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Ping - A Batty Adventure [2600]

ping atari 2600 batari basic adventure

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Poll: Questions on Ping (7 member(s) have cast votes)

Which version do you prefer?

  1. Version 1 - +points for moving, all pings cost -25 points (4 votes [57.14%])

    Percentage of vote: 57.14%

  2. Version 2 - +points for completing levels, pings based on tokens, bonus points for not using all ping tokens (3 votes [42.86%])

    Percentage of vote: 42.86%

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#1 Cybearg OFFLINE  

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Posted Sun Apr 28, 2013 2:00 PM

Ping
Made in 48 hours for the April Ludum Dare.
http://youtu.be/4o2WSCxtwIk

Play
NTSC
version 1: Attached File  ping.bin   4KB   585 downloads - version 2: Attached File  ping_2.bin   4KB   262 downloads

PAL60
version 1: Attached File  ping_PAL60.bin   4KB   201 downloads - version 2: Attached File  ping_2_PAL60.bin   4KB   198 downloads

Source (NTSC) - version 1: Attached File  pingsource.zip   7.07KB   391 downloads - version 2: Attached File  pingsource2.zip   7.04KB   179 downloads

About
For a small bat like Ping, the world is a big, dangerous place. Will little Ping make it in her new home?

Instructions

Move using joystick, ping using echolocation with joystick fire.

Version 1
Pinging costs 25 points. You gain points by making progress to the right and by eating bugs. Try to ping as few times as possible to maximize your score.

Version 2
Remaining pings are displayed on the right side of the score. You get 4 free pings per room. Any pings over those four will cost 25 points each. Any points you have left over after completing a room will award you a bonus 25 points in addition to 50 points for completing the room. Try to ping as few times as possible to maximize your score.

Avoid owls and walls, eat bugs, and get as far as you can!

Special

Supports AtariVox high score saving. Requires an AtariVox/SaveKey module to be plugged in to controller port 2 (or emulated in Stella).

Clear your AtariVox high score for Ping with select + joystick fire while in game.

Mute the pinging sound by setting Color/BW to BW.

Have fun!

Edited by Cybearg, Thu May 2, 2013 10:52 AM.


#2 BrianC OFFLINE  

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Posted Sun Apr 28, 2013 7:05 PM

It's not downloading for me. Game looks neat in the video.

#3 Cybearg OFFLINE  

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Posted Sun Apr 28, 2013 7:37 PM

It's not downloading for me. Game looks neat in the video.

Try this mirror.

#4 BrianC OFFLINE  

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Posted Sun Apr 28, 2013 7:48 PM

I tried it. It's just the ping file that's not downloading. I downloaded the source ok. I'm not sure, but I think both IE and Chrome have a problem with the file being named "ping".

Edited by BrianC, Sun Apr 28, 2013 8:09 PM.


#5 Cybearg OFFLINE  

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Posted Sun Apr 28, 2013 9:13 PM

I tried it. It's just the ping file that's not downloading. I downloaded the source ok. I'm not sure, but I think both IE and Chrome have a problem with the file being named "ping".

Odd... I use Chrome and have no problems downloading it. Let me stick it in a zip for you.

If it doesn't work, you could tide yourself over with the much superior game I made in 30 minutes.

Attached Files



#6 BrianC OFFLINE  

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Posted Sun Apr 28, 2013 9:32 PM

Thanks. That one worked. I don't know what the issue was since I had no problem downloading anything else. Did Chuck Norris help with Knight Game? :)

Speaking of other games you did, I'm guessing Princess Rescue is demo only for download?

I didn't try Ping on my Harmony cart yet, but I tried it in Stella and I'm loving it. Very nice game.

Edited by BrianC, Sun Apr 28, 2013 9:42 PM.


#7 Cybearg OFFLINE  

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Posted Sun Apr 28, 2013 10:47 PM

Princess Rescue? You must be thinking of someone else. I never made a game called Princess Rescue.

#8 BrianC OFFLINE  

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Posted Mon Apr 29, 2013 9:56 AM

Princess Rescue? You must be thinking of someone else. I never made a game called Princess Rescue.


doh. That was made by Spryburg. Very similar name. Sorry about that.

#9 Stormbringer OFFLINE  

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Posted Mon Apr 29, 2013 10:00 AM

Looks pretty nice!

#10 Omegamatrix OFFLINE  

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Posted Mon Apr 29, 2013 10:18 AM

Very creative! Nice game.


Good luck in the competition. :thumbsup:

#11 Cybearg OFFLINE  

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Posted Mon Apr 29, 2013 8:07 PM

I added version 2 to the original post. It changes the mechanics of the pings a bit, rewarding the player for moving to the next level and using as few pings as possible, rather than simply for moving to the right.

I'd love to hear which version you guys prefer and if you have any other suggestions!

#12 Impaler_26 OFFLINE  

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Posted Mon Apr 29, 2013 10:50 PM

Fun game! Keeps me coming back for "just one more round". :)

I prefer the first version, the scoring there just makes it more appealing to try one more time and beat my best score (if only by a few points).

You could add a few more caves but it's not really necessary, the game is good as it is IMO.

My best score so far:

ping.bin_1.png

#13 Cybearg OFFLINE  

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Posted Mon Apr 29, 2013 11:00 PM

Fun game! Keeps me coming back for "just one more round". :)

I prefer the first version, the scoring there just makes it more appealing to try one more time and beat my best score (if only by a few points).

You could add a few more caves but it's not really necessary, the game is good as it is IMO.

My best score so far:

ping.bin_1.png

Great to hear! Glad you like it!

Out of curiosity, what is it about the first version that you prefer, scoring-wise? Do you think that the second one is too forgiving, since it doesn't take away points until you run out of ping tokens? Or do you just prefer the more constant reward of the points counting up rather than a lump reward at the end of the level?

#14 Impaler_26 OFFLINE  

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Posted Mon Apr 29, 2013 11:41 PM

Do you think that the second one is too forgiving, since it doesn't take away points until you run out of ping tokens? Or do you just prefer the more constant reward of the points counting up rather than a lump reward at the end of the level?


Yep, i prefer that using the ping costs points and the constant reward of points in the first version. Makes the final score more unpredictable (if that makes sense) than giving a set number of points for level progress. This adds to the "just one more round" appeal of the game IMO.

#15 Cybearg OFFLINE  

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Posted Tue Apr 30, 2013 12:19 AM

Ah, interesting. Thanks for the feedback!

How does everyone else feel about the comparison between the two?

#16 phattyboombatty OFFLINE  

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Posted Tue Apr 30, 2013 12:41 PM

Well, if it's a Batty adventure, then for me it's a must-have! After all, I'm Greg Batty! :D

Nice work on the game! Cute and fun.

#17 Philsan OFFLINE  

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Posted Wed May 1, 2013 6:49 AM

I would like a PAL60 version (only colors need to be changed).

#18 TrekMD OFFLINE  

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Posted Wed May 1, 2013 9:43 AM

Very cool! Thanks for posting this!

#19 Cybearg OFFLINE  

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Posted Wed May 1, 2013 1:25 PM

I would like a PAL60 version (only colors need to be changed).

Would you like a PAL60 version of version 1 or version 2?

#20 Philsan OFFLINE  

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Posted Wed May 1, 2013 1:43 PM

Would you like a PAL60 version of version 1 or version 2?

Right now I prefer version 1.
But take your time.
Please make a PAL60 version when you finish developing this nice game.

#21 Cybearg OFFLINE  

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Posted Wed May 1, 2013 5:06 PM

Well at the moment, it's basically done. It was a 48-hour game development contest, so unless folks have requests for something they'd really like to see, it's basically done.

I'd just like to know which version people prefer. I'm surprised how many seem to prefer version 1, since version 2 was made because I was concerned version 1 didn't give enough incentive to bother with the score.

But if there's nothing that folks would like to see and people generally prefer version 1, I'll make a PAL60 version of it. There's basically only one or two color values that need to be changed, anyway.

#22 KevinMos3 OFFLINE  

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Posted Wed May 1, 2013 7:32 PM

I definitely prefer the 2nd version, but I'm not a PAL user so don't let that affect your decision.

VERY cool game concept btw. I'm not aware of anything else like it.. at least not on any systems I play.

Edited by KevinMos3, Wed May 1, 2013 7:33 PM.


#23 Cybearg OFFLINE  

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Posted Thu May 2, 2013 10:52 AM

PAL60 ROMS for each version have been added. See original post.

Also, I added a poll to see how many folks like each of the two versions. I would really like a definitive count on which prefer which, so please vote (and explain why in a post, if you are willing). Thanks!

#24 DoctorTom OFFLINE  

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Posted Thu May 2, 2013 10:41 PM

Version 2 on paper sounds better, but I still need to try them. Looks like a great game! Would love random color generation with each new screen. Would add some variety...

#25 Cybearg OFFLINE  

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Posted Thu May 2, 2013 11:03 PM

Version 2 on paper sounds better, but I still need to try them. Looks like a great game! Would love random color generation with each new screen. Would add some variety...

There are a couple reasons why there aren't more colors for different screens:

1. Since echolocation is sound bounced around, it isn't in color, so you're only "seeing" the shapes, as echolocation would reveal. There's no way to tell something's color by sound (so far as I know).

2. The 2600's palette doesn't have colors that range from full brightness to black in saturated colors--only in white. That is, there are a range of colors from white to black, so each ping can fade in and fade out, but the colors only have different levels of tint. There is no range between red and black.

Posted Image

Not to say it's impossible. It just may not look as smooth as a fade-in/fade-out effect, and it may not be as noticeable. With white on black, the contrast is sharp, so it's (in theory) easier to remember at a glance. It may be more difficult with colors like blue or green.

Edited by Cybearg, Thu May 2, 2013 11:06 PM.






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