Posted Tue Nov 27, 2012 3:04 PM
Posted Tue Nov 27, 2012 3:14 PM
Posted Tue Nov 27, 2012 3:18 PM
Posted Tue Nov 27, 2012 3:28 PM
Posted Tue Nov 27, 2012 4:42 PM
Posted Tue Nov 27, 2012 4:50 PM
Posted Tue Nov 27, 2012 4:56 PM
Posted Tue Nov 27, 2012 5:21 PM
Posted Tue Nov 27, 2012 5:40 PM
Posted Tue Nov 27, 2012 5:43 PM
Posted Tue Nov 27, 2012 5:47 PM
Am at work ... no sound ... :'(Nobody surprised of the kind of soundtrack the Lynx delivers? ;P
Edited by obschan, Tue Nov 27, 2012 5:49 PM.
Posted Tue Nov 27, 2012 5:55 PM
Yes, the power of a new Lynx audio upgrade in development, the iPod.Nobody surprised of the kind of soundtrack the Lynx delivers? ;P
Posted Tue Nov 27, 2012 5:57 PM
Posted Tue Nov 27, 2012 6:02 PM
Posted Tue Nov 27, 2012 6:21 PM
Posted Tue Nov 27, 2012 11:00 PM
Nice progress, and nicer to see other large projects
A suggestion though-
You might want to use a variable width font for your dialogue boxes. It looks like you are using the BLL print routines for everything, and that monospace text is enormous. You'll get much better readability, and an easier time writing since you can fit more text in a single box with a smaller font size.
Because of the framebuffer setup in the Lynx and Suzy's support for drawing unpacked textures, the hardware does most of the work for you. You can then add things like refrains, different noises, etc to your dialogue printer
Yes, the power of a new Lynx audio upgrade in development, the iPod.
Posted Wed Nov 28, 2012 1:37 PM
Posted Thu Nov 29, 2012 2:03 PM
Posted Thu Nov 29, 2012 2:20 PM
Looking great!
The burglary is a bummer though
Posted Fri Nov 30, 2012 9:01 AM
Posted Sat Dec 22, 2012 2:00 PM
Posted Thu Jan 10, 2013 7:45 PM
Posted Thu Jan 10, 2013 9:18 PM
Posted Wed Jan 16, 2013 5:44 AM
Any news on Wyvern Tales?
Posted Wed Jan 16, 2013 7:49 AM
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