Jump to content
Posted Fri Aug 17, 2012 1:28 PM
Posted Fri Aug 17, 2012 1:35 PM
Edited by Reaperman, Fri Aug 17, 2012 1:40 PM.
Posted Fri Aug 17, 2012 1:38 PM
Posted Fri Aug 17, 2012 1:48 PM
Posted Fri Aug 17, 2012 2:19 PM
Posted Fri Aug 17, 2012 2:29 PM
Posted Fri Aug 17, 2012 3:12 PM
Posted Fri Aug 17, 2012 3:25 PM
This is not a surprise to me. I'm sure it is not a surprise to most people. The truth is OnLive just isn't very good. I won't go into great detail because I already did a somewhat detailed review of OnLive here: http://www.atariage....t/#entry2434432
There are people who have paid a considerable amount to add games to their OnLive account. I feel bad for them but they knew the risk they were taking. Overall I think this service will be quickly forgotten. Now I'm going to go watch some videos of Sega Channel and cry.
Posted Sat Aug 18, 2012 1:20 AM
Posted Sat Aug 18, 2012 4:49 AM
Posted Sat Aug 18, 2012 8:33 AM
Digital only Media should be a fad and nothing more.
Posted Sat Aug 18, 2012 10:17 AM
Looks like it's in a bad spot, but not shuttered. Hopefully OnLive will improve from this, because their performance lately has been driving me away. I'm a physical media fan, but I've been a fan of OnLive's low prices, and honesty about the temporary nature of their product (even if it's frequently misunderstood on their own fan forums). I treat OnLive as a low-cost arcade, and it delivers on that.
We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive's apps and devices, as well as game, productivity and enterprise partnerships. The new company is hiring a large percentage of OnLive, Inc.'s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services.
High user count but low concurrent users is the ideal model for this kind of setup.
They only averaged 1800 concurrent users at a time? How did they stay around this long?
Edited by Reaperman, Sat Aug 18, 2012 10:52 AM.
Posted Sat Aug 18, 2012 11:08 AM
Posted Sun Aug 19, 2012 5:34 PM
Posted Sun Aug 19, 2012 10:04 PM
Why would Ouya even bother partnering with OnLive? They are 2 different things.
Posted Sun Aug 19, 2012 10:41 PM
Posted Mon Aug 20, 2012 1:44 AM
Posted Mon Aug 20, 2012 3:42 AM
Posted Mon Aug 20, 2012 7:33 AM
they're releasing everything saying that nothing is changed and everything is all hunky dory and will be better going forward.
Posted Wed Aug 22, 2012 3:15 PM
Edited by Video, Wed Aug 22, 2012 3:17 PM.
Posted Thu Aug 23, 2012 12:47 AM
As for onlive going out, yeah, who didn't see that coming. Yeah, it sucks, but I said it when it came out. And unlike Xbox live, you don't have anythign to show for it when the service is pulled (at least, till the console dies)
Posted Thu Aug 23, 2012 2:02 AM
I only hope this serves as a reminder as to why cloud based anything is garbage and should go away as quickly as it came.
0 members, 0 guests, 0 anonymous users