Posted Thu May 2, 2013 9:05 PM
apple II's produce a quite not right signal that most monitors will deal with, if they are old
Posted Thu May 2, 2013 9:14 PM
Posted Fri May 3, 2013 1:39 AM
Well, my Apple ][ has some Technical Issues, most Important is a Poor Quality Video Signal..
My Composite to VGA Adapter is having a Hard Time getting a Sync...
See Apple ][ Video Test #2.
I seem to remember that the Apple /// Monitor is much more "forgiving".. I will need to plug it in to that Monitor and Test again...
What exactly does the Failure of the Sync Program display???
Posted Fri May 3, 2013 7:36 AM
The worst case failure is that there's absolutely nothing changing on screen when running.
More subtle issues will cause the timing of the changing character to alter; it should toggle between regular and inverted characters once every two seconds and that looks how i'd expect it to.
Thanks very much for taking the time to run the test, record the videos and even remove the mouse card. =-)
Posted Fri May 3, 2013 6:15 PM
Very interesting you has ZIP chip 4Mhz on Apple //e. I have 1 question, does will my ZIP chip(for llc) work on Apple //e Platinum as well ?
Posted Fri May 3, 2013 6:44 PM
Very interesting you has ZIP chip 4Mhz on Apple //e. I have 1 question, does will my ZIP chip(for llc) work on Apple //e Platinum as well ?
Posted Fri May 3, 2013 7:34 PM
<< SNIP >>
( I do own an Original Zip-Chip 4Mhz, which still works, and an Appli-Card, which I haven't determined if it works or not )
<< SNIP >>
Posted Sat May 25, 2013 9:24 AM
How long is your Code?? A small Assembly Language routine can be typed into a Real Apple, also a Bootable Disk Image can be made and Downloaded and Transfered to your favorite Apple..
I have some real Hardware.. My Apple ][ will run for a few minutes before freezing. My Apple ][+ needs some Hardware Transplants, and I have a bunch of Apple ][e, both Enhansed and Not Enhansed, and Two Apple ][+, ][e Mice..
Posted Sat May 25, 2013 9:34 AM
Programming the Apple II is nice because the machine doesn't impose a lot of machine personality on you. You are responsible for everything that goes on.
Posted Sat May 25, 2013 4:20 PM
The Apple II is really just a 6502 with just enough logic in place to get something to the display. The later 8-bits (C64 and Atari) were all about their custom hardware and the 6502 is just the conductor.
The Atari and C64 are tougher to get started with, but have way more potential on the higher end.
Posted Thu Mar 16, 2017 10:32 AM
http://www.berighteous.com/ New pre-order now or download the demo/beta
Posted Thu Mar 16, 2017 8:41 PM
Here are some other recent Apple II games:
Nox Archaist
http://www.6502works...x-archaist.html
Lawless Legends
http://www.lawlesslegends.com/
Ancient Legends
https://github.com/b...Ancient Legends
and there are others.
magnus
Posted Thu Mar 16, 2017 9:00 PM
and then there is this:
https://github.com/b...er/OutlawEditor
this is an editor for Lawless Legends and can be used to design your own RPG similar to Ancient Legends.
magnus
Posted Wed Mar 22, 2017 10:21 AM
Alien Downpour and Three other games by Michael Packard..
For the 40th Anniversary of the Apple ][...
MarkO
Posted Fri Apr 21, 2017 3:12 AM
Alien Downpour and Three other games by Michael Packard..
For the 40th Anniversary of the Apple ][...
MarkO
Did Alien Downpour come out? It was supposed to be out April 16th 2017 but the page has not been updated.
Posted Fri Apr 21, 2017 8:18 AM
Did Alien Downpour come out? It was supposed to be out April 16th 2017 but the page has not been updated.
Posted Thu May 4, 2017 3:14 PM
Michael is just Finalizing it... He has reached the Point that DOS Has to Go...
Follow the Moment by Moment updates at Apple Graphics and Arcade Game Design Enthusiasts.
( Disclaimer: I was a Hardware Contributor to Michael, and get Named in the Credits, so I might be biased.. )
MarkO
You must sign up for Facebook to read. ugh.
Posted Mon May 8, 2017 6:54 PM
Posted Sat May 20, 2017 5:21 PM
I don't believe too many people are aware of DogFighters of Mars 2... the sequel to the 2012 Apple II game. Its only a 1 stage demo... but quite a showcase of the best 1bit audio during gameplay... a full soundtrack with voice over announcements... yes while animation is occurring. No extra soundchips required... utilizing the SFX 1bit multitasking audio engine. Requires a 128kb system... Arrow keys fly, space bar shoots, but only after the puzzle section. There are two versions in the download... skip the early and only play the FINAL edition. https://www.dropbox....2 Game.zip?dl=0
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