Der Luchs Posted May 15, 2013 Author Share Posted May 15, 2013 Please explain how it works in VisualbB Like in this one: 8,4,23 0,0,0 9 2,4,23 0,0,0 8 8,4,21 0,0,0 6 8,4,19 0,0,0 6 8,4,17 0,0,0 6 8,4,23 0,0,0 9 2,4,23 0,0,0 8 8,4,21 0,0,0 6 8,4,19 0,0,0 6 8,4,17 0,0,0 6 How to Loop the first part 1x and the second one 2 times? I don't think I have to write: LSR 8,4,23 0,0,0 9 2,4,23 0,0,0 8 8,4,21 0,0,0 6 8,4,19 0,0,0 6 8,4,17 0,0,0 6 LSR LSR 8,4,23 0,0,0 9 2,4,23 0,0,0 8 8,4,21 0,0,0 6 8,4,19 0,0,0 6 8,4,17 0,0,0 6 LSR Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 17, 2013 Share Posted May 17, 2013 What I want to know is how you made that audio only file of 2600 music on page 1 of this thread. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 17, 2013 Author Share Posted May 17, 2013 (edited) - Making a Rom - Started in Stella - Recorded with Audacity Thats it Edited May 17, 2013 by Der Luchs Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 17, 2013 Share Posted May 17, 2013 (edited) Never mind I figured it out. Edited May 17, 2013 by atari2600land Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 17, 2013 Share Posted May 17, 2013 VisualbB has a music engine template that you "graft" onto your BASIC game code. What you're playing with there is the raw DATA statements that the VisualbB sound editor produces. So, inserting assembly directy into the DATA statements wont work the way you think. You would actually have to enhance the music engine template that VisualbB uses to handle loops and such. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 17, 2013 Author Share Posted May 17, 2013 @ Atari2600land: Ok @ theloon: Too bad, but thanks for saying it. Ok, no Loops :-P Quote Link to comment Share on other sites More sharing options...
yllawwally Posted May 21, 2013 Share Posted May 21, 2013 How difficult would it be to take the Bb code for music and place it into an ASM program? I've working on a game for a long time now. I'm at the stage where I would like to add some music and sfx, but I'm not great with music. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 21, 2013 Author Share Posted May 21, 2013 I can make a *.bas if that would help you Quote Link to comment Share on other sites More sharing options...
yllawwally Posted May 21, 2013 Share Posted May 21, 2013 The game I'm making is similar to single player golden axe. Since it's in asm, I can't just drop the basic into it. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 21, 2013 Author Share Posted May 21, 2013 But a *.bas-Data isn't a *.asm-Data or? Quote Link to comment Share on other sites More sharing options...
yllawwally Posted May 23, 2013 Share Posted May 23, 2013 Ok here's the code I'm using to play the song. It sounds like music but it doesn't sound like the scary theme you started the thread with. The song you listed is the same as the one you played in the first sample? DEC duration bne GotMusic ldx musicData lda musicData_begin,x inc musicData inx STA AUDV0 lda musicData_begin,x inc musicData inx STA AUDC0 lda musicData_begin,x inc musicData inx STA AUDF0 skipL052 lda musicData_begin,x inc musicData inx STA AUDV1 lda musicData_begin,x inc musicData inx STA AUDC1 lda musicData_begin,x inc musicData inx STA AUDF1 lda musicData_begin,x inc musicData inx STA duration GotMusic lda musicData_begin,x cmp #255 bne resetx lda #0 sta musicData resetx musicData_begin .byte 8,4,23 .byte 0,0,0 .byte 15 .byte 2,4,23 .byte 0,0,0 .byte 8 .byte 8,4,26 .byte 0,0,0 .byte 11 .byte 8,4,23 .byte 0,0,0 .byte 11 .byte 8,4,21 .byte 0,0,0 .byte 9 .byte 2,4,21 .byte 0,0,0 .byte 8 .byte 8,4,23 .byte 0,0,0 .byte 9 .byte 2,4,23 .byte 0,0,0 .byte 8 .byte 8,4,26 .byte 0,0,0 .byte 11 .byte 8,4,29 .byte 0,0,0 .byte 9 .byte 2,4,29 .byte 0,0,0 .byte 8 .byte 255 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 23, 2013 Author Share Posted May 23, 2013 Don't understand the question... Send you PM ^^ Once again for all: I will make tunes for your games for FREE! And you DON'T HAVE TO CHOOSE OF THE TUNES I ALREADY MADE! I WILL COMPOSE NEW TUNES FOR YOUR GAMES! Just send a PM;-) Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted June 7, 2013 Author Share Posted June 7, 2013 Good Night Cruel World Good Night.bin Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted June 11, 2013 Author Share Posted June 11, 2013 (edited) A Tetris Sound-A-Like ^^ That's Fun Mmmmh, what about T-tris2600? ^^ Tetris Sound-A-Like.bin Edited June 11, 2013 by Der Luchs Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted June 16, 2013 Author Share Posted June 16, 2013 :skull: :skull: :skull: :skull: :skull: :skull: :skull:7BitsOfHell.bin Quote Link to comment Share on other sites More sharing options...
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