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WiiColEm - ColecoVision on Wii


ColecoFan1981

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http://www.youtube.com/watch?v=T_YsJK9P8wU

 

This is gameplay of the ColecoVision port of Mr. Do! on the Nintendo Wii, through an emulator called "WiiColEm."

 

WiiColEm is, of course, the Wii version of the old Windows 95-based emulator, ColEm.

 

Tutorial link: http://www.wiibrew.org/wiki/WiiColEm

 

I am wondering if the color palette for this version of WiiColEm uses the Yamaha V9938-based color data rather than the original Texas Instruments TMS9928A-based color data, like the earliest version of the ColEm emulator for Windows?

 

~Ben

Edited by ColecoFan1981
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Seems to use Texas Instruments color data.

 

 

#include "TMS9918.h" /* TMS9918 VDP emulation */

 

and here are the values used for colors

 

 


/** Palette9918[] ********************************************/
/** 16 standard colors used by TMS9918/TMS9928 VDP chips. **/
/*************************************************************/
RGB Palette9918[16*3] =
{
/* Palette taken from the datasheet and scaled by 255/224 */
{0x00,0x00,0x00},{0x00,0x00,0x00},{0x24,0xDA,0x24},{0x6D,0xFF,0x6D},
{0x24,0x24,0xFF},{0x48,0x6D,0xFF},{0xB6,0x24,0x24},{0x48,0xDA,0xFF},
{0xFF,0x24,0x24},{0xFF,0x6D,0x6D},{0xDA,0xDA,0x24},{0xDA,0xDA,0x91},
{0x24,0x91,0x24},{0xDA,0x48,0xB6},{0xB6,0xB6,0xB6},{0xFF,0xFF,0xFF},
/* TMS9918 Palette from the datasheet */
{0x00,0x00,0x00},{0x00,0x00,0x00},{0x20,0xC0,0x20},{0x60,0xE0,0x60},
{0x20,0x20,0xE0},{0x40,0x60,0xE0},{0xA0,0x20,0x20},{0x40,0xC0,0xE0},
{0xE0,0x20,0x20},{0xE0,0x60,0x60},{0xC0,0xC0,0x20},{0xC0,0xC0,0x80},
{0x20,0x80,0x20},{0xC0,0x40,0xA0},{0xA0,0xA0,0xA0},{0xE0,0xE0,0xE0},
/* TMS9918 NTSC Palette by Richard F. Drushel */
{0x00,0x00,0x00},{0x00,0x00,0x00},{0x47,0xB7,0x3B},{0x7C,0xCF,0x6F},
{0x5D,0x4E,0xFF},{0x80,0x72,0xFF},{0xB6,0x62,0x47},{0x5D,0xC8,0xED},
{0xD7,0x6B,0x48},{0xFB,0x8F,0x6C},{0xC3,0xCD,0x41},{0xD3,0xDA,0x76},
{0x3E,0x9F,0x2F},{0xB6,0x64,0xC7},{0xCC,0xCC,0xCC},{0xFF,0xFF,0xFF}
};

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