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I'm entering the Neoflash Retro Coding Contest 2012
I've got less than half a week to complete my entry (contest ends on the 20th)
I've already come up with a title screen kernel logo as required by the contest:
Today at lunch I brainstormed a concept for the game:
Boss Rush Schmup Style!
Press fire to shoot boss. Your HP bar is to the left. The boss has an HP bar to the right. Evade the boss mass cannon and fireballs. When you have depleted the bosses hit points a new round will ensue! Each round has a new boss with increased attributes including size, speed and movement pattern. If all your HP is depleted the game will end. Press fire at game over screen to begin a new game.
Anyone who has seen the last boss of Nitebear on SleepyStreet will know what I'm going for here.
Decided to name the game and main hero/player Cyber Willy in homage to Chilly Willy of homebrew development fame.
As noted in my sig I've completed a Ludum Dare contest before so I at least have a taste of what 48 hour development is like. No, the contest technically isn't a 48 hour affair. I just completed a project so I didn't allow myself a huge amount of time for this contest Needless to say I've got a real chance of failing to meet the deadline. Wish me luck!
UPDATE #1: Real screenshot of Neoflash shoutout screen!
UPDATE #2: In-game mock-up (in code)
UPDATE #3: Broken alpha demo (just to show things are happening!)
UPDATE #4: Declared done at 11:50pm just before deadline!
Special thanks to GroovyBee, RevEng, PAC-MAN-RED and Gateway for encouragement and SeaGtGruff for his new horizontal scrolling library!
It goes without saying that without BatariBASIC and AtariAge this would never happen! A homebrew 2600 game from design to finish in a week!
Edited by theloon, Mon Aug 20, 2012 8:02 AM.