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bB Tricks Thread


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#26 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • 36 posts
  • Location:Louisiana

Posted Fri Jul 7, 2017 9:18 AM

*UPDATED*

I figure this would be a good place to post some graphics tools I use.

 

 I use a sprite editor / animation tool designed for the C64 Called Spritepad

 http://www.subchrist...m/spritepad.htm

 I has a great on-the-fly animation tool

 

 I wrote an Excel spreadsheet to convert it's export format to Batari Basic format

 I will only convert the first line of 8 sprites

 

 

Example with pacmania sprites I've been working on:

 

CropperCapture8.png

CropperCapture1.png

 

 

 

 It requires "Muti-colour mode" & sprites to be all white with black transparency -OR- each horizontal line to have 1 color out of the 4 possible

 If more than 1 color per line is used, the sprite will error out on converting

 

CropperCapture9.png

 

 Export the sprite data to asm format:

CropperCapture14.png

 

open spreadsheet, goto data tab, click refresh all, choose the exported asm text file.

CropperCapture12.png

 

 

 

 

copy and paste the generated sprite listings and/or color codes into batari code

Works great for Visual Batari Basic!

CropperCapture13.png

 

NEW VER: Spritepad's export generates a placeholder for color, not the actual color, so I chose Grayscale code (finish color editing in Visual Batari Basic :) :

CropperCapture1.png

 

 

 

 

 Written with Excel 2007 (will it work in OpenOffice?)

old ver: Attached File  spr-asm to batari.zip   36.84KB   9 downloads

 

NEW VER: (Sprite displayed, partial color support):

Attached File  spr-asm to batari 071217.zip   117.15KB   7 downloads


Edited by TheMajorHavoc, Wed Jul 12, 2017 12:34 PM.


#27 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,080 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Fri Jul 7, 2017 9:36 AM

Let me know what you guys think.


Seems like a lot of extra work. VbB can't show all of the frames at once like the old sprite editors I used to use back in the 1980s, but it will let you do this:

randomterrain.com/atari-2600-memories-batari-basic-vbb.html#creatinganimations

 

and this:

 

randomterrain.com/atari-2600-memories-batari-basic-vbb.html#spriteanimator

 

I'd like to have an online version of VbB with various improvements so people with any kind of computer can use it.



#28 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • 36 posts
  • Location:Louisiana

Posted Fri Jul 7, 2017 9:52 AM

Seems like a lot of extra work.

 

 

I needed something different for artistic pupose's lol.

   VbB's mouse use in drawing is kinda quirky.

   I needed something with a more "fluid" sketch-like feel ; and it delivers on that.



#29 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,080 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Fri Jul 7, 2017 1:17 PM

I needed something different for artistic pupose's lol.
   VbB's mouse use in drawing is kinda quirky.
   I needed something with a more "fluid" sketch-like feel ; and it delivers on that.

 
If somebody makes an online VbB-style tool one of these days, maybe they can include whatever you like about that program. If you get a chance, be sure to post the things that you'd want to have in a new online sprite making tool.

 

Maybe something similar to the web site below, but made for batari Basic:

 

http://www.piskelapp.com/






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