tebe Posted December 31, 2012 Share Posted December 31, 2012 http://madteam.atari8.info/index.php?prod=fx pseudo code + Delphi examples 8 Quote Link to comment Share on other sites More sharing options...
+JAC! Posted January 1, 2013 Share Posted January 1, 2013 Had just found an bookmarked it yesterday, thanks! Quote Link to comment Share on other sites More sharing options...
pps Posted January 1, 2013 Share Posted January 1, 2013 Thanks. bookmark set Quote Link to comment Share on other sites More sharing options...
bob_er Posted January 2, 2013 Share Posted January 2, 2013 Hope to see new demo-autors (and demos) in near future . Quote Link to comment Share on other sites More sharing options...
tebe Posted April 9, 2013 Author Share Posted April 9, 2013 zoom-rotator fast method (texture 16x16) do { if(((xp|yp)&~0xFFF)==0) *dst = src[(xp>>|((yp>><<4)] dst++; xp += dx; yp += dy; } while(dst<line_end); http://www.gamedev.pl/forum/super-szybki-algorytm-obrotu-bitmapy-by-madmax Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 9, 2013 Share Posted April 9, 2013 i guess I did the Twirl effect in a more "hands on" way... http://atariage.com/forums/topic/123826-really-unreal-source-code-found/ while in Really Unreal I was drawing circles while the Taquart Logo is running and while drawing the circles I had several lookup tables... one contained the texture offset (so someting like move.w offset(a0)+,(a1)+ on 68000) then the code generator outputs one large codebase each having LDX offset in texture circle, LDA texture_lo,x LDX offset in texture circle if not the same, ORA texture_hi,x STA screen... and the code generator takes care if the loading offset is unneccessary... just mentioning it while I saw Really Unreal mentioned here Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted April 11, 2013 Share Posted April 11, 2013 thank you very much Quote Link to comment Share on other sites More sharing options...
tebe Posted April 15, 2013 Author Share Posted April 15, 2013 chessboard rotator http://csdb.dk/forums/index.php?roomid=11&topicid=80170&firstpost=2 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 15, 2013 Share Posted April 15, 2013 http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_10_Roto-Zooming.shtml Quote Link to comment Share on other sites More sharing options...
tebe Posted May 11, 2013 Author Share Posted May 11, 2013 http://insolitdust.sourceforge.net/code.html 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted March 9, 2014 Author Share Posted March 9, 2014 (edited) pmg full screen width, not working with VBXE http://www.atari.org.pl/forum/viewtopic.php?id=12061 Edited March 9, 2014 by tebe Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted March 9, 2014 Share Posted March 9, 2014 pmg full screen width, not working with VBXE http://www.atari.org.pl/forum/viewtopic.php?id=12061 Any chance to get the demo without registering at the forum there? Quote Link to comment Share on other sites More sharing options...
tebe Posted March 9, 2014 Author Share Posted March 9, 2014 example pmg_full_screen_width pmg_full_screen_width.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 10, 2014 Share Posted March 10, 2014 @Tebe can you post a screenshot? I am not sure what to see in Atari800Mac? Quote Link to comment Share on other sites More sharing options...
tebe Posted March 10, 2014 Author Share Posted March 10, 2014 not enough information, sorry run with Altirra 2.50, on real hardware run without VBXE, pure real hardware or Altirra 2.50 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 10, 2014 Share Posted March 10, 2014 ok. I will check. Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 10, 2014 Share Posted March 10, 2014 I don't get it - is something happening that's not supposed to or is something missing? The only "major" VBXE bug I know of at the moment is that the GTIA colour mode doesn't assign luma 0 to the background. It would have been fixed but apparently the core is full up with no room for any changes. Quote Link to comment Share on other sites More sharing options...
tebe Posted March 10, 2014 Author Share Posted March 10, 2014 resize one player or one missile to full width screen, check "split_missile_move,obx" Quote Link to comment Share on other sites More sharing options...
MaPa Posted March 11, 2014 Share Posted March 11, 2014 Some info about it appeared in Acid800 thread a year ago. Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 11, 2014 Share Posted March 11, 2014 Ah... OK, I missed that. If VBXE is missing that quirk I think it'd be a more complex fix than the Gr. 11 problem. Pity since the missile stretch might have been able to operate as a bandaid fix for it too. Quote Link to comment Share on other sites More sharing options...
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