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Creating MULE for the TI99 - Map screen test


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Posted Thu Feb 7, 2013 7:52 PM

1st test of graphics for map in XB.
loads slow but doesn't matter for now. made some changes to Raccoon's design to accommodate XB. Didn't have enough character sets so the edge craters, for now, share character set of river and are blue.
might widen river some, looks too thin. Also may shift whole thing down and add the top edge craters to balance look.
had to shrink size store to fit in nine character block for the game.
adding plot box and mule characters later.

http://www.atariage....ap-screen-test/




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