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Wyvern Tales

Lynx RPG JRPG

211 replies to this topic

#1 Ninjabba OFFLINE  

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Posted Tue Nov 27, 2012 3:04 PM

Greetings fellow Atarians and Lynx addicts!

Today I give you a preview of the big project I've been working on for a long while now. The main reason to open a new thread for this is because I had to change the name of the project to something new because I overlooked a game with a similar name. Another reason is that it has been shown on e-JagFest this year and I would like to share what has been shown there on the forums as well.

With that, I give you a sneak preview of the foundations of Wyvern Tales! There will be dragons coming to your Lynx in 2013!

Attached is a small poster that I've been playing around with in 2 formats. I'm gonna try and have a website up and running soon if time allows it. At the moment the website has little priority though, so please ignore the URL in the poster for now.

Thanks for 108Stars for helping me out with the project wherever possible. Been a great help so far, and I'll have to claim more of that valuable time in the near future. He also was kind enough to record the gameplay on his Lynx HD:

https://www.youtube....h?v=fH_I6DDJIyc

Hope you enjoy the progress!

Attached Thumbnails

  • WyvernTalesPoster.png


#2 matashen OFFLINE  

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Posted Tue Nov 27, 2012 3:14 PM

*wow*

#3 GadgetUK OFFLINE  

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Posted Tue Nov 27, 2012 3:18 PM

Wow, amazing stuff!!! It looks totally awesome, I cannot wait!!!!

#4 svenski OFFLINE  

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Posted Tue Nov 27, 2012 3:28 PM

Holy crapo, this looks amazing!

#5 Ninjabba OFFLINE  

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Posted Tue Nov 27, 2012 4:42 PM

Looks like it didn't attach the 2nd format of the poster, probably because its too big. I'll try and have it on my server for download soon

#6 ACrystal2011 OFFLINE  

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Posted Tue Nov 27, 2012 4:50 PM

Wow this looks awesome :)

#7 MrBland OFFLINE  

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Posted Tue Nov 27, 2012 4:56 PM

Very nice, yet another reason to be excited about the upcoming year! It's great to be a Lynx fan :)

#8 108 Stars OFFLINE  

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Posted Tue Nov 27, 2012 5:21 PM

Don't forget to like the video, suscribe, and share on Facebook and Twitter! :P

#9 obschan OFFLINE  

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Posted Tue Nov 27, 2012 5:40 PM

That's very, VERY exciting !

#10 108 Stars OFFLINE  

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Posted Tue Nov 27, 2012 5:43 PM

Nobody surprised of the kind of soundtrack the Lynx delivers? ;P

#11 obschan OFFLINE  

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Posted Tue Nov 27, 2012 5:47 PM

Nobody surprised of the kind of soundtrack the Lynx delivers? ;P

Am at work ... no sound ... :'(
Sing it for me please 108 stars !

Edited by obschan, Tue Nov 27, 2012 5:49 PM.


#12 TailChao OFFLINE  

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Posted Tue Nov 27, 2012 5:55 PM

Nice progress, and nicer to see other large projects :)

A suggestion though-
You might want to use a variable width font for your dialogue boxes. It looks like you are using the BLL print routines for everything, and that monospace text is enormous. You'll get much better readability, and an easier time writing since you can fit more text in a single box with a smaller font size.
Because of the framebuffer setup in the Lynx and Suzy's support for drawing unpacked textures, the hardware does most of the work for you ;) . You can then add things like refrains, different noises, etc to your dialogue printer

Nobody surprised of the kind of soundtrack the Lynx delivers? ;P

Yes, the power of a new Lynx audio upgrade in development, the iPod.

#13 Lynxman OFFLINE  

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Posted Tue Nov 27, 2012 5:57 PM

Great work!

#14 Willard OFFLINE  

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Posted Tue Nov 27, 2012 6:02 PM

I like the new title. great to get to see a video of the game in action too!

#15 DarkLord OFFLINE  

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Posted Tue Nov 27, 2012 6:21 PM

Looks killer - forward the Lynx! :)

#16 karri OFFLINE  

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Posted Tue Nov 27, 2012 11:00 PM

The game looks very nice.

Nice progress, and nicer to see other large projects :)

A suggestion though-
You might want to use a variable width font for your dialogue boxes. It looks like you are using the BLL print routines for everything, and that monospace text is enormous. You'll get much better readability, and an easier time writing since you can fit more text in a single box with a smaller font size.
Because of the framebuffer setup in the Lynx and Suzy's support for drawing unpacked textures, the hardware does most of the work for you ;) . You can then add things like refrains, different noises, etc to your dialogue printer


Yes, the power of a new Lynx audio upgrade in development, the iPod.


My suggestion is to develop a proportional font for the game. The newest tgi-driver can even handle vector fonts today but the best might be to create a replacement driver with a good typeface. I would pick something like Ubuntu bold at 9 points and copy the characters from that one to a new driver.

I even grabbed my earphones to listen to the soundtrack. It took me about 5 seconds to realize that this sound was not from the Lynx.

#17 Ninjabba OFFLINE  

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Posted Wed Nov 28, 2012 1:37 PM

Heh. yeah sound is still a bit of an issue. I hope beethoven would be proud :P

Thanks for the positive response; I was hoping to actually share a playable demo on the forums this year, but I've had the unfortunate event of a burglary last week. They stole 4 laptops as well as other stuff, but there were some yet-to-be-delivered projects that were not properly backed up online.. backups were distributed over those laptops, but now they are stolen. I'll have to spend a lot of time on that now to keep up promises. Note to self: always commit work to repositories before leaving the house!

About the text, I'm still working with severe limitations because of some bugs that arise from cc65 that I cannot explain; only after I can share a good playable demo on the forums I feel like its worth to investigate these bugs and perhaps move on with another font. For now its too much work to change this, and to be honest its not bad being able to read text without getting eye strain :) If only the current tgi driver would be able to scale down the font a bit, it'd be perfect. But its already the smallest size I'm using.

#18 Isgoed OFFLINE  

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Posted Thu Nov 29, 2012 2:03 PM

Looking great!

The burglary is a bummer though :(

#19 108 Stars OFFLINE  

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Posted Thu Nov 29, 2012 2:20 PM

Looking great!

The burglary is a bummer though :(


All evidence leads to this man:

Posted Image

Motive: He was afraid the Lynx would make a comeback and totally dominate the handheld market with a game like Wyvern Tales. So he tried to put a stop to it. But he failed... :)

#20 Atari Smeghead OFFLINE  

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Posted Fri Nov 30, 2012 9:01 AM

Wow! This sure does look phenomenal! You've clearly put a ton of work into this, and it shows! It already looks very polished.

I say again... WOW!

Cheers,
Smeg

#21 AtariLynx Lover OFFLINE  

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Posted Sat Dec 22, 2012 2:00 PM

Wonderful! Amazing! DragonSaga has become Wyvern Tales! I simply can not wait. I just can't wait!

#22 AtariLynx Lover OFFLINE  

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Posted Thu Jan 10, 2013 7:45 PM

Any news on Wyvern Tales?

#23 Horst OFFLINE  

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Posted Thu Jan 10, 2013 9:18 PM

Very nice!

#24 Ninjabba OFFLINE  

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Posted Wed Jan 16, 2013 5:44 AM

Any news on Wyvern Tales?


After picking up lost pieces from the burglary, I'm back on development on this project. The video only shows portion of what is done already.

Still won't make any promises on a date of actual release since there's always work in the way, but stay tuned :)

#25 MrBland OFFLINE  

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Posted Wed Jan 16, 2013 7:49 AM

Glad to see your back on the horse :) I hope the burglary didn't setyou back very much.





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