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Posted Tue Sep 25, 2012 4:19 PM
Posted Tue Sep 25, 2012 11:48 PM
Posted Tue Sep 25, 2012 11:51 PM
Posted Wed Sep 26, 2012 7:27 AM
Posted Wed Sep 26, 2012 4:11 PM
Posted Wed Sep 26, 2012 10:38 PM
Posted Wed Sep 26, 2012 11:45 PM
Valued comments there - DroidII does suffer from I think 2 bugs, on
destroying a type of enemy or the POW silo (not that it is obvious what this
I think my object count doesn't decrease on destruction, invalid pointers
blah etc. Most unfortunately, my source code disk image corrupted and I'm
working to restore this.
Hoog cost me 4 years of development (from 17-21)! It changed form about 5
times - at one point you could push rocks around!
I was influenced by Repton from my Acorn Electron days, Flood, graphics
partly came from Droid (especially the night rock and doors), parallax
scrolling from Xenon and the 'save children' mentality of Lemmings.
I made Graveyard harder and harder according to the amount of whiskey I
drank while making updates when my parents were away - I definately pushed
this one over the edge of playability. - BTW the sampled voice is my own!
Mentioning the Falcon - it was a machine I desperately wanted to own (it
seemed to be the first machine able to do direct to disk audio?), but
arrived in the void between school and University for me. Therefore I was
introduced to the nightmare of Win3.1 in a business world and couldn't go
Posted Thu Sep 27, 2012 12:01 PM
Posted Tue Oct 2, 2012 12:00 PM
Posted Fri Oct 5, 2012 4:52 PM
Posted Thu Dec 13, 2012 7:53 AM
Edited by Junosix, Thu Dec 13, 2012 7:54 AM.
Posted Thu Dec 13, 2012 9:53 AM
Posted Fri Dec 14, 2012 3:43 AM
It's still flippin' tough, mind. I'm stuck after opening the second door, I run out of orange keycards and can't see where there are any more! Any clues?
Posted Fri Dec 14, 2012 5:14 AM
Edited by Junosix, Fri Dec 14, 2012 5:15 AM.
Posted Fri Jan 4, 2013 9:05 PM
Posted Sat Jan 5, 2013 9:11 AM
I never got close to beating this game, but I loved to play it back in the day. Just fired up it up again over the weekend, but couldn't get past the first jump. It's been a long time since I last played.
Posted Tue Jan 15, 2013 1:46 AM
Posted Fri Sep 18, 2015 3:02 PM
My brother always liked this game, he left this comment on LGD ( http://ftp.atari.st/view.php?id=482) in 2002...
Hyrax wrote ... 2002-01-15 23:47:51 AH! I remember this little gem of a PD game... Kind of like xenon but platformer with cool weapons. Never got very far on it though
.. and received this email in 2004 from Miles Lord:
From: Miles Lord
Sent: 27 May 2004 23:53
Subject: DROID & DROID II for AtariST
I don't know you. But your comment I found on LGD about Droid inspired me to contact you (in fact I was flattered to receive the comments!)
Without the waffle, I thought you might like a copy of Droid II, which I wrote during my University days in Sheffield. I never got round to releasing it, because the PC was taking over then blah blah.
I must admint that there is a bug about half-way through that is 50/50 likely.
I'm floating a few ideas around getting a group of inspired Atari users together, to relive the old scene perhaps, or come up with a totally new deal. If you're interested, just reply.
Well anyway, contact comes first, followed by ideas, inspiration and commitment.
As an aside, did you see Hoog?
Thanks for commenting against Droid, I'm offering you the first chance to have Droid II before trying to make 2 pence a day through other means.
Edited by galax, Fri Sep 18, 2015 3:03 PM.
Posted Fri Sep 18, 2015 3:44 PM
That's some accomplishment as I found it a really hard game!
Well, I sucked.... ahem...
Me too, painfully hard, and I find anything like this that demands precision to be too frustrating nowadays, for more than a few minutes without some sort of cheat mode. Apparently some people are able to play it though!
Posted Tue Sep 22, 2015 5:23 AM
Don't believe you. That's a myth surely? (otherwise it means I suck at games like this!)
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