spr_cnt*$0d],x ora spr_buffer+$30e,y sta spr_buffer+$30e,y lda spr_miss_data_1+[spr_cnt*$0e],x ora spr_buffer+$30f,y sta spr_buffer+$30f,y lda spr_miss_data_1+[spr_cnt*$0f],x ora spr_buffer+$310,y sta spr_buffer+$310,y lda spr_miss_data_1+[spr_cnt*$10],x ora spr_buffer+$311,y sta spr_buffer+$311,y lda spr_miss_data_1+[spr_cnt*$11],x ora spr_buffer+$312,y sta spr_buffer+$312,y
Posted Sat Aug 11, 2012 6:26 AM
TMR, on Sat Aug 11, 2012 2:54 AM, said:
emkay, on Fri Aug 10, 2012 10:53 PM, said:
; Unrolled nasty draw loop for player 0 ; A is object shape, X is horizontal position, Y is vertical position nasty_draw_pm0 sta rt_store_1 tya asl @ tay cpy #$c8 bcc *+$03 rts ldx rt_store_1 ; Render the player lda spr_plyr_data+[spr_cnt*$00],x sta spr_buffer+$401,y lda spr_plyr_data+[spr_cnt*$01],x sta spr_buffer+$402,y lda spr_plyr_data+[spr_cnt*$02],x sta spr_buffer+$403,y lda spr_plyr_data+[spr_cnt*$03],x sta spr_buffer+$404,y lda spr_plyr_data+[spr_cnt*$04],x sta spr_buffer+$405,y lda spr_plyr_data+[spr_cnt*$05],x sta spr_buffer+$406,y lda spr_plyr_data+[spr_cnt*$06],x sta spr_buffer+$407,y lda spr_plyr_data+[spr_cnt*$07],x sta spr_buffer+$408,y lda spr_plyr_data+[spr_cnt*$08],x sta spr_buffer+$409,y lda spr_plyr_data+[spr_cnt*$09],x sta spr_buffer+$40a,y lda spr_plyr_data+[spr_cnt*$0a],x sta spr_buffer+$40b,y lda spr_plyr_data+[spr_cnt*$0b],x sta spr_buffer+$40c,y lda spr_plyr_data+[spr_cnt*$0c],x sta spr_buffer+$40d,y lda spr_plyr_data+[spr_cnt*$0d],x sta spr_buffer+$40e,y lda spr_plyr_data+[spr_cnt*$0e],x sta spr_buffer+$40f,y lda spr_plyr_data+[spr_cnt*$0f],x sta spr_buffer+$410,y lda spr_plyr_data+[spr_cnt*$10],x sta spr_buffer+$411,y lda spr_plyr_data+[spr_cnt*$11],x sta spr_buffer+$412,y ; Render the missile lda spr_miss_data_1+[spr_cnt*$00],x ora spr_buffer+$301,y sta spr_buffer+$301,y lda spr_miss_data_1+[spr_cnt*$01],x ora spr_buffer+$302,y sta spr_buffer+$302,y lda spr_miss_data_1+[spr_cnt*$02],x ora spr_buffer+$303,y sta spr_buffer+$303,y lda spr_miss_data_1+[spr_cnt*$03],x ora spr_buffer+$304,y sta spr_buffer+$304,y lda spr_miss_data_1+[spr_cnt*$04],x ora spr_buffer+$305,y sta spr_buffer+$305,y lda spr_miss_data_1+[spr_cnt*$05],x ora spr_buffer+$306,y sta spr_buffer+$306,y lda spr_miss_data_1+[spr_cnt*$06],x ora spr_buffer+$307,y sta spr_buffer+$307,y lda spr_miss_data_1+[spr_cnt*$07],x ora spr_buffer+$308,y sta spr_buffer+$308,y lda spr_miss_data_1+[spr_cnt*$08],x ora spr_buffer+$309,y sta spr_buffer+$309,y lda spr_miss_data_1+[spr_cnt*$09],x ora spr_buffer+$30a,y sta spr_buffer+$30a,y lda spr_miss_data_1+[spr_cnt*$0a],x ora spr_buffer+$30b,y sta spr_buffer+$30b,y lda spr_miss_data_1+[spr_cnt*$0b],x ora spr_buffer+$30c,y sta spr_buffer+$30c,y lda spr_miss_data_1+[spr_cnt*$0c],x ora spr_buffer+$30d,y sta spr_buffer+$30d,y lda spr_miss_data_1+[spr_cnt*$0d],x ora spr_buffer+$30e,y sta spr_buffer+$30e,y lda spr_miss_data_1+[spr_cnt*$0e],x ora spr_buffer+$30f,y sta spr_buffer+$30f,y lda spr_miss_data_1+[spr_cnt*$0f],x ora spr_buffer+$310,y sta spr_buffer+$310,y lda spr_miss_data_1+[spr_cnt*$10],x ora spr_buffer+$311,y sta spr_buffer+$311,y lda spr_miss_data_1+[spr_cnt*$11],x ora spr_buffer+$312,y sta spr_buffer+$312,y
Posted Sat Aug 11, 2012 8:07 AM
Heaven/TQA, on Sat Aug 11, 2012 6:26 AM, said:
Heaven/TQA, on Sat Aug 11, 2012 6:26 AM, said:
Posted Sat Aug 11, 2012 9:15 AM
Heaven/TQA, on Sat Aug 11, 2012 6:26 AM, said:
Posted Sat Aug 11, 2012 10:30 AM
TMR, on Sat Aug 11, 2012 8:07 AM, said:
Heaven/TQA, on Sat Aug 11, 2012 6:26 AM, said:
Posted Sat Aug 11, 2012 10:39 AM
andym00, on Sat Aug 11, 2012 10:30 AM, said:
Edited by emkay, Sat Aug 11, 2012 10:40 AM.
Posted Sat Aug 11, 2012 11:00 AM
emkay, on Sat Aug 11, 2012 10:39 AM, said:
andym00, on Sat Aug 11, 2012 10:30 AM, said:
Posted Sat Aug 11, 2012 11:07 AM
andym00, on Sat Aug 11, 2012 11:00 AM, said:
emkay, on Sat Aug 11, 2012 10:39 AM, said:
andym00, on Sat Aug 11, 2012 10:30 AM, said:
Posted Sat Aug 11, 2012 11:13 AM
emkay, on Sat Aug 11, 2012 11:07 AM, said:
andym00, on Sat Aug 11, 2012 11:00 AM, said:
emkay, on Sat Aug 11, 2012 10:39 AM, said:
andym00, on Sat Aug 11, 2012 10:30 AM, said:
Posted Sat Aug 11, 2012 11:26 AM
andym00, on Sat Aug 11, 2012 11:13 AM, said:
emkay, on Sat Aug 11, 2012 11:07 AM, said:
andym00, on Sat Aug 11, 2012 11:00 AM, said:
emkay, on Sat Aug 11, 2012 10:39 AM, said:
andym00, on Sat Aug 11, 2012 10:30 AM, said:
Quote
Edited by emkay, Sat Aug 11, 2012 11:27 AM.
Posted Sat Aug 11, 2012 11:30 AM
Posted Sat Aug 11, 2012 11:44 AM
andym00, on Sat Aug 11, 2012 11:30 AM, said:
andym00, on Sat Aug 11, 2012 11:30 AM, said:
Posted Sat Aug 11, 2012 11:52 AM
Posted Sat Aug 11, 2012 11:55 AM
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