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Super Mario 64 2600


30 replies to this topic

#26 Papa OFFLINE  

Papa

    Dragonstomper

  • 751 posts

Posted Sun Jan 10, 2016 6:54 PM

You should change it to a 64K game and call it "Super Mario 64k".  That would be extra dope.



#27 Kosmic Stardust OFFLINE  

Kosmic Stardust

    Princess Rescuer

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  • Location:Milky Way Galaxy

Posted Sun Jan 10, 2016 8:03 PM

You should change it to a 64K game and call it "Super Mario 64k".  That would be extra dope.

But then it won't work on my (older) Harmony cart. :sad:



#28 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • Location:Salem, Oregon

Posted Sun Jan 10, 2016 8:13 PM

I'd have the same problem Kosmic Stardust would have.



#29 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Sun Jun 4, 2017 1:19 PM

For the first time in a year and a half, I decided to pick up where I left off. I changed the lobby so the doors' x position won't move because I was having a little problem when I was trying to "unlock" the rightmost door. The rightmost door is unlocked for testing purposes and inside the door is a room with a picture of a snowman, though jumping into the picture will just take you back to world one again because I haven't begun work on world 2 yet. Normally, the rightmost door wouldn't be open until you got the star from the left most door's world. I don't know what I'm doing working on this, I guess I just got really bored.

sm642600v27.bas.png

Attached Files



#30 Kosmic Stardust OFFLINE  

Kosmic Stardust

    Princess Rescuer

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  • Location:Milky Way Galaxy

Posted Sun Jun 4, 2017 8:19 PM

This looks like an awesome development. I love the paintings! :lust:



#31 moycon OFFLINE  

moycon

    Quadrunner

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  • moycon?? What the hell is that??
  • Location:Rome, GA

Posted Sun Jun 4, 2017 8:34 PM

Very cool!  :thumbsup:






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