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Rainbow 2.1 Atari Emulator released

rainbow 5200 emulator 8bit

2 replies to this topic

#1 chris_rainbow OFFLINE  

chris_rainbow

    Star Raider

  • 54 posts

Posted Sat Aug 4, 2012 7:31 AM

Hi all,

New version features:

- improvements to video timing
- corrected calculations for DMA cycle stealing
- ATR header written for disk images with extensions .ATR or .atr
- joypad buttons added for OPTION, SELECT, PAUSE and START
- improvements to 5200 joystick
- 5200 keys 0..9 now also at numeric keypad
- 6502 fixes
- PRIOR bit5 fixed for overlapping players
- NMI fixes
- Trace output better formatted and more accurate info
- Tools menu added (disable PMGs, DLIs, etc.)

http://www.chrislam....it-emulator.htm

Thanks,

Chris.

#2 carmel_andrews OFFLINE  

carmel_andrews

    Quadrunner

  • 13,297 posts
  • Location:from somewhere, anywhere and no where

Posted Wed Aug 8, 2012 7:48 AM

Hi all,

New version features:

- improvements to video timing
- corrected calculations for DMA cycle stealing
- ATR header written for disk images with extensions .ATR or .atr
- joypad buttons added for OPTION, SELECT, PAUSE and START
- improvements to 5200 joystick
- 5200 keys 0..9 now also at numeric keypad
- 6502 fixes
- PRIOR bit5 fixed for overlapping players
- NMI fixes
- Trace output better formatted and more accurate info
- Tools menu added (disable PMGs, DLIs, etc.)

http://www.chrislam....it-emulator.htm

Thanks,

Chris.





you probably want to mention this in the A8/atari 8bit forum (or the 5200 section), you might get a better response there, since those forums seem to be a little more 'active'

#3 akator ONLINE  

akator

    River Patroller

  • 2,356 posts
  • Location:Virginia, US

Posted Wed Aug 8, 2012 10:24 AM

Nice work! Everything I've thrown at it so far runs great :)

I do have a feature request... would it be possible to provide more keyboard mapping features to emulate multiple joysticks on an X-Arcade? The X-Arcade sends basic keyboard signals for inputs. I don't know if this feature is already available, but it would be appreciated. It would also be awesome if spinners could be mapped to separate mouse X/Y axis for multiple user play.

Edited by akator, Wed Aug 8, 2012 10:29 AM.






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