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Posted Tue Mar 19, 2013 1:01 PM
Posted Tue Mar 19, 2013 1:14 PM
Posted Tue Mar 19, 2013 1:19 PM
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Posted Tue Mar 19, 2013 1:55 PM
Posted Tue Mar 19, 2013 2:00 PM
Posted Tue Mar 19, 2013 2:03 PM
Posted Tue Mar 19, 2013 3:37 PM
Posted Tue Mar 19, 2013 8:55 PM
Of course, GroovyBee only works if he can have his partner in crayon make the box art.
Edited by Prime_Suspect, Tue Mar 19, 2013 8:56 PM.
Posted Wed Mar 20, 2013 7:10 AM
Posted Wed Mar 20, 2013 8:45 AM
What Inspires Him: Though he's a film buff, Grisaffi draws a lot of his inspiration from classic adventure video games. He's an acknowledged collector of and expert at video game systems and releases, including being one of the only people I know that actually owns a physical copy of the most violent game ever released, Chiller. Text adventures like Zork and Colossal Cave are big on his list, as are Mystery House, Wizard and the Princess, and early RPGs like Ultima and Wizardry. The Resident Evil series is also good for jumpstarting his creative juices.
In high school around 1984 I was a big fan of a laser disc video game called Cliff Hanger. I later learned that the animation was actually taken from Lupin III and the Castle of Cagliostro. Great stuff. Then there was the Nintendo game Golgo 13: Top Secret Episode, which was a favorite game of mine to play.
Posted Thu Mar 21, 2013 11:24 AM
Posted Thu Mar 21, 2013 11:40 AM
"We got a morgue full of corpses, there's nothing crazier than that!"
I can see it now. The player is an evil knight with a sword and the score is the body count.
I think picking the 2600 is a great choice. Definitely retro and it has a very large player base. Probably the biggest of any retro console. I hope you get the game developed. Keep us up to date.
Posted Thu Mar 21, 2013 2:12 PM
Posted Fri Mar 22, 2013 10:11 AM
Posted Fri Mar 22, 2013 10:24 AM
Posted Fri Mar 22, 2013 1:45 PM
what genre most interests you, do you want a simple pac-man type theme like the Alien movie game?
Or a complex theme with a manual like ET?
Posted Fri Mar 22, 2013 1:48 PM
On the store here at atariage, you can have the games made. There's a link on the upper right hand corner at the top of the page. You can get your game on a cart for 25.00 each, which even includes a nice label.
Someone is going medieval on Marla's friends, brutally killing them one by one. When she tries to tell people what's happening - a cursed medieval knight is on a rampage - no one believes her. She soon learns that she alone possesses the means to end the slaughter - a family heirloom, the Amulet of Thorns. Screenplay by Emilio Iasiello. Directed by Joe Grisaffi.
Plot OutlineThe spirit of a cursed medieval knight is accidentally released in present day. The knight must redeem himself by reclaiming his knightly traits to be reunited in eternity with the lover he once betrayed.
Posted Fri Mar 22, 2013 2:09 PM
Posted Fri Mar 22, 2013 2:12 PM
Posted Fri Mar 22, 2013 5:23 PM
Edited by yllawwally, Fri Mar 22, 2013 5:24 PM.
Posted Fri Mar 22, 2013 6:04 PM
This might help:
Someone is going medieval on Marla's friends, brutally killing them one by one. When she tries to tell people what's happening - a cursed medieval knight is on a rampage - no one believes her.
The knight, whose captive, tortured spirit has been accidentally released in present day, is on a deadly quest. To release his soul, and the soul of the evil Queen Sofia who he onced pledged his loyalty, he must recapture his chivalric traits - Skill at Arms, Courage, Purity, Wisdom, Culture, Honor. Each of his victims represents one of these traits.
Marla possesses a family heirloom, the Amulet of Thorns. As a child, her mother explained to her in a fairy tale that this is a magical amulet and as long as she keeps it close, nothing can ever do her harm.
Once the knight reclaims his traits, he must get the amulet from Marla. In a final confrontation with Marla and her would-be hero boyfriend Jaxson, the knight has a change of heart and destroys himself, and the queen in the process.
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