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Posted Mon Oct 29, 2012 2:42 AM
Posted Mon Oct 29, 2012 2:48 AM
Posted Mon Oct 29, 2012 4:58 AM
Posted Mon Oct 29, 2012 6:09 AM
Posted Sat Nov 2, 2013 3:51 PM
I've decided to release this because I don't think I'll be working on it much more. It's still got one or two small issues:
This is not a 'port' in the sense that the source code was available. This is the Jaguar running the ST binary directly, with all the patches made to the binary before execution.
I'm occasionally coming back to this, but I'm rapidly losing interest in working on it. Requires to be run from ROM, so emulator or Skunkboard, or Jagtopus (for the lucky few) or slow-as-snails Atari Flash Cart only.
Albert has kindly given me permission to host this here on AA.
This version for personal use only - use on emulator, skunk or other device
Posted Sat Nov 2, 2013 7:52 PM
Cool...dumping to Skunk now!
Posted Sat Nov 2, 2013 9:49 PM
Okay, I'll display my ignorance...can a Skunk bank be erased via skunkgui? I'd like to flash it to bank 2, which currently has Fallen Angels on it. What's the best way to go about it?
Edited by racerx, Sat Nov 2, 2013 9:49 PM.
Posted Sun Nov 3, 2013 3:32 PM
Posted Sun Nov 3, 2013 3:39 PM
Yeah, I got it. I reinstalled the GUI and it worked like a champ to erase and reflash. Weird.
Posted Mon Nov 4, 2013 3:25 AM
Posted Mon Nov 4, 2013 3:48 AM
It's far more interesting than a simple port, it's actually the ST game running on the Jaguar, emulating the ST's bitplane screen (was originally using s routine by GroovyBee but now using one by Orion and optimised by SCPCD). That's only a small fraction of what is needed to get it working, there's a feature on the Reboot site by CJ that explains much more in a nice simple way: http://reboot.atari....edirection.html
Posted Mon Nov 4, 2013 10:01 AM
Yeah. This is much better. While my best friend had Bubble Bobble on NES I had to deal with the DOS version at home. Only took about 20 some years but I've finally got a proper version!
That whole ST conversion thing still makes me think about ideas too big for my brain. Like somehow modifying GFA BASIC to create binaries compatible with your framework for Bubble Bobble.
Posted Mon Nov 4, 2013 11:15 AM
Downloaded this and it's an instant hit!
Atm the game is being played by two enthusiastic childeren, who can't get enough of it
One (probably dumb) question.... the music sounds very bad, is this just the way the game is?
Posted Mon Nov 4, 2013 1:20 PM
Yes, the music is very bad - I have a fix lined up for it but it'll have to wait until November at the earliest.
November is such a looong wait...
Posted Tue Nov 5, 2013 12:53 AM
This is very nice. Thanks CJ. I've never played Bubble Bobble before. I have no idea what I'm doing.
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