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Donkey Kong XM Pre-order and demo


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#1076 grips03 OFFLINE  

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Posted Tue Jul 4, 2017 11:06 PM

75,300 on US/Arcade. Great game. 

 

Would be nice if there was a Pokey adapter board for games like this (DK PK).  Pokey sounds so much better, at the same time seems sort of wasteful to use a sound IC for a single game.



#1077 vazquezrick OFFLINE  

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Posted Sun Jul 9, 2017 11:57 PM

Please add me to the Pokey version.

#1078 grips03 OFFLINE  

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Posted Mon Jul 10, 2017 8:24 PM

Did someone make a DK PK box for sale?



#1079 groundtrooper ONLINE  

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Posted Mon Jul 10, 2017 8:28 PM

Did someone make a DK PK box for sale?

 

Marc O makes a XM box. I was going to link directly to his 7800 catalog. But his shop is currently down for an update until tomorrow. 

If you are in the US you can't order directly from the site. But send Marc an email with what you want and he will make it happen via paypal. 

 

RetroGamesShop.com

 

7800_donkey_kong.gif



#1080 grips03 OFFLINE  

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Posted Mon Jul 10, 2017 8:31 PM

Is Marc O on Atariage?



#1081 sramirez2008 OFFLINE  

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Posted Mon Jul 10, 2017 8:35 PM

Is Marc O on Atariage?


Yes he is.

Here's a pic of the Marc O box that I purchased a while back. http://atariage.com/...atch/?p=3768928

#1082 CPUWIZ OFFLINE  

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Posted Mon Jul 10, 2017 8:36 PM

Is Marc O on Atariage?

 

http://atariage.com/...rc-oberhaeuser/



#1083 groundtrooper ONLINE  

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Posted Mon Jul 10, 2017 8:37 PM

Yes he is.

Here's a pic of the Marc O box that I purchased a while back. http://atariage.com/...atch/?p=3768928

 

Nice so he has an PK version now. The last time I was on all I saw was XM! 

I need to do another order. I have at least more Home Brews I need boxes for. 

 

 

You can email him at -  Order@RetroGamesShop



#1084 grips03 OFFLINE  

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Posted Sun Jul 16, 2017 9:01 AM

new high score: 76,400 US/Arcade. 

Spring level (on level 4) gets tricky



#1085 DrVenkman ONLINE  

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Posted Sun Jul 16, 2017 9:41 AM

Jeez, I can't even score that high on Novice!  Clearly DK is not my "type" of platformer. Still a hell of a lot of fun and a great programming accomplishment. I'm glad to have gotten a copy.  Thanks, Perry! :D 



#1086 grips03 OFFLINE  

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Posted Sun Jul 16, 2017 11:42 AM

Here is what happens to me.  Get to ~70K, then on spring level 4 I die a bunch of times trying to get past springs.  This one ended at 72,100.

 

70K good game

50-60K normal

50K or less is bad game

 

Only thing I can think to add to game is High Score screen shot, i.e. score with game settings recorded, where you need to press button to get past this screen and replay.

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  • IMG_3744.jpg


#1087 Kosmic Stardust OFFLINE  

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Posted Sun Jul 16, 2017 4:19 PM

Awesome. You playing US or Japanese Stage Order? US order always felt a bit weird IMO, but if you're good enough, starting at loop 5, every other stage is a danged barrel stage. If you ever make it to 150 meters, I tip my hat to you... ;-)

 

Currently I can get to loop 3 regularly using Japanese stage order. I like it to be the same four stages every time. On US order, you don't even get to the "Pie" level until loop 3.

 

Also I forgot if loop 4 (125 meter) was barrel-pie-barrel-springboard-rivet, or barrel-pie-springboard-barrel-rivet? I've never made it that far... :P

 

Here's a pretty good playthrough I did on DK PK (skip to 15:50)

https://youtu.be/58_hMebR6CM?t=15m50s



#1088 grips03 OFFLINE  

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Posted Sun Jul 16, 2017 8:54 PM

82,300 Arcade/US start on Level 3. 

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#1089 Kosmic Stardust OFFLINE  

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Posted Sun Jul 16, 2017 10:25 PM

82,300 Arcade/US start on Level 3. 

I assume you made it to 150 meters? :D :thumbsup:



#1090 Jinks OFFLINE  

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Posted Sun Jul 16, 2017 10:57 PM

The spring level is the hardest on the higher levels. Thats the way all the DKs work for me.

#1091 Dauber ONLINE  

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Posted Mon Jul 17, 2017 9:20 AM

I just now figured out how to reliably get past the spring stage starting with level 4 on the arcade version; gotta see if my strategy transitions well to PK!



#1092 Trebor OFFLINE  

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Posted Mon Jul 17, 2017 11:06 AM

Donkey Kong PK/XM plays just like its Arcade counterpart.  The strategy to successfully pass the Elevators works exactly the same way.  Pasted in the spoiler below, taken from the aforementioned link, for convenience:

 

Spoiler



#1093 Kosmic Stardust OFFLINE  

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Posted Mon Jul 17, 2017 4:06 PM

Donkey Kong PK/XM plays just like its Arcade counterpart.  The strategy to successfully pass the Elevators works exactly the same way.  Pasted in the spoiler below, taken from the aforementioned link, for convenience:

 

Spoiler

That kind of twitch reaction time is brutal. I've never been able to watch for the spring then react based on where it lands. As soon as the spring has cleared my head, I make a run for it and pray. Also I used to think there was a "safe zone" at the top of the ladder; at least in the NES version this was the case, but often you can still get hit in this position with the arcade game (and DK PK). I've never made it to the forth loop before but I might have a shot at it if I play starting on the third. Does the spring behave differently in Novice/Arcade modes or US/Japan stage order?

 

Also I am curious if the arcade "kill screen" still exists where the timer exceeds 8 bits on Loop 22 and doesn't give enough time to finish the stage? Not that I ever have a prayer in reaching it, but it would be cool if someone could test it in emulation with a good debugger to alter memory locations.



#1094 tep392 ONLINE  

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Posted Mon Jul 17, 2017 5:58 PM

Back when I was working on this I created a cheat version that would start at level 22 for testing.  I just posted a video of it on Youtube.

 



#1095 PhoenixMoonPatrol OFFLINE  

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Posted Mon Jul 17, 2017 6:09 PM

WTF there's a kill screen on the 22nd level? Is that in both the U.S. and Japanese versions? 

Not that I'd ever make it that far but I always thought loops were infinite. Sorta disappointed knowing this :P

I guess for a person who is really that good and goes for a world record this is pretty darn critical.

 

Score as much as you can before you reach that 22nd loop.

Its sort of like the that eventual key in Pac-Man in the arcades back in the day,where the screen became a mess :-o

I dont even remember what key it was anymore. 

 

Pretty cool that you added the 22nd "kill" loop in Donkey Kong though. Very authentic to the arcade version :thumbsup:  



#1096 Trebor OFFLINE  

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Posted Mon Jul 17, 2017 8:35 PM

82,300 Arcade/US start on Level 3.

 
You're getting really good, Grips!  I usually like to keep it true to the (US) Arcade when I play.
 
165,700 Arcade/US/Level 1:
 
DKPK.PNG
 
Another attempt was made but my son and pup saw to it being a quick end to an additional attempt...lol.
 
I've reached either 172,100 or 171,200 previously.  My personal long-term goal is the 250,000 threshold.  I've set 25,000 increments as short-term goals, so the long term goal doesn't seem impossible to me.  :) 
 
 

...I've never been able to watch for the spring then react based on where it lands. As soon as the spring has cleared my head, I make a run for it and pray....


What is placed in bold in the quoted text is the exact opposite of what needs to be done in order to become good at the elevator level.  Below are two examples.  
 
EXAMPLE 1:
NO.PNG
Jumpman is stationed in the safe area at a good spot, no spring can get to him, but a run should not be attempted after that spring passes overhead in the higher levels.
 
EXAMPLE 2:
 YES2.PNG
Jumpman is again stationed in the safe area at a slightly better spot to the right of Example 1, no spring can get to him; once the spring is overhead - get ready to take off.  No stutter in the run with a smooth climb of the ladder and Jumpman will successfully pass the stage on the higher levels.

 

How Close Can You Get?

Whether referring to how close to the right Jumpman can be stationed, or how close a spring can bounce next to, under, or over Jumpman, trial and error is best for mastering the technique and more rewarding.   ;)

 

It can get pretty close though...Close.png



#1097 sramirez2008 OFFLINE  

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Posted Mon Jul 17, 2017 9:09 PM

172,100 or 171,200 previously on Arcade difficulty? :-o  :-D  :-o  

 

I'm not worthy!!!



#1098 Kosmic Stardust OFFLINE  

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Posted Mon Jul 17, 2017 10:44 PM

Back when I was working on this I created a cheat version that would start at level 22 for testing.  I just posted a video of it on Youtube.

 

That's awesome. You really should have included access to that in the game as an zeaster Egg somehow. Kinda like how they included Pacman 256 in the Namco PNPs. :thumbsup:






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