3.0 is live for all backers as of today, and I've just given it about an hour of my time. This one is worth a look. I don't play all the updates, but I'm really glad I tried this one out. I set out to explore an outpost on some moon, but failed miserably.
- Started off on Port Olisar, as usual. They hammer in that there are new controls right off by forcing the 'inner thought' system to exit the bed. I fumbled around and called up my Avenger to see if it's the new model from yesterday's demo. It's not, but I can enter through the canopy now, in addition to the rear ramp. Noted that the FPS is not stellar, and my system is not working hard--seems like it's still netcode-bound.
- Fumbled with controls a lot more. Finally set course for Yela, the ice moon, and hit the 'make it so' button. About 10 seconds in I was interdicted by a single AI flying a Buccaneer. Luckily he seemed as rusty as I was, and I eventually killed him. It would have gone a lot faster if I bothered to realize I took out his engines early in the fight. (doh) There were some brutal FPS dips during this fight.
- Since I parked near him to finish the job, the wreckage wasn't hard to find. Using my brand new functional canopy, I EVA'd out to it. I was a little surprised to see a pylon with two shiny, new blue missiles in the twisted wreck. Yes, there was a body. I looked it over for several minutes trying to take his gun, or interact with anything from the wreck. Nothing could be grabbed.
- I entered my ship and resumed fumbling for the 'take me to Yela' button. It worked better this time, but it dropped me a distressingly long 750km(?) from it...or so I thought. See, it turns out that number must relate to the 'center' of the moon/planet, and not the surface. I noticed in enough time to change the ship's attitude, but given the velocity, I still ate s*** (technical term) pretty hard. So hard the camera jumped outside my ship allowing me to watch. Not sure if the camera work is a bug or feature, but I bounced probably a kilometer into the sky before I regained control, and suffered no apparent damage. Flew over the surface looking for structures, found none. Landed and walked around. Yep, there were rocks. Got bored. Set course for Daymar.
- I came up on the night side of Daymar. Couldn't see anything except the orange of the sun's light ringing the very edge. Yeah, space is black, but this was seriously no fun. Flew towards it until the 'I'm in the atmosphere' indicators started up. I vowed not to crash into yet another natural satellite today, so out of an abundance of caution, I decided to use my secondary energy weapons to see how far from the surface I was (expecting hundreds of KMs). Bad idea. Catastrophic damage. HUD indicates right wing gone. Must have been grinding my nose into the dirt when I pulled the trigger. It's darker than dark out, which is odd, since crusader overhead should reflect at least a little something. Leveled the ship with instruments, and descended until the computer said 'landing complete'.
- Exited the ship. Flailed around for the suit's light switch. Turns out it's 't' now. Ship is balanced precariously on a rock. Wing indeed destroyed. Nice to see that they color coded the wires in the damage model. Nice touch. Waited around for longer than I cared to. Day never came. Went to bed and exited game.
- Well I had my fun. Didn't get where I wanted to go, but adventure was had. I've got the week off, so I might try it again, but I'm intentionally trying not to burn myself out on the game before it comes out. This patch is worth a look, though. It comes with the 'delta patcher' so hopefully we'll never again have to download 40gb for a few tweaks.
Edited by Reaperman, Sun Dec 24, 2017 12:42 AM.