OX., on Thu Feb 7, 2013 8:18 PM, said:
Could the TI do graphical interactive adventure stuff like Monkey Island by having sprites or character based stuff moving over a bitmap background? Nothing stopping a large graphical adventure being spanned over multiple DSDD images though?
I've often wandered that. I did an experiment on Classic99 , involving Tursi's Convert9918 program. I saved an image as an XB Program, and then inserted a line before any of Tursi's code, basically it was a one line something like ; "1 CALL CHAR(35,"18183CFF7E7E2442")::CALL SPRITE(#1,35,5,10,10)::CALL MOTION(#1,15,15)
What happened pleased me somewhat. I still had the bitmapped image displayed, and a sprite was in smooth motion over the top of it.
Obviously, due to me having no knowledge of programming anything other than a fruit machine I completely lost myself when it came to actually controlling the bloody sprite.