Jump to content
IGNORED

standard kernel mod - colorplayers


RevEng

Recommended Posts

Thought I'd share this standard kernel mod which I developed a while back for Christmas Adventure... it features color lists for both players, no_blank_lines, and a ball. The trade-offs are the loss of both missiles and the center bytes of the playfield are symmetric.

 

To use it, just dump the contents of the zip in your project directory and use the same kernel options as the example or else bad things will happen - I'm talking Greg-Brady-finds-a-cursed-tiki bad, so don't risk it!

 

The mod is based on an early 1.1 standard kernel, but should work fine with any recent version. Feel free to use with or without superchip.

 

The example program also features bounce-slide collision detection without pfread commands, ala Adventure, just for the heck of it.

 

Enjoy!

 

post-23476-0-25936400-1368068538_thumb.png

kernel_colorplayers.zip

kernel_colorplayers.bas.bin

  • Like 2
Link to comment
Share on other sites

Thanks for your time and effort. You too R.T. for updating your pages.

 

It takes skill and creativity to find a sacrifice that people can live with. The playfield blocks in the middle is more than acceptable.

 

Next up: Make MrSQLs extended scrolling playfield assembly example into a fully integrated bB kernel :)

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...