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for 8-bit demo coders


tebe

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  • 3 months later...

i guess I did the Twirl effect in a more "hands on" way...

 

http://atariage.com/forums/topic/123826-really-unreal-source-code-found/

 

while in Really Unreal I was drawing circles while the Taquart Logo is running and while drawing the circles I had several lookup tables... one contained the texture offset (so someting like move.w offset(a0)+,(a1)+ on 68000) then the code generator outputs one large codebase each having LDX offset in texture circle, LDA texture_lo,x LDX offset in texture circle if not the same, ORA texture_hi,x STA screen... and the code generator takes care if the loading offset is unneccessary...

 

just mentioning it while I saw Really Unreal mentioned here :D

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  • 4 weeks later...
  • 9 months later...

I don't get it - is something happening that's not supposed to or is something missing?

 

The only "major" VBXE bug I know of at the moment is that the GTIA colour mode doesn't assign luma 0 to the background.

It would have been fixed but apparently the core is full up with no room for any changes.

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