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Mercenary: Escape From Targ

Now its just getting silly

25 replies to this topic

#1 CyranoJ OFFLINE  

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Posted Wed Oct 17, 2012 8:16 PM

Another one without source, so yet more binary haxx0ringz...

So far about 2 hours of work put in.... At least this one will work on the DPAD :)

merc.jpg

#2 Sauron OFFLINE  

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Posted Wed Oct 17, 2012 8:58 PM

See, folks, this is why Rebooteroids isn't out yet. :)

#3 LinkoVitch OFFLINE  

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Posted Thu Oct 18, 2012 2:31 AM

CJ is trapped on Targ? :D

#4 CyranoJ OFFLINE  

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Posted Thu Oct 18, 2012 3:54 AM

Not trapped any more now input is emulated!

up/down/left/right - mapped to joystick

A = T(ake)
B = FIRE!
C = D(rop)

0 - speed = 0
1-5 - speed (10% -> 100%)
6 = Y(es)
7 = B(oard craft)
8 = E(nter) Elevator
9 = L(eave craft)

Have at it, internal testing team!

#5 CD-i OFFLINE  

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Posted Thu Oct 18, 2012 5:16 AM

This is really great, played Mercenary III a lot on my Mega STE when I got it last year. When does this come to Jag? MOAR polygons on the jag ^^.

Really great work, looking forward to it! :)

#6 walter_J64bit OFFLINE  

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Posted Thu Oct 18, 2012 3:17 PM

Are we going to see all the Mercenary's games?

Edited by walter_J64bit, Thu Oct 18, 2012 3:17 PM.


#7 ggn ONLINE  

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Posted Fri Oct 19, 2012 10:03 AM

Are we going to see all the Mercenary's games?


Until we get permission from Novagen, you're not going to see any :P

#8 walter_J64bit OFFLINE  

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Posted Fri Oct 19, 2012 12:09 PM

Until we get permission from Novagen, you're not going to see any :P

Good luck with that!

#9 CyranoJ OFFLINE  

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Posted Fri Oct 19, 2012 8:32 PM

The novagen guys are pretty cool with the MDD emulator, so you never know.

#10 lotek_style OFFLINE  

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Posted Sat Oct 20, 2012 4:29 AM

Pretty cool! I love this on the Atari 8bit :) I guess we can finally play this at decent speed :)

#11 Gunstar OFFLINE  

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Posted Sun Oct 21, 2012 8:37 PM

Pretty cool! I love this on the Atari 8bit :) I guess we can finally play this at decent speed :)


The 48K low-res version for the 8-bit was quite speedy, good frame rate. and with vector-line graphics it hardly makes a difference in "looks." I never saw an advantage myself, to the ST version or the slow high-res 64k 8-bit version, over the low-res 800 version(it's like choosing thick or thin vector lines on Tempest 2000). It's cool for the Jag though, I'd like to try it on a console. But...still nothing wrong with the humble 800 version, IMHO. Definately great for Jag owners without an 800/XL/XE or ST or any other version of Mercenary.

Edited by Gunstar, Sun Oct 21, 2012 8:43 PM.


#12 CyranoJ OFFLINE  

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Posted Thu Jan 8, 2015 9:19 PM

Another one that got a nitrous boost from SCPCDs new code:

 

This one is quite playable, apart from not being able to enter hangers (which means you can't finish it - but I am working on this)

 

A - take

B - fire

C - drop

 

0-5 set speed when in craft

 

6 - Y

7 - B

8 - E

9 - L

 

merc1.png merc2.png merc3.png merc4.png

Attached File  Mercenary.ABS   274.05KB   195 downloads

 

 



#13 JagChris OFFLINE  

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Posted Thu Jan 8, 2015 11:01 PM

I remember this game! Does it have the commodore and fuji symbols you can shoot? 



#14 CyranoJ OFFLINE  

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Posted Thu Jan 8, 2015 11:20 PM

I remember this game! Does it have the commodore and fuji symbols you can shoot? 

 

Yup.



#15 ls650 OFFLINE  

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Posted Thu Jan 8, 2015 11:25 PM

Oh wow - I remember playing this back in my uni days on an 800XL. Secret 12939...
12939.png

Edited by ls650, Thu Jan 8, 2015 11:26 PM.


#16 ovalbugmann OFFLINE  

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Posted Fri Jan 9, 2015 2:16 AM

It's been a great day for the Jag!  :grin:  Mercenary looks challenging, will have to lookup the manual.



#17 walter_J64bit OFFLINE  

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Posted Sun Jan 11, 2015 7:29 PM

Does this run on real hardware?



#18 CyranoJ OFFLINE  

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Posted Sun Jan 11, 2015 8:27 PM

Does this run on real hardware?

 

Be a bit pointless if it didn't :)



#19 walter_J64bit OFFLINE  

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Posted Mon Jan 12, 2015 5:53 AM

Ok Ive have forgot how use .ABS files with the skunbard .



#20 sh3-rg OFFLINE  

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Posted Mon Jan 12, 2015 6:00 AM

Ok Ive have forgot how use .ABS files with the skunbard .


jcp mercenary.abs

no "-f" as you are not flashing a ROM, just firing data into jag's ram.

#21 walter_J64bit OFFLINE  

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Posted Mon Jan 12, 2015 6:37 AM

Ok thanks! :grin:  The game is running now!


Edited by walter_J64bit, Mon Jan 12, 2015 6:38 AM.


#22 Felyx OFFLINE  

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Posted Sun Jan 25, 2015 4:39 AM

Some deco for the DVD box:

0fSQ.jpg

 

and for the CD-R:

FzgE.jpg



#23 CyranoJ OFFLINE  

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Posted Sun Jan 25, 2015 6:06 AM

Hmm I haven't done The Second City yet..



#24 doctorclu OFFLINE  

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Posted Fri Jan 30, 2015 1:09 AM

Wow, just realized how long you had been working on this one.  Congrats on finishing this one up.



#25 walter_J64bit OFFLINE  

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Posted Fri Jan 30, 2015 5:29 AM

Wow, just realized how long you had been working on this one.  Congrats on finishing this one up.

it's not finish yet, you cant enter hangers which big part of this game other that it's awesome see this on the jag.






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