Demo V0.8 in post #42.
Test V0.7 in post #36.
Demo V0.6 in post #28.
XB demo V0.5 in post #21.
XB demo V0.4 in post #10.
XB demo V0.3 in post #7.
XB demo V0.2 in post #4.
XB demo V0.1 in this current post #1.
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Drifting into outer space ...
The instruction set is nearly a complete ripoff of the PDP-11.
The IBM-PC team in Boca Raton seriously consider the TMS9900 for the original PC, but decided on the 8088 based on a variety of reasons including production costs.
I think the spaceship graphics were reused in the later Asteroids (2600).
Space War was one of the earlier 2600 games with product number CX2604.
It was not one of the original 9 games for sale. The second last number in the product number seemed to indicate a category, 0 for action, 1 for car, 2 for sports etc., but that didnt last long.
Space War was released in 1978. I had one, but never played it much.
I'm going to rip the spaceship graphics and use them in a new game.
XB Demo. Instructions. Turn left or right using joystick.
100 CALL SCREEN(2)::CALL CLEAR::CALL SPRITE(#1,96,9,93,125) 110 FOR I=96 TO 111::READ S$::CALL CHAR(I,S$)::NEXT I 200 CALL JOYST(1,X,Y)::C=(C+X/4) AND 15::CALL PATTERN(#1,96+C)::GOTO 200 300 DATA 101038387C,040C1C3C0C,020C3C1808,00027C383,20383F382,30387C02,08183C0C02,0C3C1C0C04 310 DATA 3E1C1C0808,303C38302,10183C304,0C1C3E4,041CFC1C04,00403E1C0C,40303C181,2030383C3
Edited by sometimes99er, Sat Mar 11, 2017 2:40 AM.