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Luchsenstein 3D

Lynx 3D Homebrew

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#1 obschan OFFLINE  

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Posted Wed May 1, 2013 7:57 AM

After countless work hours, 108 Stars and I are presenting the playable Luchstenstein 3D demo.
The main goal for us was to see what we could do with the engine and then hopefully make plan for a full content game.
Keys :
A : shoot
B : strafe
Option 1 : open doors

I would like to personally thank 108 Stars for his patience working with me painfully limiting his creative and artistic mind ! :)

Attached Files



#2 GadgetUK OFFLINE  

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Posted Wed May 1, 2013 8:06 AM

Awesome! I will check this out later!

#3 108 Stars OFFLINE  

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Posted Wed May 1, 2013 8:17 AM

My regards go out to obschan who made this incredible piece of software possible. This may be close to how a Wolfenstein 3D version for the Lynx might have turned out had the Tramiels pulled the sticks out of their butts.

I was so impressed with obschan's 2012 demo I offered my help; such an impressive engine must not go to waste. The full game will have nothing to do with Wolfenstein of course, but we thought it was a good example for the demo as everybody knows that game and can compare. I think it looks surprisingly close, even if it is not a full featured conversion; but hey, even the Jaguar version lacks much of the PC-original's gameplay.
This was also meant to be our entry to the coding competition, but since nobody else contributed we release it just as a free goodie for everyone. :)

Also thanks to sh3-rg for helping out with some files. :)

#4 GroovyBee OFFLINE  

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Posted Wed May 1, 2013 9:01 AM

:cool: Looks good. Is this a portal rendering engine or a raycast engine?

#5 LX.NET OFFLINE  

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Posted Wed May 1, 2013 9:04 AM

Wow, I had a quick look at this in the train (couldn't turn on the sound, but expect it to be there) and the graphics are amazing. I would never have thought this was possible in the Lynx.
Also, I think the name is brilliant. At first I thought it was some tribute to Der Luchs, until I realized that Luchs is the German word for Lynx. :$ Well, it only took me 20 years or so to realize that the Pentagon was a five-sided building, so this is pretty quick for me.
Congratulations to obschan and 108stars. A Herculean effort it must have been. Great stuff. Love to read the Retro Gamer Magazine homebrew article on this. Jason Kelk, are you reading this?

#6 TrekMD OFFLINE  

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Posted Wed May 1, 2013 9:41 AM

This is awesome!

#7 Der Luchs OFFLINE  

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Posted Wed May 1, 2013 9:46 AM

Great :thumbsup: :thumbsup: :thumbsup:

#8 108 Stars OFFLINE  

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Posted Wed May 1, 2013 10:27 AM

Wow, I had a quick look at this in the train (couldn't turn on the sound, but expect it to be there) and the graphics are amazing.


Thanks a lot. And yes, there is sound; a crystal clear voice sample in the disclaimer, title and end music and basic sound effects in the game.

Also, I think the name is brilliant. At first I thought it was some tribute to Der Luchs, until I realized that Luchs is the German word for Lynx. :$ Well, it only took me 20 years or so to realize that the Pentagon was a five-sided building, so this is pretty quick for me.


Thanks again; I just thought it was a perfect fit, with the original having its name from a wolf, and the scenario being German. Also helps not to infringe a trademark. :P


Love to read the Retro Gamer Magazine homebrew article on this. Jason Kelk, are you reading this?


Yeah, let's hope RG staff sees this. :)

Edited by 108 Stars, Wed May 1, 2013 10:55 AM.


#9 atari2600land OFFLINE  

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Posted Wed May 1, 2013 10:29 AM

Don't you mean Liechtenstein?
http://en.wikipedia....i/Liechtenstein

#10 Atari_afternoon OFFLINE  

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Posted Wed May 1, 2013 10:41 AM

Thank you so much for this :)
I have already found some goodies but haven´t played through the full demo yet. This is a big leap forward from obschans very first demo shooting a ghost.
On Pandora-Handy it plays great, looking forward to get it run on the flashcart tonight!
Direct question: Are there already secret ways or can I save my energy knocking against every wall and picture in every room? ;)

#11 108 Stars OFFLINE  

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Posted Wed May 1, 2013 11:00 AM

Don't you mean Liechtenstein?
http://en.wikipedia....i/Liechtenstein


No, Luchsenstein is just a joke. It translates to "Lynxenstein". Lynxenstein/Wolfenstein. ;)

@atari_afternoon
No secret passages sadly. But a dramatic storyline told in a cutscene in between levels. :)

EDIT: Just tweeted a screenshot to John Carmack and he replied. :)
He said he had planned to use the Lynx vertically " to make efficient use of the scaling hardware for column stretching". So the official Wolfenstein 3D would have been quite different. :)

BTW, here's screenshots for people who can't play it.

Posted ImagePosted Image
Posted ImagePosted Image

:cool: Looks good. Is this a portal rendering engine or a raycast engine?


It's... an engine alright, the rest is up to obschan to explain.^^

BTW, we will graciously give you permisson to do Luchsenstein 7800 or Intellistein; hell, the Intellivision has a 1st person game already, might be good. :)

Edited by 108 Stars, Wed May 1, 2013 11:43 AM.


#12 Atari_afternoon OFFLINE  

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Posted Wed May 1, 2013 12:36 PM

Runs splendid on the Flashcart and looks great there; FC-options are "512k" and "lnx" :)

#13 108 Stars OFFLINE  

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Posted Wed May 1, 2013 12:41 PM

Is it smooth enough?
I have not tried it on real hardware yet, I will get a flashcard next week thanks to Lynxman. :)

#14 Der Luchs OFFLINE  

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Posted Wed May 1, 2013 12:45 PM

It looks good on an Emulator but it looks perfect on a Lynx ;)

#15 Gemintronic OFFLINE  

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Posted Wed May 1, 2013 12:50 PM

I'm pretty sure the lack of secret passages is due to the fact Wolfenstein used real polygons for doors and such. In this engine we could simply make certain walls non-solid.

#16 Thorsten Günther OFFLINE  

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Posted Wed May 1, 2013 12:53 PM

The final product will most presumably be Super Noah's Ark 3-D



#17 108 Stars OFFLINE  

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Posted Wed May 1, 2013 12:59 PM

Since the makers of Super Noah's Ark 3D, Wisdom Tree still is in business today we would get legal issues just like if we sold a Wolfenstein game, so no worries. :P

http://www.wisdomtreegames.com/

#18 LX.NET OFFLINE  

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Posted Wed May 1, 2013 1:49 PM

Well, played some more and got to the end boss (nice storyline. LOL. I know about your wild and funny fantasies 108, so it was your fiction? ;) )
I lost, so it begs for more playing. I like that.
What I think is one of the great assets of this game, besides graphics, is the smooth gameplay. My oh my, does it run without hickups. A superb frame rate!! This makes it a joy to play. I mean: I really loved Steel Talons despite its slow 3 frames per second rate. But this must be well over 20, 30 maybe.

So, obschan, start bragging about the details of the engine. I would like to know what it is capable of (in numbers) after seeing it in action like this.

#19 108 Stars OFFLINE  

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Posted Wed May 1, 2013 2:25 PM

Well, played some more and got to the end boss (nice storyline. LOL. I know about your wild and funny fantasies 108, so it was your fiction? ;) )


Fiction? This is strictly historical, just like it happened in real life! :P

#20 doctorclu OFFLINE  

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Posted Wed May 1, 2013 2:32 PM

Looks great. Will break my Lynx out tonight. :)

#21 Atari_afternoon OFFLINE  

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Posted Wed May 1, 2013 2:48 PM

Yes, plays great :) just finished it myself. Very nice credits :) :) :)

#22 obschan OFFLINE  

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Posted Wed May 1, 2013 5:07 PM

:cool: Looks good. Is this a portal rendering engine or a raycast engine?


It's a raycasting.

#23 GroovyBee OFFLINE  

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Posted Wed May 1, 2013 5:13 PM

It's a raycasting.


Is it still in "C" or did you convert it to assembler?

#24 obschan OFFLINE  

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Posted Wed May 1, 2013 5:15 PM

EDIT: Just tweeted a screenshot to John Carmack and he replied. :)
He said he had planned to use the Lynx vertically " to make efficient use of the scaling hardware for column stretching". So the official Wolfenstein 3D would have been quite different. :)

Waaaa !
Ah yeah I thought about that too, but was wondering how to get a good gameplay in that position...

Edited by obschan, Wed May 1, 2013 5:46 PM.


#25 obschan OFFLINE  

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Posted Wed May 1, 2013 5:19 PM

Is it still in "C" or did you convert it to assembler?

Mostly in C but with some inline asm(~20%) when cc65 did not do what I expected.





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