(originally posted on: 2600 Programming for Newbies. reposting here to spur discussion)
Here's some background on my technical knowledge:
-I read the Stella programmer's guide about ten years ago. So I think I understand the capabilities and the limitations of the TIA.
-I know 6502 machine language fairly well.
Most of my games programming has been done on the Commodore VIC-20. My most well known homebrew game for that platform is "Realms of Quest III". Here are some links about the game:
https://www.youtube....h?v=1DMBlCaDlD8
http://sleepingeleph...opic.php?t=3368
http://realmsofquest.blogspot.com
Now, I'm not expecting to be able to pull off an Ultima or Wizardry-style game on my first Atari 2600 game. And since the Atari 2600 doesn't have a save game feature, the scope of the game will be modest (instead of a 6 character party, it will involve a solo player character). I'm thinking of the following features:
-A dungeon crawler where the 3D wireframe graphics drawn by the 2 missiles, ball, and the horizontal lines will be drawn by the playfield
-use the 2 sprites to display wandering monsters, water fountains, thrones, pits and other elements that can be shown in the dungeon
-in-context game music (different tunes for when you're in the castle, in the dungeon, fighting a monster, and fighting a boss, etc)
-proceduarlly-generated dungeons based on a random number seed. So the game would be different every time.
-I'd like to be able to make use of text. I'm thinking of using the 48 pixel routine to display the following information:
----------------------------------
STR 18 DEX 18
INT 18 CON 18
WIS 18 CHA 18
LEVEL 99
EXP 99999
GOLD 99999
HP 999/999
SP 999/999
SWORD+99
ARMOR+99
SHIELD+99
POTIONS 99
----------------------------------
How difficult would it be to display the preceding on it's own separate screen?
I'm just at the thinking stage right now. But I'm also hoping to spur discussion on the feasibility of actually making such a game for the Atari 2600.













