GroovyBee Posted September 10, 2012 Author Share Posted September 10, 2012 There are Chuckie Egg nuts out there who can clock the game over and over. Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted September 10, 2012 Share Posted September 10, 2012 Plus, there is (according to the manual) a slight overhead to the CLUT lookup.. doubt it would be significant, but the number of objects per scanline would affect the impact obviously. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 10, 2012 Author Share Posted September 10, 2012 I had some free time tonight so now the only sound effect missing from the original game is the end of level bonus awarded noise. That part of the game also needs some more code so it'll be next on the list. After that its high score name entry and league table display and then an options screen to adjust music/FX volume and to select new/retro graphics. 2 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted September 10, 2012 Share Posted September 10, 2012 I had some free time tonight so now the only sound effect missing from the original game is the end of level bonus awarded noise. That part of the game also needs some more code so it'll be next on the list. After that its high score name entry and league table display and then an options screen to adjust music/FX volume and to select new/retro graphics. Awesome! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted September 11, 2012 Share Posted September 11, 2012 Maybe I should add an Easter Egg for infinite lives as well? . Or a rainbow powered pop tart? 4 Quote Link to comment Share on other sites More sharing options...
+rdemming Posted September 11, 2012 Share Posted September 11, 2012 Maybe I should add an Easter Egg for infinite lives as well? . LOL, since the game is about picking up eggs, I suppose the Easter Egg is a special egg to pick up Robert P.S. As kid I played the Atari 8-bit version quite a lot. I looks much better than all the other 8-bit versions (Amstrad CPC, BBC, Spectrum, MSX and even C64) 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 11, 2012 Author Share Posted September 11, 2012 All the sound effects from the original BBC version of the game are now in the jag version. Just the high score name entry, league table display and an options screen to code up and a apart from the new graphics it''ll be pretty much done. 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 11, 2012 Author Share Posted September 11, 2012 -P.S. As kid I played the Atari 8-bit version quite a lot. I looks much better than all the other 8-bit versions (Amstrad CPC, BBC, Spectrum, MSX and even C64) I like the fake 3D look of the A8 version but it plays slower than the BBC version. Quote Link to comment Share on other sites More sharing options...
omf Posted September 11, 2012 Share Posted September 11, 2012 Or a rainbow powered pop tart? yes definitely need that All the sound effects from the original BBC version of the game are now in the jag version. Just the high score name entry, league table display and an options screen to code up and a apart from the new graphics it''ll be pretty much done. don't forget the high score saving Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 11, 2012 Author Share Posted September 11, 2012 don't forget the high score saving Yep! But I need to add the high score handling before that . Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 13, 2012 Author Share Posted September 13, 2012 I've added a simple attract mode that cycles through the title, high scores and credits screens until you start the game. Although the high score league table is displayed I still need to add the code to check for a new high score and allow a name/initials to be entered. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 13, 2012 Author Share Posted September 13, 2012 Some of the new graphics from sh3-rg are in. One word. Brilliant! Can't wait to get them in the game. 8 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 14, 2012 Author Share Posted September 14, 2012 Sh3-rg's new graphics are in and so is the ability to play the game in either "retro" or "modern" look. The only problem being that I have to rebuild the code to select which one . So... the options menu will be next on the list to be coded so you can select the graphics style and alter the music and FX volume. The bugs introduced with the change to 16BPP have all been fixed. There are still some place holder graphics remaining which need to be replaced. Then it'll be time for some new screenshots . 6 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 14, 2012 Author Share Posted September 14, 2012 Back in the day the Bit Twiddlers created a level pack hack for the BBC Micro version of Chuckie Egg. With some help from Samwise (not on AA) I've located the data for it and played the first level in VJ . The data file needs some simple decoding to get the other levels going. I'll be adding a "level pack" selection to the options menu too. 8 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 14, 2012 Author Share Posted September 14, 2012 Bit Twiddlers levels all playable! There is only a 16 bit, little endian, pointer table at the start of the file that has the Beeb's absolute memory addresses for each level. It just needed a few #defines after getting the values using a hex editor. 2 Quote Link to comment Share on other sites More sharing options...
omf Posted September 15, 2012 Share Posted September 15, 2012 Sh3-rg's new graphics are in and so is the ability to play the game in either "retro" or "modern" look. The only problem being that I have to rebuild the code to select which one . So... the options menu will be next on the list to be coded so you can select the graphics style and alter the music and FX volume. The bugs introduced with the change to 16BPP have all been fixed. There are still some place holder graphics remaining which need to be replaced. Then it'll be time for some new screenshots . will you be adding code to save the option screen settings if and when you get eeprom support in there if there's room on the eeprom obviously. not a major just a nice to have Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 15, 2012 Author Share Posted September 15, 2012 will you be adding code to save the option screen settings if and when you get eeprom support in there if there's room on the eeprom obviously. not a major just a nice to have Yep! I think there will be enough space free in the E2PROM. If not, I'll just store the high score names in radix 40 and compress/decompress them when required. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 15, 2012 Author Share Posted September 15, 2012 The options screen is coming along nicely and there is code in the game to select between the normal levels and the Bit Twiddler ones. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 15, 2012 Author Share Posted September 15, 2012 The options menu is working to the extent that you can select modern/retro looks and also select a level pack. Just music/fx volume controls to add and then I can move onto the high score detection and player initials entry. Quote Link to comment Share on other sites More sharing options...
NML32 Posted September 15, 2012 Share Posted September 15, 2012 Cool, it seems to be moving along nicely. I can't wait to see the finished game. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 15, 2012 Author Share Posted September 15, 2012 Cool, it seems to be moving along nicely. I can't wait to see the finished game. The source code the port is based on didn't have any frills. It was just... Load up! Blam! Theres your game! Get moving kinda thing. The fun parts for me were laughing when it appeared on screen for the first time and then making it play at an acceptable speed. The rest is just spit and polish to get it into a full release. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 17, 2012 Author Share Posted September 17, 2012 Sh3-rg and I made some good progress over the weekend :- - New title page graphics are in. - Some place holder graphics have been replaced with... other place holder graphics - Added in-game joypad reset back to title page key detection. - The credits and high score league table are both using the new font. - In-game pause was implemented, but I didn't like how it looked so took it out again. The options screen needs more spit and polish and I still need to implement high score name entry too. 1 Quote Link to comment Share on other sites More sharing options...
nonner242 Posted September 17, 2012 Share Posted September 17, 2012 (edited) The source code the port is based on didn't have any frills. It was just... Load up! Blam! Theres your game! Get moving kinda thing. The fun parts for me were laughing when it appeared on screen for the first time and then making it play at an acceptable speed. The rest is just SPIT AND POLISH to get it into a full release. Sh3-rg and I made some good progress over the weekend :- - New title page graphics are in. - Some place holder graphics have been replaced with... other place holder graphics - Added in-game joypad reset back to title page key detection. - The credits and high score league table are both using the new font. - In-game pause was implemented, but I didn't like how it looked so took it out again. The options screen needs more SPIT AND POLISH and I still need to implement high score name entry too. So with all the SPIT AND POLISH....its going to be really shiney? Or to you mean POLISH like sausage...then that sounds like a personal choice.....just not for me thank you. Whahahahah I need to get some sleep.lol Edited September 17, 2012 by nonner242 3 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 17, 2012 Author Share Posted September 17, 2012 So with all the SPIT AND POLISH....its going to be really shiney? Yep! The game is so bright you gotta turn off your TV to play it. Errrr... well the sound at least Quote Link to comment Share on other sites More sharing options...
nonner242 Posted September 17, 2012 Share Posted September 17, 2012 Yep! The game is so bright you gotta turn off your TV to play it. Errrr... well the sound at least LOL. Yeah I feel like Ive been playong on a gameboy lately. Going from a big flat screen down to this barely 13" is almost like having no TV at all..its better off...lol Quote Link to comment Share on other sites More sharing options...
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