Posted Thu Aug 23, 2012 7:08 AM
Posted Thu Aug 23, 2012 7:23 AM
Posted Thu Aug 23, 2012 11:58 AM
Posted Thu Aug 23, 2012 12:43 PM
Posted Fri Aug 24, 2012 7:50 AM
Posted Fri Aug 24, 2012 11:24 AM
really don't want to read every time about who cracked it (+ other blah often) when start something
Posted Fri Aug 24, 2012 1:36 PM
Any chance to have disc / box / instruction scans for this title or are they lost forever?The X-Chess game was published by X-Fun and written by a Dutch man called "Bert van der Liet". It runs in medium and high resolution. And the good thing is that the author gave permission to add X-Chess to the AtariMania archive.
Posted Sat Aug 25, 2012 2:42 AM
Posted Sat Aug 25, 2012 4:39 AM
Cool. Another mono-compatible game.
And I did patching of original exec. according to loader/crack. Somehow I think that simpler is better.
Considering that game is from 1987, it has pretty advanced copy protection. Here I mean delayed and not right visible action(s) when check fails.
It is something what most started to use about 1990. Rob Northen recommended something similar (not using compare with serial, but writing it in code) couple years later too.
But today all it can crack much faster with Steem Debugger. Still, testing it well, so playing for longer time is necessary.
Any chance to have disc / box / instruction scans for this title or are they lost forever?
Posted Mon Aug 27, 2012 2:42 AM
...
I thought leaving the original files intact and only patching it at run-time by a loader is a good thing as the original data is preserved for later generations and you can still see what was involved to remove the protection. And in case there was an error in patching, you still have the original data to correct it.
...
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